Sun.Feb 18, 2024

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Quest 3 'Wide Motion Mode' Expands Hand Tracking Volume By Tracking Your Arms Too

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Quest 3's new Wide Motion Mode expands the volume of hand tracking. It does this by constantly running inside out upper body tracking in the background. When a hand is occluded or out of the view of all the tracking cameras, Wide Motion Mode will estimate the hand position based on the rest of your arm. This might enable hand tracking to support wide motion actions previously only possible with controllers, such as throwing, grabbing items from your back, or Gorilla Tag and Echo VR style locomot

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Dor Brothers Rock Cinematic AI

Charlie Fink

The Dor Brothers are among the most prolific producers of AI in the world.

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Shipping Quest 3 & Pro Apps Can Now Use Hand Tracking And Controllers Simultaneously

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Quest Store & App Lab apps can now use hand tracking and Quest 3 or Quest Pro controllers simultaneously. This feature, called Multimodal, has been available in the Meta XR SDK as an "experimental" feature since July, meaning developers could play with it or ship it via a third-party route like SideQuest but couldn't ship it on the official Quest Store and App Lab.

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Between Realities VR Podcast ft Alex Nightfiree of VRML

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In this week's episode of the Between Realities VR Podcast, Alex and Skeeva host Alex Nightfiree, co-Founder of VR Master League (VRML). Nightfiree announces VRML Con 2024 and dives into details about the upcoming North American LAN event. Other topics include the art of sportscasting and what it takes to be a VR esports professional.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.