This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Though it’s often painted as a technology that will steal XR’s thunder, AI is the best thing that’s happened to XR in a while. This is the topic of a recent ARtillery Intelligence report and we have excerpts and top takeaways for AR Insider readers. This post appeared first on AR Insider.
This week, as 91 Mobile keenly observed, the upcoming Meta Quest 3S leaked on the internet again via an FCC filing, which showcased several elements regarding the hotly anticipated MR headset. While the leaks are slim, when combined with other recent unofficial details, the information paints a clear picture of the device ahead of Meta’s flagship technology showcase later this month.
Meta is rolling out tools designed for parents to manage preteen access to specific experiences and people on its Horizon Worlds social networking playground. The tools follow last year's policy change which lowered the minimum age for Quest headset use from 13 to 10 years old , accompanied by the launch of parent-managed Meta accounts. According to Meta, the tools are designed to allow parents to "individually add approved contacts that a 10- to 12-year-old can then chat with, call, and send or
EON Reality’s Innovative XR Solution Earns “XR Healthcare Solution of the Year” Nomination for P ediatric Patient Care IRVINE, CA., September 3, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, is thrilled to announce its selection as a finalist at the prestigious 8th International AIXR XR Awards.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Retronika is a frustrating title. This isn’t a game riddled with poor design choices, but in its current early access state, it needs major balance and tuning adjustments to make it worth recommending. Upon first seeing a trailer, there was a thrill and excitement that sustained itself even upon first launching the game many months later. The promise was simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to tak
Escaping Wonderland arrives next month on Quest and Pico, and we went hands-on with this puzzling adventure. Here are our full impressions. As VR gaming continued finding its feet, Down the Rabbit Hole offered something unique back in 2020 to the point where our review stated its "sheer existence seems like lunacy." Third-person VR games aren't unheard of, usually with platformers like Max Mustard or Moss , yet Cortopia Studios presented an enjoyable adventure from a diorama perspective. 0:00 /
Immersive learning and education XR use cases provide truly leading examples of how AR/VR/MR hardware and software solutions can bring new value to helping students in schools, higher education, and professional environments, helping them gain new skills. In a recent report by Sky News, David Game College in London highlighted its recent success in leveraging VR and AI to create GCSE virtual courses that do not require human teachers.
Immersive learning and education XR use cases provide truly leading examples of how AR/VR/MR hardware and software solutions can bring new value to helping students in schools, higher education, and professional environments, helping them gain new skills. In a recent report by Sky News, David Game College in London highlighted its recent success in leveraging VR and AI to create GCSE virtual courses that do not require human teachers.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content