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ILM and Lucasfilm announced it’s developing another immersive Star Wars game called Star Wars: Beyond Victory – A Mixed Reality Playset. Coming exclusively to Meta Quest 3 and 3S, Star Wars: Beyond Victory – A Mixed Reality Playset is slated to take place around the same timeframe as the Han Solo prequel Solo: A Star Wars Story (2018).
SWERYs VR Game Death Game Hotel Goes ALL IN with Free-to-Play Relaunch on Meta Quest! With this relaunch to free-to-play, we want to open up this metaverse to all, said White Owls President and CEO SWERY (Hidetaka Suehiro), the creative mind behind works such as The Missing: J.J. Macfield and the Island of Memories and Deadly Premonition. And were excited for deadlier, more intense gameplay, and thrilling interactions!
Into Black's developer detailed its upcoming PlayStation VR2 port, which it says will bring a "full visual overhaul" compared to Quest. The action/exploration VR game, which we likened to Deep Rock Galactic, launched on Meta Quest headsets back in October. In our hands-on impressions , we described it as "a genuine sci-fi adventure coming out the door with engaging gameplay mechanics and a serviceable story that can be enjoyed alone or in co-op".
IRVINE, CA March 28, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , today released detailed technical architecture documentation for its groundbreaking Mission-Based EON Creative Simulator. This comprehensive resource provides educational institutions and design training departments with in-depth insights into the underlying framework that powers the narrative-driven design learning experience. ̶
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Players will hunt zombie war criminals in virtual reality from May 22. Rebellion is bringing the game to PlayStation VR2, Quest, and PC VR headsets in partnership with a group called Xtended Realities. XR Games was originally the developer of the title and the website for the company still lists Zombie Army VR on its website, though the studio faced a large layoff last year.
IRVINE, CA March 28, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , today released detailed mission dialogues for its groundbreaking Mission-Based EON Creative Simulator. This comprehensive resource provides educational institutions and design training departments with a complete narrative-driven design challenge for sustainable corporate headquarters development. “While our previous announceme
IRVINE, CA March 28, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , today released detailed mission dialogues for its groundbreaking Mission-Based EON Creative Simulator. This comprehensive resource provides educational institutions and design training departments with a complete narrative-driven design challenge for sustainable corporate headquarters development. “While our previous announceme
The group behind VR games Myst, Riven, Firmament and Obduction parted with "roughly half" the team, or a dozen "talented staff members". Here's the full statement released by Cyan: Today we would like to share with you some very unfortunate news. Despite our best efforts to avoid it, Cyan has made the difficult decision to reduce our overall staff sizeresulting in the layoff of twelve talented staff members, roughly half the team-effective at the end of March.
In an important expansion beyond its smartphone foundation, vivo unveiled its first mixed reality headset, “vivo Vision,” during the prestigious Boao Forum for Asia Annual Conference 2025. The headset introduction coincides with the company’s announcement of the new vivo Robotics Lab, signaling a broader technology strategy that extends into emerging computing paradigms.
Your zombie-slaying skills are about to be put to the ultimate test when Zombie Army VR releases for Meta Quest on May 22. And if that isn’t already daunting enough, you know what makes this task even more crucial and terrifying? These aren’t regular zombies; they’re Nazi Zombies!
As April rolls along, bringing big events and inevitably bigger industry news, the lead-up to such a period provides insight into the evolving shape of the AR/VR/MR industry. This week proved developmental for many important vendors and enterprise-facing projects, with future-proofing at the centre of major XR movements. From hardware portfolio strategies to securing enterprise futures for the fledging market, the last week of March is just another drip into the XR bucket.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Indie XR studio The Binary Mill announced its space-faring mining adventure Into Black (2024) is finally making its way to PSVR 2, bringing its Deep Rock Galactic -style action out of Quest exclusivity soon. Initially launched on Quest back in October, the single and four-player co-op game is all about scavenging resources, upgrading tools, and repairing your ship.
IN THE CURRENT OF BEING is a powerfully-told story about electroshock conversion therapy using haptics, mixed reality, and a free-flowing dream logic structure paired with a documentary interview of a survivor. It was a deeply moving experience, and won the new Agog Social Impact Award at SXSW (more on that below). The director is BODY […] IN THE CURRENT OF BEING is a powerfully-told story about electroshock conversion therapy using haptics, mixed reality, and a free-flowing dream logic st
Web developer Pete Adams created seven different really cool WebXR worlds for his songs featured in the A NUMBER FROM THE GHOST experience. His music was really great to listen to as I explored his abstract open worlds that were being modulated by different three.js effects. It’s tough going to make it as an independent […] Web developer Pete Adams created seven different really cool WebXR worlds for his songs featured in the A NUMBER FROM THE GHOST experience.
The Polyphonic Spree band founder Tim Delaughter was looking for innovative ways to get people to listen to the entirety of his latest album called Salvage Enterprise. He was driving around a lot of speakers in his van and setting up pop-up listening parties around his home town when he thought there should be a […] The Polyphonic Spree band founder Tim Delaughter was looking for innovative ways to get people to listen to the entirety of his latest album called Salvage Enterprise.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Tenderclaws debuted their first piece in competition at SXSW with a short called FACE JUMPING, which was a surreal, seemingly open world experience with a number of interactive experiments leveraging eye tracking in novel ways. Tenderclaws has consistently pushed the edges of locomotion in everyone of their interactive narratives, and FACE JUMPING is no exception. […] Tenderclaws debuted their first piece in competition at SXSW with a short called FACE JUMPING, which was a surreal, seeming
On the last day of immersive exhibitions, I saw Roman Rappak’s latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXSW. This year he added an array of 13 d&b audiotechnik speakers that used wave field synthesis to create a spatial audio mix that was added to his mixed […] On the last day of immersive exhibitions, I saw Roman Rappak's latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXS
Wayne Powell is the Global Artist Relations Manager for d&b audiotechnik, and he’s been getting more and more interested in how independent artists and musicians are using spatial audio. He was in Austin, Texas with an array of 13 speakers enabling a spatial audio mix for Roman Rappak’s annual Ristband mixed reality live performance.
Andrew Schneiders “NOWISWHENWEARE (the stars)” absolutely blew me away, and it was a story-driven, immersive art exhibit at the University of Texas Performing Arts Center that opened at the end of SXSW. It uses a cube of 4000 LED lights in a dark theater space to create a visual spectacle, but also to hide an […] Andrew Schneiders "NOWISWHENWEARE (the stars)" absolutely blew me away, and it was a story-driven, immersive art exhibit at the University of Texas Performing Arts Cen
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immersive demo in order to feature the unique tracking technology they’ve created in order to better facilitate LBE mixed reality experiences on the Quest. They built a tracking system hidden within their custom tiling […] THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immer
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