Thu.Jul 18, 2024

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Somnium VR1 hands-on: a high-res headset for simulators

The Ghost Howls

Last week I was in Prague at Somnium Connect to see the launch of the Somnium VR1 headset. I’ve also been able to try the headset for around half an hour, so I would like to tell you my first impressions about it. Does it live up to the hype? Discover it in this post! Somnium VR1 Somnium VR1 launch trailer The Somnium VR1 is a new PCVR headset that is offered by Somnium Space, the same company behind the eponymous social VR web3 application.

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What’s Behind the Rise of Enterprise Game Studios?

AR Insider

Enterprises of all shapes, sizes, and industries are building internal game studios. This isn't about games but rather spatial computing apps, digital twins, and other practical functions. What's behind this trend and where is it going next? This post appeared first on AR Insider.

Gaming 370
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Meta Reportedly Targeting Quest 4 Launch in 2026, Vision Pro Competitor in 2027

Road to VR

According to a report from The Information , Meta plans to release its next flagship consumer headset, Quest 4, in 2026. Meanwhile, a Vision Pro competitor—likely Quest Pro 2—is reportedly planned for 2027. According to The Information’s Wayne Ma and Kalley Huang , Meta is planning two consumer-focused headsets for 2026. Codenamed Pismo Low and Pismo High, these are thought to represent Quest 4 and a more affordable Quest 4S (or whatever naming scheme Meta picks for a more affordable va

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Spatial Beats: AI Foregoes Summer Vacation

AR Insider

AI gains momentum during the slow summer months, JigSpace gets funding and Meta looks to buy a stake in Ray-Ban. We have these items and more from XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Down the Rabbit Hole’ Follow-up Coming to Quest This Fall, Trailer Here

Road to VR

Corptopia Studios, developer behind VR puzzle-adventure Down the Rabbit Hole (2020) , announced the release of a follow-up title that takes you back to the game’s winding chasm of enigmatic dioramas. Called Escaping Wonderland, the standalone adventure is said to arrive on Quest 2/3/Pro sometime this Fall. The studio says the follow-up “isn’t a sequel to Down the Rabbit Hole per se,” calling it a standalone adventure that has some familiar faces alongside a new set of characte

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Meta Reportedly in Talks with Ray-Ban Maker to Deepen XR Ties via Minority Stake in Company

Road to VR

Meta is reportedly in talks with Ray-Ban maker EssilorLuxottica to take a minority stake in the company. The move is seen as doubling down on a partnership that created the Meta Ray-Ban smartglasses. The report, which comes from the Wall Street Journal , alleges Meta is currently considering a stake of about 5% of the Italian-French luxury eyewear group.

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Meta Reportedly Plans Two Quest 4 Variants For 2026 Then Quest Pro 2 In 2027

Upload VR

Meta plans to release Quest 4 in two variants in 2026 and then a Quest Pro 2 in 2027, The Information reports. The report comes from The Information's Wayne Ma and Kalley Huang, citing at least three people who worked on the headsets. Ma has accurately reported Meta's Quest headset and smart glasses plans in advance multiple times in the past. According to the report, in 2026 Quest 4 will be released in two variants, a standard model and a premium model, codenamed Pismo Low and Pismo High.

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#1403: A Tour through the Indie Artist Scene and Collectives on VRChat with BabyBonito

Voices of VR

BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creative collective in VR called GlitchesVR, which has a substack that covers the latest in virtual culture. As a classically trained artist Bonito first got into VR through the process of creating her own avatars, which have a […] BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creati

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Quest 3 Mixed Reality Experiences Can Now Span Throughout Your Entire Home

Upload VR

Developers can now build Quest 3 mixed reality experiences that span across multiple rooms in your home. Earlier this month we reported that v66 of the Meta XR Core SDK lets developers disable the annoying VR-centric safety boundary in mixed reality. But what we didn't report was that the previous v65 release increased the accuracy and range of Spatial Anchors and let developers access the scanned scene meshes from multiple rooms.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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$16 Million For AI NPCs, Jigspace 3D Reels In $13 Million, Text-To-Video Cage Match

Charlie Fink

AI isn’t taking a vacation. If anything, its strides are getting wider and wider.

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Meta's AR/VR Hardware Teams Must Reportedly Cut Spending By 20%

Upload VR

Meta's AR/VR hardware teams have been told to cut spending by 20% by 2026, The Information reports. The report comes from The Information's Wayne Ma and Kalley Huang, who also today reported Meta's release timelines for Quest 4 and Quest Pro 2. Quest 4 Reportedly Coming In 2026, Then Quest Pro 2 In 2027 Meta plans to release Quest 4 in two variants in 2026 and then a Quest Pro 2 in 2027, The Information reports.

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TSMCs Q2'24 Results: Best Quarter Ever as HPC Revenue Share Exceeds 52% on AI Demand

Anand Tech

Taiwan Semiconductor Manufacturing Co. this week said its revenue for the second quarter 2024 reached $20.82 billion, making it the company's best quarter (at least in dollars) to date. TSMC's high-performance computing (HPC) platform revenue share exceeded 52% for the first time in many years due to demand for AI processors and rebound of the PC market.

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Frontline AR Service Integrates Apple Vision Pro, genAI, and 3D Models

XR Today - Augmented Reality tag

This week, Taqtile expanded its assistive reality work platform, Manifest Maker, with new features, including AI integrations, to improve its ability to display instructional AR visualisations. The platform’s AR visualizations allow onsite frontline workers, such as repair crews, to leverage step-by-step instructional guides. The Manifest service displays these guides as spatially anchored assets that workers can interact with while undergoing a procedure.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Campfire CEO Speaks on Apple Vision Pro, Meta Quest 3, Open-Source Development, and Immersive Collaboration

XR Today - Mixed Reality tag

Campfire recently announced the upcoming launch of its enterprise XR software for Apple Vision Pro headsets. This news comes after the company experienced a significant increase in user numbers on the Meta Quest 3. Campfire points out that the rapid growth of its MR application on Meta Quest 3 reflects a strong demand for virtual collaboration within the Meta portfolio, highlighting competition between Apple and Meta in enterprise usability.

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bHaptics TactSuit Now Works In Some PlayStation VR2 Games, Including Breachers

Upload VR

The bHaptics TactSuit haptic vest and Tactosy haptic armbands addon now work in four PlayStation VR2 games. TactSuit and Tactosy are already supported in over 100 Meta Quest games and over 200 PC VR games. TactSuit comes in two variants, the $330 TactSuit X16 with 16 vibration points or the $530 TactSuit X40 with 40 vibration points, while the Tactosy haptic armbands addon cost $250 and have 6 vibration points per arm. 0:00 / 0:38 1× Currently on PlayStation VR2 TactSuit and Tactosy are supporte

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VR Warehouse Training and Workforce Development

Program Ace

Enhance your warehouse training with Program-Ace's VR solutions. Our tailored programs use advanced technology to boost safety and efficiency. Contact us to get started.

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The Corsair RM750e ATX 3.1 Review: Simple And Effective

Anand Tech

As mainstream power supplies continue to make their subtle shift to the ATX 3.1 standard, the pace of change is picking up. Already most vendors offer at least one ATX 3.1 unit in their lineups, and thanks to the relatively small set of changes that come with the revised standard, PSU vendors have largely been able to tweak their existing ATX 3.0 designs, allowing for them to quickly roll-out updated power supplies.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Witchblood Brings A Classic VR Metroidvania To Quest Today

Upload VR

Seven years after its initial release, VR Metroidvania Witchblood returns today on Quest. Developed by Hidden Path Entertainment, Witchblood is a mixed reality adventure game that was originally released on Rift , Gear and later Oculus Go. It's now coming to Quest 2, Pro, and 3, and you play a young witch who must master her powers as she sets out on a journey.

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‘Yeeps: Hide and Seek’ Releases its Wacky Brand of Fun on the Meta Quest Store Today

Oculus

Yeeps: Hide and Seek from Trass Games has had a true whirlwind of its first few months. This year it has gone from a new App Lab release, to one of the most popular VR games out right now, to the main Meta Quest store as of today. You can check out what all the fuss is about right now for free!

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Google’s Professional VR 3D Modelling Service Goes Open Source

XR Today - Virtual Reality

Google has made Google Blocks an open-source application, which it says will enable “novel and rich experiences”. Google AR Glasses: Is This the Return of Google Glass? Google and Magic Leap Form XR Partnership Google I/O 2024: The Latest XR Updates from Google Google Blocks is a 3D modelling platform for virtual reality that does not require expert knowledge to use.

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Meta's HUD Glasses Reportedly Won't Be Ray-Ban Branded As Luxottica “Balked” At The Thickness

Upload VR

Meta's smart glasses with a HUD, releasing next year, won't be Ray-Ban branded or styled, The Information reports. The existing Ray-Ban Meta Glasses let you capture hands-free first-person photos and videos, take calls, listen to music or podcasts, and livestream your view to a Messenger call, WhatsApp call, or Instagram story. In the US & Canada the other headline feature is Meta AI, a conversational assistant you can talk to by saying "Hey Meta".

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Ironlights Lays Down The Gauntlet In New Major Update

Upload VR

Nearly three years since its last big update, 1v1 VR dueling game Ironlights returns today with a new game mode on Quest and PC VR. 0:00 / 0:27 1× While developer E McNeill has since released Ironstrike - which has seen two major ' Aeon ' and ' Archon ' updates, McNeill's now released the first new Ironlights since the end of 2021. This introduces a new single-player game mode called the 'Endless Gauntlet' tournament where you attempt to survive "a near-endless series of duels" without any heali

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