Tue.Sep 03, 2024

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Generative XR: How Do AI and XR Complete Each Other?

AR Insider

Though it’s often painted as a technology that will steal XR’s thunder, AI is the best thing that’s happened to XR in a while. This is the topic of a recent ARtillery Intelligence report and we have excerpts and top takeaways for AR Insider readers. This post appeared first on AR Insider.

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Meta Rolls Out Parental Requests For Preteen Access To Horizon Worlds

Upload VR

Meta is rolling out tools designed for parents to manage preteen access to specific experiences and people on its Horizon Worlds social networking playground. The tools follow last year's policy change which lowered the minimum age for Quest headset use from 13 to 10 years old , accompanied by the launch of parent-managed Meta accounts. According to Meta, the tools are designed to allow parents to "individually add approved contacts that a 10- to 12-year-old can then chat with, call, and send or

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EON Reality Named Finalist at the 8th International AIXR XR Awards – Celebrating Innovation in XR Healthcare Solutions for Pediatric Care

EON Reality

EON Reality’s Innovative XR Solution Earns “XR Healthcare Solution of the Year” Nomination for P ediatric Patient Care IRVINE, CA., September 3, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, is thrilled to announce its selection as a finalist at the prestigious 8th International AIXR XR Awards.

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Escaping Wonderland Hands-On: The Puzzling Tale Of Molly

Upload VR

Escaping Wonderland arrives next month on Quest and Pico, and we went hands-on with this puzzling adventure. Here are our full impressions. As VR gaming continued finding its feet, Down the Rabbit Hole offered something unique back in 2020 to the point where our review stated its "sheer existence seems like lunacy." Third-person VR games aren't unheard of, usually with platformers like Max Mustard or Moss , yet Cortopia Studios presented an enjoyable adventure from a diorama perspective. 0:00 /

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta Horizon Worlds v178 Release Notes

Oculus

Meta Horizon Worlds V178 is here! This week’s update will make it easier for you to meet up and travel with multiple friends at the same time.

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Retronika Review-In-Progress: A Bumpy Ride

Upload VR

Retronika is a frustrating title. This isn’t a game riddled with poor design choices, but in its current early access state, it needs major balance and tuning adjustments to make it worth recommending. Upon first seeing a trailer, there was a thrill and excitement that sustained itself even upon first launching the game many months later. The promise was simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to tak

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This UK College Controversially Launches Teacherless GCSE AI and VR Learning Courses

XR Today - Virtual Reality

Immersive learning and education XR use cases provide truly leading examples of how AR/VR/MR hardware and software solutions can bring new value to helping students in schools, higher education, and professional environments, helping them gain new skills. In a recent report by Sky News, David Game College in London highlighted its recent success in leveraging VR and AI to create GCSE virtual courses that do not require human teachers.

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This UK College Controversially Replaced GCSE Teachers with AI and VR

XR Today - Virtual Reality

Immersive learning and education XR use cases provide truly leading examples of how AR/VR/MR hardware and software solutions can bring new value to helping students in schools, higher education, and professional environments, helping them gain new skills. In a recent report by Sky News, David Game College in London highlighted its recent success in leveraging VR and AI to create GCSE virtual courses that do not require human teachers.