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ARtillery Intelligence released a new report that projects VR revenue to grow to $19.75 billion by 2028. How will it get there? We examine strategic takeaways in the latest "Behind the Numbers." This post appeared first on AR Insider.
The full Halo: Combat Evolved campaign is now playable via PC VR. Available to download via GitHub , this Halo: Combat Evolved VR mod lets you experience the entire campaign with full 6DOF motion controls, a two-handed aiming mode for weapons, rebindable controllers, and more. Compatible with the original 2003 PC release, it requires using SteamVR and you can see this demonstrated in LunchAndVR's video below.
IRVINE, CA – November 28, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, and Institute of Technical Education Education Services (ITEES), the global ambassador of Singapore’s Institute of Technical Education’s expertise in TVET, announce the roll out of the innovative educational initiative, a white-label platform powered by EON Reality’s cutting-edge Artificial Intelligence and Spatial AI technologies
Meta's Quest SDKs now enable placing virtual objects on surfaces without a scene scan, showing a passthrough cutout of any keyboard, and discovering nearby headsets for colocation via Bluetooth. Instant Placement and Keyboard Tracking are available in v71 of Meta's Mixed Reality Utility Kit (MRUK), and Colocation Discovery is available in v71 of the Meta XR Core SDK.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
IRVINE, CA — November 28, 2024 — EON Reality, a global leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, today announced the launch of its groundbreaking Exploratory/Analytical Simulator , the second specialized learning environment within its comprehensive Knowledge Simulator platform. This innovative simulator transforms how learners understand complex systems and relationships through an immersive, discovery-based approach.
In 2024, XR technology stacks, software, and hardware greatly matured. At the same time, emerging generative AI technology also came along to prop up AR/VR/MR content creation for enterprises and consumers. Many businesses and even seasoned developers are still learning how to create real-time 3D spatial applications and content. Creating enterprise-ready XR content can take a lot of time, money, and knowledge.
In 2024, XR technology stacks, software, and hardware greatly matured. At the same time, emerging generative AI technology also came along to prop up AR/VR/MR content creation for enterprises and consumers. Many businesses and even seasoned developers are still learning how to create real-time 3D spatial applications and content. Creating enterprise-ready XR content can take a lot of time, money, and knowledge.
AR is one of 2024’s most significant XR trends, and that does not look to change leading into the new year. As the years and, in turn, XR technology progresses, as will AR visualisations. Advancements in displays, ecosystems, and frameworks will enable AR services to fit more optimally into workplace settings and everyday life. Today, users can experience AR services via a smartphone or tablet thanks to advanced built-in display, tracking, and camera technology.
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