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Meta today announced a $50 million fund to incentivize the creation of new and improved content in Horizon Worlds , the company’s first-party social gaming platform. The move comes as many seasoned studios that build self-contained VR apps for the Quest platform are struggling to sustain themselves due to what Meta says is a shifting demographic of headset users.
I have still a lot of things to tell you about my experience at CES. In this post, I want to describe three interesting pieces of hardware that I’ve tried: it’s going to be all about visual displays, each one with its own peculiarity! Optix optical system I went to check out Optix because my CES-mate Tyriel Wood suggested I try it after he enjoyed its demo.
Since the current era of XR emerged about a decade ago, there have been a thousand little things that mark its evolution. But a few events jumped out from the past week as defining and symbolic moments to mark the next era of XR. This post appeared first on AR Insider.
Meta is now using "mixed reality" as an umbrella term to mean both MR and VR. Direct confirmation of this was given earlier this month on X by Meta CTO Andrew Bosworth, and we've already started seeing this new terminology usage across Meta marketing and communications. Bosworth provided the public clarification in response to John Carmack's take on his leaked memo about the direction of Meta Reality Labs in 2025.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This week on Reality Bytes, we dive into Netflix's bold move into video podcasts, the NBA's game-changing AR experience, and Meta's controversial digital safety education. This post appeared first on AR Insider.
Among Us VR is being rebranded to Among Us 3D, introducing flatscreen support on Steam. Two years after it initially launched, Schell Games and Innersloth announced that Among Us VR will soon be rebranded over the next few months across all existing platforms. The upcoming flatscreen adaptation on Steam will retain the VR game's first-person perspective, while cross-platform multiplayer between PC and VR players will be supported for Among Us 3D. 0:00 / 0:27 1 A release date for the flatscreen v
Among Us VR is being rebranded to Among Us 3D, introducing flatscreen support on Steam. Two years after it initially launched, Schell Games and Innersloth announced that Among Us VR will soon be rebranded over the next few months across all existing platforms. The upcoming flatscreen adaptation on Steam will retain the VR game's first-person perspective, while cross-platform multiplayer between PC and VR players will be supported for Among Us 3D. 0:00 / 0:27 1 A release date for the flatscreen v
This week on Spatial Beats, the end of an era in XR is marked by Niantic Games division including Pokmon Go rumored to be for sale. Meanwhile HP buys Humane's AI Pin and other events ensue at the intersection of XR and AI. This post appeared first on AR Insider.
An official Neon Genesis Evangelion XR game is in development, aiming to kick off a new trilogy based on the anime. Developed by Korean studio Pixelity Inc ( Teahouse of Souls , The Patcher ), the team announced that it's signed a licensing agreement with Japanese animation studio Khara, Inc to design and develop the currently unnamed game. Pixelity confirmed the first installment is planned as a trilogy based on the world and events of all 26 episodes from the original anime TV series, and it's
Extended reality is revolutionizing the enterprise landscape, giving businesses incredible opportunities to optimize productivity, reduce operational costs, and enhance collaboration. Innovative offerings, like Microsofts Azure Mixed Reality solutions, are offering companies the flexibility to create customized digital environments for everything from remote device monitoring, to training.
The early days of consumer VR were filled with wave shooters. Many such as Raw Data were fun, but few could offer anything beyond a scant couple of hours of entertainment. Ashen Arrows aims to breathe new life into this tired genre by integrating roguelike elements. Does it succeed in standing out in its field? Ashen Arrows uses a Nordic mythological setting, putting the player in the role of a simple archer who has been recruited by the Gods.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Flexible work has become the new norm for countless companies, promising opportunities to improve employee engagement and productivity, while reducing costs. However, there are still challenges to overcome, like ensuring distributed teams can connect and collaborate effectively. Thats where Microsoft Mesh remote work solutions come in. Microsoft Mesh allows companies to create immersive virtual environments where teams can brainstorm, design products, share ideas and interact through avatars.
Hoverbike racer Retronika is leaving early access today on Quest, and 4Players-Studio is bringing it to SteamVR in the future. In Retronika , you become a daring driver tasked with navigating a futuristic city as you're forced to fight off drones for survival. As you push forward through Retronikas single-player campaign, youll get the chance to customize and upgrade your loadout, as well as tweak your hover-bike in hopes of earning a tactical edge against the enemy.
How much do you know about Microsoft XR for enterprises? While Microsoft might not have the same selection of proprietary hardware solutions as companies like Meta, the company is still deeply invested in extended reality. Microsoft is quickly becoming a leader in the XR space by focusing on empowering business users with immersive solutions like Microsoft Mesh, Azure Mixed Reality, Dynamics 365 spatial annotations, and even Microsoft 365 app integrations across a range of headsets.
Niantic exits gaming to focus on AR, HP buys Humanes AI Pin, Brahma acquires Metaphysic, and Microsoft unveils a quantum chipplus big moves in XR and AI gaming.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Prepare to sweat as the competitive VR platformer Pixel Arcade swings onto Quest today. Developed by CJG Studio, Pixel Arcade is a VR parkour platformer that challenges players to throw themselves through tricky neon environments and earn competitive high scores on a global leaderboard. Alongside throwing yourself from platform to platform, you'll also need to watch for hazards like lasers and bounce pads that could spell the end of your cleverly planned run.
Meta’s latest software update brings refined multitasking capabilities and improved display options across its VR headset lineup. The v74 update, now rolling out to Meta Quest 2, 3, 3S, and Pro headsets, focuses on streamlining everyday tasks and enhancing productivity features for users, in line with Meta’s evolution from gaming-focused hardware to versatile computing platforms.
This week, PTC made a crucial stride towards the future of augmented reality frontline deployments with the debut of Vuforia Engine 11, the latest version of its SDK for developing custom immersive enterprise software for frontline working environments such as those in industrial and manufacturing industries. Vuforia Engine 11 contains various new features that aim to boost AR in established industries and manufacturing markets with targeted tools for enhancing those deployments.
IRVINE, CA February 20, 2025 EON Reality, the global leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for education and enterprise, successfully hosted the EON Innovation Showcase Dubai at GEMS Wellington Academy, Silicon Oasis. This transformative event brought together educators, industry leaders, and technology pioneers to witness the unveiling of next-generation AI-powered learning tools that are set to revolutionize global education and workforce traini
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Ghost Photographers aims to deliver a fear-filled multiplayer experience, and it's available now on Quest. Developed by Bazooka Studio, Ghost Photographers asks you to explore spooky, spectre-filled environments with just a smartphone, a few candles, and your friends to save you. Set across multiple floors of a nine-story apartment building, your job is to navigate, solve puzzles and free ghosts as a malevolent overarching figure seeks to take you down.
Loomos AI Glasses, powered by GPT-4o, challenge Metas Ray-Bans with 4K photos, AI voice assistance, and long battery life, aiming to redefine AI wearables.
Mental health is one of the greatest struggles of our modern society. Anxiety and depression are at an all-time high. I'm personally still working through burnout recovery, as well as general self-care and wellness. As such, you can imagine I'll sit up and take notice whenever a game or app is trying to help ease people's struggles. Trying being the key word there, since Realize Music: Sing struggles a lot and despite its ambitious aims, I'm not sure what the end goal truly was.
Niantic, the company behind Pokmon Go (2016) , is reportedly in talks withSaudi Arabia-owned Scopely to sell its gaming division. According to a Bloomberg report citing people familiar with the talks, the report maintains the companies are currently discussing a $3.5 billion acquisition price, which could conclude in the coming weeks. This would include the transfer of Pokmon Go in addition to Niantic’s other mobile games, such as Monster Hunter Now and Pikmin Bloom.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Pinball FX VR revamps the flatscreen game on Quest with a new environment, mixed reality support and more. Developed by Zen Studios, Pinball FX VR notably differs from the original 2023 flatscreen game. It features a new environment, a mission-based campaign mode for unlocking new rewards, alongside activities like darts mini-games and interactive gadgets.
IRVINE, CA February 20 , 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, is proud to unveil its XR Simulator Selection & Generation Tool , a groundbreaking solution designed to help organizations select the most suitable simulation type and generate dynamic, interactive learning experiences in extended reality.
The Meta Horizon Desktop Editor for Horizon Worlds is now publicly available in early access, with asset importing and TypeScript support to build "high-fidelity worlds" with "complex game logic". Horizon Worlds is Meta's "metaverse" platform. Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system.
Charlie Fink, Forbes expert on AI, XR, and the Metaverse, sits down with REPLIKANT's Andy Wood, Chairman of REPLIKANT, and Luc Schurgers, CTO, to explore the platforms AI-driven capabilities, enabling natural conversations and interactions with human-like 3D characters on cross-platforms like GeForce NOW by NVIDIA, Steam, PC and Apple Mac.
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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