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AR's transformative potential brings with it legal intricacies. For example, how does augmenting the world square with property laws? We get the latest from legal experts. This post appeared first on AR Insider.
A few days ago, I was reading an interesting article by (the always great) Scott Hayden on Road To VR. He claimed that the announcement of “Alien: Rogue Incursion”, the first big-budget VR game that is compatible only with Quest 3 , marks the beginning of the end for Quest 2 and Quest Pro. I’ve found the statement correct, but the article let me also think about when and how this transition will happen.
Sora gets a Chinese clone, ChatGPT gets a memory boost, and Snap blends AR & ML. We have these and other items at the intersection of XR and AI through the eyes of Charlie Fink. This post appeared first on AR Insider.
Hugo Barra, Meta’s former Head of VR, offered some unique insight into the XR industry recently with an extensive blogpost that centers around Apple Vision Pro. Barra warns that, like the company’s first standalone headset Oculus Go, the novelty around casual content consumption will probably fade fairly quickly. Looking back at his time at Meta (then Facebook), Barra notes that Oculus Go was “the biggest product failure” he’d ever been attached to, stating that al
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This week on Reality Bytes, we test Threads new content controls, dive into Meta's ad spend mess up, and there's even a robo-dog with a flamethrower. This post appeared first on AR Insider.
Meta announced last week it’s set to release Horizon OS (ex-Quest OS) to select third-party OEMs , marking a monumental shift in how the company hopes to compete with Apple now that it’s released Vision Pro. While Meta CEO Mark Zuckerberg envisions a range of “specialized” third-party headsets running its OS, and consequently having access to its store of XR apps, former Oculus CTO and legendary programmer John Carmack says we shouldn’t expect cheaper VR headsets t
Meta announced last week it’s set to release Horizon OS (ex-Quest OS) to select third-party OEMs , marking a monumental shift in how the company hopes to compete with Apple now that it’s released Vision Pro. While Meta CEO Mark Zuckerberg envisions a range of “specialized” third-party headsets running its OS, and consequently having access to its store of XR apps, former Oculus CTO and legendary programmer John Carmack says we shouldn’t expect cheaper VR headsets t
Despite not receiving updates in years, Google Earth VR (2016) on Steam is still one of the most useful and immersive ways to interact with the company’s 3D version of planet Earth, Street View and all. There are already a few apps on Quest that tap into Google’s free-to-use Maps APIs, but none that are doing it at the scale of EarthQuest.
Tim Cook just officially announced that more than half of Fortune 100 companies have bought at least one Apple Vision Pro headset. Vision Pro launched exactly three months ago. While much of the focus of industry analysis has been on its adoption by consumers, very few can afford a $3500 product, so Apple has also put significant focus on selling it to enterprises, which can easily afford devices of this price.
Effective May 15, 2024, Unity is introducing Matthew Bromberg as the company’s new Chief Executive Officer, President, and member of the Unity Board of Directors as the firm moves towards deploying its engine as an enterprise-grade RT3D design and collaboration – namely for game development and creating XR applications. Matthew Bromberg said: I am thrilled to join Unity as it embraces its next chapter.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Pistol Whip is getting three power metal scenes next month with the Voidslayer Collection. Marking the last update in the Cloudhead Games' current Pistol Whip roadmap , the Voidslayer Collection will add three new scenes across June. Inspired by tabletop roleplaying games, fantasy films, and classic power metal songs, that begins with Hero’s Dawn on June 6.
Just over 18 months ago, Intel launched their significantly revised ATX v3.0 power supply standard, and with it, the 600 Watt-capable 12VHPWR cable to power video cards and other high-drain add-in cards. The release of the standard came with a lot of fanfare and excitement – the industry was preparing for a future where even flagship video cards could go back to being powered by a single cable – but shortly after, things became exciting again for all the wrong reasons.
Arcade Paradise VR is a strong adaptation that rewards your hard work, though the initial grind may prove off-putting. Read on for our full impressions. One of the coolest things I could've wished for as a kid was to have my own arcade, though they weren't somewhere I often visited beyond very occasional trips. Home consoles dominated my childhood gaming, so why does Arcade Paradise VR make me feel so nostalgic?
Demand for high-performance processors for AI training is skyrocketing, and consequently so is the demand for the components that go into these processors. So much so that SK hynix this week is very publicly announcing that the company's high-bandwidth memory (HBM) production capacity has already sold out for the rest of 2024, and even most of 2025 has already sold out as well.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The Dungeons of Eternity spring update is now live on Quest. Following its release last October on Quest, Dungeons of Eternity , the recipient of our 2023 best multiplayer VR game award, just received its next major patch in its post-launch roadmap. Calling this the 'Longswords and Traps Spring' update, that introduces the two-handed longsword that can be holstered on your back, over 25 new chambers, a level cap increase from 50 to 60, and bHaptics support. 0:00 / 1:06 1× Elsewhere, Othergate co
Meta has announced that it now allows third-party developers to create applications for its XR products by opening up its Meta Horizon OS. This move will aim to provide a more comprehensive range of applications for its Quest product portfolio. In contrast, Apple is establishing a walled garden ecosystem to support its spatial computing vision, which opposes Meta’s new open approach.
Work has begun to port the made-in-VR point-and-click adventure 'The Secret Of Retropolis' to Apple Vision Pro. There aren't many VR games on Apple Vision Pro yet, with early head-tracked title Proton Pulse among some of the few fully immersive titles available during the launch window. Job Simulator, Vacation Simulator, Demeo and Rec Room have been confirmed, with the latter running today via gamepad as an iPad app.
In 1999, the original Homeworld released to widespread acclaim. Set exclusively in the vast reaches of space, Homeworld quickly became known for its storytelling and.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Mannequin, the Prop Hunt-inspired asymmetrical VR multiplayer game, reaches Quest App Lab today. Read on for our full impressions. I've always seen VR multiplayer as a risky proposition for developers. Making a successful game with an engaged player base long-term is already tough on flatscreen platforms with countless competition, never mind the comparative niche of VR.
“Empowering Niger’s Future: EON Reality Transforms Education with Immersive XR and AI Technologies” IRVINE, CA April 11th, 2024 – EON Reality, a pioneering force in Virtual Reality (VR) and Augmented Reality (AR) knowledge transfer for industries and education, proudly announces its significant expansion into Niger. This endeavor marks the establishment of Niger’s inaugural Spatial AI Center, poised to catalyze a profound shift in the educational landscape and professiona
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
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