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Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a rash of ’90s retro titles like the original DOOM.Now, Id Software co-founder and former Oculus CTO John Carmack says he tried lobbying the Microsoft-owned studio for the chance to get those ports offered as official VR versions on Quest, but was unfortunately denied. “I tried we had a conversation with the powers that be at Id Software, and I even offere
The XR world is a growing space of opportunity. While headset news dominates and steals headlines, the ways in which immersive RT3D technology is used today reach many users in manufacturing, industrial, factory operations, and more. As use cases emerge, grander deployments of immersive solutions will follow. But with this comes challenges. For its second year in a row, XR Today compiled the thoughts of industry leaders on how to tackle the industry of tomorrow.
Sony introduced hand-tracking support for PSVR 2 back in December, offering up the ability for developers to update their games and let players go hands-on thanks to the headset’s on-board tracking cameras. Now, beloved wizardry game Waltz of the Wizard (2019) is the first to implement hand-tracking on PSVR 2. Waltz of the Wizard has grown leaps and bounds since it was first released as a free demo for HTC Vive in 2016, where it first let players muck around in a tower-top alchemy lab.
Android XR will let apps access the passthrough camera view, Google confirmed. While headsets like Quest 3 and Apple Vision Pro use cameras to let you see the real world, today only the system software gets raw access to these cameras. Third-party developers can use passthrough as a background, sure, but they don't actually get access to it. They instead get higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
What's the state of the VR today? Where is value being created? And who's leading the way? These are questions our research arm recently tackled in its annual state of spatial report. This week, we excerpt some of the insights around VR's place in the mix. This post appeared first on AR Insider.
Palmer Luckey's Anduril is taking over the US Army's IVAS HMD program, replacing Microsoft's customized HoloLens solution. The Integrated Visual Augmentation System (IVAS) program was first announced back in 2018 , and in 2021 the contract was awarded to Microsoft , with a stated value of up to $21.88 billion over 10 years for more than 100,000 headsets.
Palmer Luckey's Anduril is taking over the US Army's IVAS HMD program, replacing Microsoft's customized HoloLens solution. The Integrated Visual Augmentation System (IVAS) program was first announced back in 2018 , and in 2021 the contract was awarded to Microsoft , with a stated value of up to $21.88 billion over 10 years for more than 100,000 headsets.
Recently, Qualcomm AI Research made several strides in promoting the evolution of XR by promoting new AI data sets to improve human-computing understanding in various business use cases. Specifically, the Qualcomm AI subgroup published various research datasets on common emerging technology use cases for businesses, including virtual and augmented reality applications.
John Carmack says he offered id Software a $1 million sales guarantee to allow Team Beef to sell its VR ports on the official Quest store. Team Beef has ported a range of classic PC gaming titles to standalone VR, including Doom, Doom 3, Return to Castle Wolfenstein, Quake, Quake 2, Quake 3, Tomb Raider, Duke Nukem 3D, and the Star Wars Jedi Knight series.
IRVINE, CA February 11, 2025 EON Reality , the global leader in Augmented and Virtual Reality-based knowledge and skills transfer, is proud to announce the release of its new white paper, EON Reality Technical Document for New 2025 Features: Learn, Practice, Get Hired, Stay Well. This comprehensive technical blueprint details how EON Realitys next-generation AI- and XR-powered platform will revolutionize education, professional training, and career transition support on a global scale.
Stupid Cars is simultaneously a misnomer and a very apt title. It's the most polite thing you may exclaim when something goes wrong while playing, yet to call this game stupid is to sell it short. Despite its humble scope, this is an ingeniously designed little game with great VR integration to boot. Really, the only question is if you play games in VR to relax because Stupid Cars will wreck that plan instantly.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
IRVINE, CA February 11, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, today announces a new white paper outlining five groundbreaking AI-powered features that will shape the future of its XR platform. Titled Five NEW AI-Driven Features for EON Realitys Future Direction , the paper details how these innovations will help bridge critical skill gaps, personalize the learning experience, and connect lea
dbrand is selling a limited-edition "trypophobic" Apple Vision Pro faceplate and battery holster. It originated almost a year ago, a few weeks after Vision Pro launched , as a 3D printed prototype from designer Kyle Goodrich , who showed it off on X. Goodrich was exploring the problem of how to make a faceplate for a device covered in sensors, where blocking the sensors would compromise the device's functionality.
One of the things that makes superhero stories so much fun is imagining yourself in the shoes of powerful heroes. Today, you can do more than imagine it—you can be Captain America when Sam Wilson joins our lineup of fantastical avatars in Meta Horizon. The avatar transforms your look into a stylized version of Sam Wilson/Captain America, as played by Anthony Mackie in Captain America: Brave New World, in theaters Friday, February 14.
Trotzkind's Jungian VR puzzle adventure game, Selina: Mind at Large, is making its debut soon on Quest. Developed with the help of psychologists and scientists, Selina: Mind at Large is a physics puzzle game inspired by the work of influential psychiatrist and psychologist Carl Jung. Playing as an assistant to a young girl called Selina, you'll need to unpick tricky memories and investigate their inner demons to free them from the ire of a suspiciously named evil witch, Aniles. 0:00 / 1:04 1 As
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
IRVINE, CA February 11, 2025 EON Reality , a global leader in Augmented and Virtual Reality-based experiential learning, is pleased to announce the release of a new white paper titled, Education in the Age of AI: Adapting through Agents, AGI, and ASI. This comprehensive publication explores how education systems worldwide can rapidly adapt to artificial intelligence (AI) as it progresses from todays narrow AI agents to the unprecedented landscapes of Artificial General Intelligence (AGI) and
Make some space on your desk for fingerpainting some notes with TouchDesk on Apple Vision Pro. When calibration is set right for your desk, TouchDesk can feel like a bit of magic in the way it embraces Apple's visionOS operating system. Unlike many Vision Pro apps, the app fully supports Apple's multitasking capabilities as a shared space app. So unlike FigminXR, which fully overtakes the headset's system , TouchDesk can sit in the background as a kind of augmentation for your desk, effectively
From left to right: Mr. Chee Hong Tat, Singapore’s Minister for Transport and Second Minister for Finance; Mohan Charan Majhi, the Chief Minister of Odisha; His Excellency, Mr. Tharman Shanmugaratnam, the President of the Republic of Singapore; and Dharmendra Pradhan, India’s Minister of Education. On the right, Ali Muralitharan, Customer Success Manager at EON Reality, demonstrated the EON-XR and EON-AI technologies to the dignitaries.
For decades, Super Bowl ads have been used as a launching platform for new products, devices, and even technologies. In Super Bowl LIX, it took center stage in the exploding AI space. Until now, the tech crowd has ravenously ingested much of the most pertinent AI news. The innovators and early adopters are way ahead, but the Super Bowl creates a captive commercial-loving audience of 130 million normal people.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
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