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This week on Reality Bytes, we sing along with TikTok, take out a new line of credit with Microsoft, and see what drops when we shake the proverbial Netflix tree. This post appeared first on AR Insider.
Varjo, the Finland-based creator of high-end XR headsets, announced their businesses and prosumer-focused SteamVR headset Aero is now permanently 50% off its original $2,000 price tag. Aero is essentially a pared down version of the company’s strictly enterprise headsets, offering industry-leading fidelity and advanced features such as eye-tracking.
Fast Travel Games announced it’s partnering with MoonHood, a new game studio founded by the creators of Lost in Random (2021) and VR game Ghost Giant (2019). MoonHood is creating a VR-supported game that aims to replicate the look and feel of claymation. Based in Gothenburg, Sweden, MoonHood aims to “immerse players in strange worlds handcrafted in actual clay, cardboard and what have you,” studio says on its new website.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The first gameplay trailer for Assassin's Creed Nexus VR reveals the release date as November 16. Ubisoft first announced that it was working on a made-for-VR Assassin's Creed game three years ago during the 2020 Facebook Connect event, and it will ostensibly be exclusive to Meta Quest headsets. Not much was known about Assassin's Creed Nexus VR until the first screenshots were shared in June , alongside a CGI trailer and basic gameplay description. 0:00 / 1× The gameplay trailer appeared u
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially. Currently, Unity is the most widely-used gaming engine, used to create virtual, augmented, and mixed reality (VR/AR/MR) experiences for individual developers and enterprises.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially. Currently, Unity is the most widely-used gaming engine, used to create virtual, augmented, and mixed reality (VR/AR/MR) experiences for individual developers and enterprises.
Ghostbusters: Rise of the Ghost Lord releases next month, but how is the spooky multiplayer experience shaping up so far? Here's our Ghostbusters VR hands-on from Gamescom. Rise of the Ghost Lord is a joint venture between veteran VR development studio nDreams and the Ghostbusters IP steward Sony Pictures Virtual Reality (SPVR). It's an interesting partnership – while the former's virtual reality prowess is evident in the gameplay, it's clear that the former see the game as not just a new video
This week, a report from Prophecy Market Insights revealed core details behind the potential growth of the photogrammetry market – a core technology behind Apple’s spatial computing ambitions most recently shown during the iPhone 15’s showcase. Photogrammetry technology is also the driving force behind many enterprise XR services. The technology also allows end-users to scan places, objects, and people in order to create an RT3D digital twin of the chosen subject.
Hellsweeper brings intense combat to Quest, PS VR2 and PC VR – here’s our full review. There are two things to know about Hellsweeper right from the beginning: combat in Hellsweeper is intense, and Hellsweeper is built entirely around combat. When Mixed Realms announced work on Hellsweeper , the studio’s second VR game, it seemed set to offer a combat experience unlike anything else in VR.
I created this image using OpenAI’s DALL-E generative AI art generation tool, using the text prompt “artificial intelligence in the metaverse” ( source ) Housekeeping Note: I first started writing this editorial back in April, and from time to time I have picked up the draft, tinkered with it a bit more, added a bit more to it—and then promptly filed it away again as a draft, because I still wasn’t satisfied with it, and I always felt that I had something more to say.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It's time once again for a new Humble bundle, offering eight PC VR games like Demeo and After The Fall. Available until mid-October, the ' Get Your Head in the Game ' VR bundle provides Steam keys and comes in three separate tiers. Starting from $12, that begins with Zero Caliber VR , Stride and Rick and Morty: Virtual Rick-Ality. For $16, the middle tier includes Propagation: Paradise Hotel , I Expect You To Die 2 and After The Fall: Deluxe Edition.
Glassbreakers: Champions of Moss, Polyarc’s new MOBA-esque real-time battler is making a big splash on the Meta Quest platform via App Lab and SteamVR. With its competitive multiplayer gameplay and live content strategy, players can expect to enjoy plenty of exciting updates from now and into open beta on September 26th.
Hellsweeper VR developer Mixed Realms promised to address PSVR 2 visual concerns, outlining future updates in a post-launch roadmap. Releasing today on most major VR platforms, Hellsweeper VR faced significant criticism over the PSVR 2 version's visuals. In a new statement , Mixed Realms explains the team began addressing these issues before launch, writing “this isn't a flaw of any platform but a result of bad-timing and decisions we made as a studio.
Compact computing systems have gained significant market share over the last decade. Improvements in the performance per watt metric of processors have enabled the replacement of bulky desktop PCs by ultra-compact form-factor (UCFF) machines with a 4 in. x 4 in. footprint. Motivated by IoT applications at the edge, some companies started creating x86 systems in sub-4x4 form-factors using Intel's Apollo Lake processors.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Toss! serves up a healthy portion of exhilaration and silliness as you climb, swing and jump through a range of cartoonish obstacle courses, even when its physics and tracking feel a little off. Read on for our full Toss! review for PSVR 2, Quest and PC VR. The best VR platformers blend excitement with difficulty, asking players to navigate their way through complicated environmental puzzles to complete objectives.
Dungeons of Eternity could become one of the best VR co-op games I've ever played, bringing a fantasy action RPG to Quest next month. Here is our review-in-progress. Focused on gameplay over narrative, Dungeons of Eternity's story is practically non-existent and explained in the tutorial. Set on the planet Eternity, you are tasked with exploring randomly generated dungeons, overcoming traps to find treasure.
When it comes to data and analytics, time is money. According to research by IDC , 75 percent of business decision-makers believe data loses its value within days. This leaves organizations racing to find valuable, actionable insights before their information goes stale. Issues such as data quality and the effectiveness of algorithms add to the complexity of the problem, but one factor that's easily overlooked is storage.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
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