Thu.Nov 09, 2023

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AR’s Next Conquest: Mapping & Navigation

AR Insider

Online mapping continues to see a barrage of new features. This is driven by Google’s lead as well as Apple’s escalating challenges to that lead. How does AR and other immersive tech fit into this feature arms race? This post appeared first on AR Insider.

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The XR Week Peek (2023.11.01 + 2023.11.08): Pico performs layoffs, Nimo announces AR glasses, and more!

The Ghost Howls

I’m back. The big crunch is over and the result has been the launch of a new version of the VRROOM application together with an amazing concert by the American rapper Armani White. Sorry for disappearing for so long, but it was necessary to ensure the success of the whole VRROOM team. Today I can’t rest, either, because I’m attending the On|Metaverse Summit, the event in Milan about XR/Web3/metaverse that I’m co-organizing.

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Reality Bytes: OpenAI, TikTok & the Beatles

AR Insider

This week on Reality Bytes, we unleash a custom ChatGPT, relive The Beatles’ glory, and examine a digital gifting trend. This post appeared first on AR Insider.

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Magic Leap 2 Update Claims Vastly Improved Hand-tracking, Biometric ID, & More

Road to VR

A major update to Magic Leap 2 claims to improve many of the device’s core capabilities. With all that’s happened in the XR space recently, it’s hard to believe that Magic Leap 2 has hardly been out for more than a year. The company continues to support and improve the device, including a major update released today (v1.4.0) which claims to improve a wide range of core capabilities.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta, MakeMePulse Debut ‘Inside Kristallnacht’ VR Experience

XR Today - Virtual Reality

The Claims Conference has unveiled a new immersive experience to commemorate the 85th anniversary of Kristallnacht (The Night of Broken Glass). Kristallnacht is the tragic pogrom took place from 9 to 10 November, 1938, during the rise of Nazism in Germany. In the terrible incident, Nazis detained 30,000 Jews and sent them to concentration camps. In partnership with the University of South Carolina Shoah Foundation, the virtual reality experience will include immersive 360-degree footage of foota

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This Week In XR: Open AI Dev Day Bombshells, Aleph Alpha AI Raises $500 Million, xAI’s Grok

Charlie Fink

OpenAI is launching a GPT Store, allowing regular people to make money selling their newly built GPTs.

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[Industry Direct] Building a Thriving VR Multiplayer Hero Shooter Game & Community – The Making of ‘X8’

Road to VR

Industry Direct by By Masaru “Nogi” Ohnogi, Executive Producer of X8 at Thirdverse Industry Direct is our program for sponsors who want to speak directly to the Road to VR newsletter audience. Industry Direct posts are written by sponsors with no involvement from the Road to VR editorial team. Links to these posts appear only in our newsletter and do not intermix with our on-site editorial feed.

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Quest's Casting 2.0 Lets Creators Capture Uncropped Widescreen To PC Over USB 3.0

Upload VR

Quest Casting 2.0 lets creators and developers record or stream uncropped widescreen to a PC over USB 3.0. Quest headsets can wirelessly cast what the wearer is seeing to TV devices with Google Cast, smartphones, and to a web browser. Those wireless methods aren't changing, at least for now, but the other method of casting to a PC is. This method, usually pitched for developers and creators, is the casting function in the Meta Quest Developer Hub app for Windows and Mac.

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Tom Emrich, Director of Product AR Platforms at Niantic

Everything VR & AR

This week the VRARA podcast team welcomes back Tom Emrich. Tom is Director of Product, AR Platforms at Niantic. Tom leads product strategy and development of Niantic’s Lightship Unity SDK (ARDK), WebAR platform (8th Wall), and AR Ads. Come listen as we catch up with Tom and discuss the advancements Niantic continues to bring to the AR development space.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Apple TV Store Now Lists 3D Movies In Preparation For Vision Pro Launch

Upload VR

Apple's movie store now lists 3D support on some titles. When introducing Vision Pro at the WWDC event in June, Apple confirmed that its visionOS will support playing 3D versions of movies on a giant virtual screen. You can choose between your real room (optionally darkened) or a virtual environment. Example of a title with '3D' support listed for Vision Pro on Apple TV.

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Micron Introduces 128 GB DDR5-8000 RDIMMs with Monolithic 32 Gb Die

Anand Tech

The path to high-capacity RDIMMs for servers has primarily been through 3D stacking (3DS) of DRAM dies using Through-Silicon Vias (TSVs). However, this has presented significant challenges in packaging (driving up the cost), and has also not been efficient in terms of energy consumption. The demand for large memory capacity RDIMMs is being primarily driven by the sudden emergence of large-language models (LLMs) for generative AI and increasing CPU core counts.

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VRChat Is Now Available On Pico 4

Upload VR

VRChat is now available on the Pico 4 standalone store. Update November 9: VRChat is now available on Pico 4. This article, originally published October 22 to announce it was coming, has been updated to reflect this. VRChat remains the leading social VR platform, with millions of users. On Meta Quest headsets it's almost always one of the top 10 most popular apps , and on Steam (where it also supports non-VR) it typically has tens of thousands of concurrent players. 0:00 / 0:17 1× The platform a

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6 Spatial Computing Trends to Watch in 2024

XR Today - Mixed Reality tag

Spatial computing trends, and the trends influencing both the extended reality landscape and metaverse ecosystems are closely connected. While spatial computing isn’t an entirely new concept, major market leaders like Apple believe it will shape the future of our digital interactions. Offering a way to blend computing systems with the physical world in a more natural, interactive way, spatial computing could impact virtually every industry.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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VR Hero Shooter X8 Enters Full Release Today On Quest & Steam

Upload VR

X8, a 5v5 multiplayer hero shooter similar to Valorant and Overwatch, leaves early access for full release today on Quest and PC VR. A free-to-play game with cross-platform support, X8 first released in early access this May, later receiving updates like the Neo-Yakuza map. Officially launching its full release later today after nearly six months, Thirdverse provided UploadVR an exclusive look at the new launch trailer, which you can watch below: 0:00 / 1:17 1× X8 Launch Trailer With matches tak

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Autodesk Integrates New Immersive AEC Services

XR Today - Mixed Reality tag

This week, 3D modelling and spatial data capture service provider Amrax integrated its Metaroom application onto Autodesk Construction Cloud, ready for international AEC firms. Autodesk Construction Cloud is a suite of first and third-party XR services that Autodesk built primarily for construction firms. The service also provides a builders network and predictive insights.

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Demeo Battles Review: A New Iteration Of A Proven Success

Upload VR

When it released in 2021, we named Demeo our Game of the Year across all VR platforms. Though the cooperative experience was still in its early days, the core offering was such a thrilling, perfect execution of social VR that it was the obvious pick. While it presented an interesting VR adaptation of a turn-based tabletop dungeon crawler, it was the experience of playing around a virtual game board with friends that pushed it over the edge.

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ByteDance’s Oculus challenger Pico lays off hundreds, halts aggressive expansion

TechCrunch VR

When Pico launched its Oculus Quest challenger in China last year, it did so with great optimism. Light (295 grams) and affordable ($420), the virtual reality headset released by the ByteDance-owned manufacturer was expected to drive adoption in a market inaccessible to Meta. The odds were against Pico. Its sales have been sluggish, and this […] © 2023 TechCrunch.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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HTC Just Sent A Vive Focus 3 VR Headset To The International Space Station

Upload VR

HTC just sent a Vive Focus 3 headset to the International Space Station to support astronaut mental health. Vive Focus 3 is HTC's $1300 business-focused standalone headset, which it released in 2021. It uses the same Snapdragon XR2 Gen 1 chipset as Quest 2 but with significantly higher resolution 2.5K displays, higher resolution than even today's Quest 3 or Pico 4.

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Luminous Ports VR Training on Meta Quest 3 amid £1m Fundraiser

XR Today - Mixed Reality tag

British extended reality (XR) firm Luminous has begun expanding its operations following a generous £1 million fundraising round, Mercia Asset Management announced on Thursday. The Newcastle, England-based company will use the capital to build ten additional jobs and expand its technological solutions globally. The company received investments from the North East Venture Fund, which the European Regional Development Fund supports.

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The Enermax Revolution D.F. X 1050W PSU Review: High Power, Highly Reliable

Anand Tech

In the realm of power supply units (PSUs), a few names stand out for their dedication to quality, innovation, and performance. Enermax, established in 1990, has been a stalwart in this sector, consistently delivering products that resonate well with both enthusiasts and professionals. The brand has a rich history of coupling robust engineering with aesthetic finesse, which has, over the decades, carved out a significant market share in the fiercely competitive PSU arena.

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Samsung to Debut MR Headset in 2024?

XR Today - Mixed Reality tag

This week reports from a Korean online publication highlighted how Samsung may release an MR headset in 2024, following a year of rumours, leaks, and partnerships as the leading technology firm works with XR industry giants such as Apple, Google, and Qualcomm to become a fresh horse in the immersive space race. Samsung’s history of headset development is long.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Rec Room Goes Adventuring With The Teenage Mutant Ninja Turtles

Upload VR

Rec Room's latest collaboration introduces 'The Trials Of TMNT,' a new Teenage Mutant Ninja Turtles adventure that's coming soon. Announced today by Paramount and Rec Room, this latest collaboration introduces the Teenage Mutant Ninja Turtles (TMNT) to the social platform for the first time. Following a previous tease , both companies confirmed this latest partnership includes the “The Trials of TMNT on Rec Room," a 4v1 adventure that sees you taking down formidable foes while being guided by th

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Humane Introduces Ai Pin: A Revolutionary Wearable Device That Redefines Personal Technology

XROM

The #tedx talk by the Imran Chaudhari the founder of Humane had built up some insane curiosity, a small, square device pinned to his chest. Humane is unveiling its highly-anticipated high-tech gadget, the Ai Pin. Designed to be worn on clothing, the Ai Pin aims to become as socially accepted as wireless earbuds or smartwatches, offering features that could potentially replace smartphones in the future.

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The Evolving Internet: Navigating Risks Amidst Immersion, Decentralization, And Generative AI

Bernard Marr

The future internet is on the horizon, promising unprecedented engagement and innovation. Yet, as we incorporate immersive tech, decentralized systems, and generative AI, we also invite new complexities. Addressing Safety, Privacy, And AI Authenticity Concerns Immersive experiences like VR and AR present significant safety and privacy issues. Companies could potentially harvest vast amounts of user data, from biometric details to behavioral patterns.

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Game Night Gets Competitive: ‘Demeo Battles’ Combines Turn-Based Strategy & Combat

Oculus

Since its launch in 2021, Demeo has been bringing people together to roll dice, fight monsters, and free the world of Gilmerra in round after.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?