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As a field that's still relatively new, there's ample gray area when it comes to AR and regulatory compliance. What are the key considerations for industry players today? This post appeared first on AR Insider.
Chinese company Play for Dream launched a Kickstarter to bring its upcoming Snapdragon XR2+ Gen 2 headset to the west, including the US. Play For Dream MR was announced back in June , but at the time the company only confirmed it was launching in China soon, Singapore and Malaysia in October, and then Thailand, Indonesia, Vietnam, and Japan sometime in 2025.
This week on Reality Bytes, we see Yelp serve Google, TikTok hand over the algorithmic keys, and Samsung turn phones into sous chefs. This post appeared first on AR Insider.
This week, Sony became the latest firm which faced leaks regarding its upcoming XR headset. Following recent leaks from others in the headset market—such as Meta and PICO—recent information from a SIG certification emerged suggesting that Sony’s forthcoming XR headset will debut later this year. Sony confirmed earlier in the year that its XR headset will debut in 2024; however, the recent SIG listing appears to confirm this speculation.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Welcome back to the Spatial Roundup, where we sum up the week's XR news from AR Insider and other reaches of the interweb. This week, we look at big moves from Sony, Qualcomm, Google and Snap, while AR glasses get real. This post appeared first on AR Insider.
The enterprise XR industry is rising. During the metaverse hype-wave, virtual services became mainstream, as immersive solution providers championed the ability to leverage virtual meeting rooms and other immersive procedures to ensure enterprises kept productive as the world was recovering from the international pandemic. At the same time, Meta rebranded and put a then-unseen amount of time and effort towards marketing the Quest 2 as a pioneering consumer-grade VR headset, truly making VR mains
The enterprise XR industry is rising. During the metaverse hype-wave, virtual services became mainstream, as immersive solution providers championed the ability to leverage virtual meeting rooms and other immersive procedures to ensure enterprises kept productive as the world was recovering from the international pandemic. At the same time, Meta rebranded and put a then-unseen amount of time and effort towards marketing the Quest 2 as a pioneering consumer-grade VR headset, truly making VR mains
Board games are great fun, but they take up considerable storage space and require gathering all your friends. All on Board! is looking to change that by creating a holistic board game platform in VR. All on Board! lets you play board games with your friends either locally or online and is developed by The Game Kitchen. The idea is that you digitally purchase a board game, like Terraforming Mars , and then you and your friends can play together without needing everyone to buy it.
The Reply AI Film Festival, adjacent to the historic Venice Film Festival, featued "Synthetic Stories, Human Hearts," films made with AI that explores the frontier of human creativity.
While their main role is leg tracking, Pico Motion Trackers can also be used for object tracking. Pico Motion Trackers come as a pair with ankle straps for £80 in the UK and €90 in Europe, designed to allow you to easily add leg tracking to Pico 4 Ultra, Pico 4, and Pico Neo 3 in apps like VRChat and soon Blade & Sorcery: Nomad. But the trackers can also be strapped to objects too, and can even be easily detached from their ankle strap cradles for custom solutions.
Watch on YouTube. In this episode of the Big XR News show, Rory Greener, Tech Journalist, XR Today , welcomes some of XR’s top analysts to talk about the latest news from across the industry for a mid year round up. Our guests include: Jay Latta, Founder and Speaker, The Fusionists Amy Peck, Founder and CEO, EndeavorXR Thanks for watching. If you’d like more like this, don’t forget to SUBSCRIBE to our channel.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
For all intents and purposes, Hitman 3 VR Reloaded is a spectacularly faithful recreation of the final entry in the reboot trilogy. However, that faithfulness is arguably the biggest problem with this standalone version. It fails to make the right compromises to the original experience I'd consider necessary. If you're unaware of the long-running Hitman franchise, it follows a bald assassin lovingly called Agent 47.
The bustling city-state of Singapore once again played host to the cutting-edge world of Extended Reality (XR) as the Augmented World Expo (AWE) XR Asia unfolded on August 27th and 28th, 2024. This second edition of AWE XR Asia in Singapore, marking the 15th successful year for AWE globally, proved to be a pivotal moment for the XR industry in the region and beyond.
Stunt Double Joe McFlash takes you into the "adrenaline-charged world" of Hollywood's titular stunt driver in VR. Developed by Moonshine Games, the UK-based solo developer behind indie VR games like Connor and Bobble Wobble, its latest title is a new action-driving game called Stunt Double Joe McFlash. This Hollywood-inspired adventure lets you step into the shoes of a celebrated stuntman who's guesting on a popular late-night talk show.
Eminem’s “Houdini” has been blowing up the charts this summer. And now, you can step through your own portal from 2002 and slash to the head-bobbing beat in Beat Saber.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
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