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The 1st day of AWE has just ended and I’m back at my apartment very tired but also very happy. It’s been a great day: I’ve tried many amazing products, I’ve met a lot of good friends, and I’ve got to know new interesting people. It’s the magic of AWE: every single day is so intense that many things happen. Just Jeremy Dalton and I looking like the coolest guys in town There would be so much to talk about, but I can not write a super long article today, so I
It's widely understood that XR can improve student outcomes. This also applies to helping students with disabilities. We examine five ways it could be a transformative tool for accessible education. This post appeared first on AR Insider.
Reality Labs, Meta’s XR division formed in 2020, is now being reorganized into two distinct groups, ‘Wearables’ and ‘Metaverse’, which reportedly comes along a “relatively small” number of layoffs. As reported by The Verge’s Alex Heath, Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth announced the reorg in an internal memo to employees, stating that all teams in Reality Labs are being merged into either a central ‘Metaver
This week at AWE 2024, Microsoft announced new avatar integrations and usability enhancements for its recently launched Microsoft Mesh platform. The new features optimize enterprise-facing avatar content creation on the Teams remote communication platform. The new features follow Microsoft’s development of its immersive avatar system, which first entered public preview in October 2022.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This week at AWE 2024, Oculus founder Palmer Luckey spoke briefly about a new XR headset he’s developing. Though the headset would see Luckey returning to the XR space, this one is being built with military, rather than consumer, uses in mind. Luckey confirmed earlier this month that he intends to build a new XR headset , but revealed almost no details about the project.
Doublepoint is the company behind an impressive Wear OS app that lets any Android smartwatch add hand pointing and gestures to XR headsets or glasses without needing optical hand tracking. A quick demo offered by Doublepoint at the Augmented World Expo in Long Beach brought across the concept. 0:00 / 1:27 1× While Meta Quest headsets already let you point and pinch via the built-in optical hand tracking, Don Hopper was able to install WowMouse on his Quest 3 to demonstrate the technology.
Doublepoint is the company behind an impressive Wear OS app that lets any Android smartwatch add hand pointing and gestures to XR headsets or glasses without needing optical hand tracking. A quick demo offered by Doublepoint at the Augmented World Expo in Long Beach brought across the concept. 0:00 / 1:27 1× While Meta Quest headsets already let you point and pinch via the built-in optical hand tracking, Don Hopper was able to install WowMouse on his Quest 3 to demonstrate the technology.
Hugo Swart, previous head of Qualcomm’s XR division, announced he’s joined Google where he’ll lead the company’s XR Ecosystem Strategy and Technology efforts. Swart shared the news in a LinkedIn update , noting the move happened a few months ago: Happy to share that I joined Google couple months ago and am responsible for XR Ecosystem Strategy and Technology.
Ultraleap is at Augmented World Expo in Long Beach demonstrating a path to all-day gestural recognition with low power consumption required to keep it ready all day. The 3D-printed housing for a downward-facing event sensor is connected by wire to a Raspberry Pi Zero and battery pack. With direct platform integration, only the event sensor would be required to track hand gestures.
This week, in line with AWE 2024, HTC VIVE released a report highlighting how leading firms in the financial service industry are increasingly adopting XR and experiencing positive ROI returns over a two-year period thanks to XR technology. The independently run “XR Applications in the Financial Industry” survey questioned around 400 financial services professionals.
Niantic has introduced its ‘Niantic Studio’ 3D and XR experience builder for 8th Wall developers at AWE 2024. AWE 2024: XREAL Reveal Major XR Partners in Bid to Secure Spatial Computing Crown AWE 2024: Magic Leap to Wow Attendees with Android Smartwatch AR Input Device Niantic, Qualcomm Partner for Snapdragon Hardware Scalability Now in public beta, Niantic Studio provides developers with a visual interface that makes all creation accessible and viewable in real time.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Neon Squad Tactics might feel to some like it was borne out of one of those desperate meetings - that people outside of game development assume happen all the time but likely never do. The kind where one person twirling a pencil-thin mustache names a successful game and suggests the team make something similar but in a different setting: “Demeo is killing it on VR right now.
Digital innovation and Web3 agency INVNT GROUP recently collaborated with artist Michah Dowbak, also known as Mad Dog Jones , on a marketing success story showcasing how NFT and Web3 brand-building exercises lead to new audience connections, engagement, and value. “Fallen Gravity represents the endless possibilities in this new era of storytelling,” noted Scott Cullather, President & CEO of INVNT GROUP and CEO of INVNT.ATOM.
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