Wed.Nov 08, 2023

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Is Visual Search’s Path to Scale Through APIs?

AR Insider

Visual search requires immense levels of AI training for object recognition. Given Google's unique capabilities (think: Google Images), we're predicting that it releases a visual search API. What are the telling signs? This post appeared first on AR Insider.

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Meta's CTO Shot Down The Prospect Of A Quest 3 Eye Tracking Add-On

Upload VR

Meta's CTO shot down the prospect of a Quest 3 eye tracking add-on. When asked directly whether Quest 3 could see an eye tracking and/or face tracking add-on in the future during an Instagram AMA (ask me anything) session this week, Andrew Bosworth replied: "There's not really a credible way to do eye tracking or upper-face tracking underneath the headset as an accessory.

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AMD Begins Polaris and Vega GPU Retirement Process, Reduces Ongoing Driver Support

Anand Tech

As AMD is now well into their third generation of RDNA architecture GPUs, the sun has been slowly setting on AMD’s remaining Graphics Core Next (GCN) designs, better known by the architecture names of Polaris and Vega. In recent weeks the company dropped support for those GPU architectures in their open source Vulkan Linux driver , AMDVLK, and now we have confirmation that the company is slowly winding down support for these architectures in their Windows drivers as well.

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VStreamer Live Lets You VTube To YouTube Directly From Your Quest, No PC Required

Upload VR

VStreamer Live is a fully standalone Quest VTubing studio that lets you stream directly to YouTube. VTubing refers to livestreaming as a virtual avatar, usually driven by your tracked body movements, rather than traditional livestreaming via a webcam. VTubers often use a character name rather than their real-world identity. Until now, VTubing from VR has required using a PC (sometimes even multiple PCs or other devices) but VStreamer Live is a fully functional VTubing studio in a standalone Meta

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Safety first: How The Industrial Metaverse Can Transform Public Safety

XR Today - Mixed Reality tag

By Thomas Rehberg, Head of Aviation and Public Safety Business, Nokia When failure can be fatal, there’s not a lot of wiggle room for experimentation. That’s part of why it’s been challenging for digital transformation to take hold within the public safety industry. Indeed, this is an industry that has been cautious in its adoption of new technologies, even as the industrial metaverse is taking shape, putting artificial intelligence (AI) and virtual, augmented, and extended reality (VR/AR/XR), r

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The Latest Big XR News on Warpin Reality, Meta, and Unity

XR Today - Big XR News tag

Watch on YouTube. In this episode of Big XR News, Demond Cureton, Senior Journalist, XR Today , welcomes some of XR’s top analysts to talk about the latest news from across the industry. Our guests include: Kevin O’Donovan, Co-Chair, VRARA Industrial Metaverse and Digital Twin Committee Jay Latta, CEO and Founder, The Fusionists Amy Peck, CEO and Founder, Endeavor XR In our discussion, we cover the following: Warpin Reality and the Swedish Red Cross’ collaboration on VR first aid training

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#1318: Why Fitness App Developer Andre Elijah is Suing Meta for Alleged Anti-Competitive Behaviors

Voices of VR

On October 10, 2023 Andre Elijah Immersive filed a $353 million dollar lawsuit against Meta Platforms Technologies and Alo LLC (PDF & Exhibits via UploadVR) claiming both a breach of contract for how Meta terminated a fitness application that it was funding, but also for a broader pattern of anti-competitive behaviors and Sherman Act violations. […] On October 10, 2023 Andre Elijah Immersive filed a $353 million dollar lawsuit against Meta Platforms Technologies and Alo LLC (PDF & Exhi

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Seagate's HAMR Update: 32 TB in Early 2024, 40+ TB Two Years Later

Anand Tech

Hidden deep in Seagate's financial report released late last month was a brief roadmap update for the company's heat-assisted magnetic recording (HAMR) technology. As noted in the latest update, Seagate is now planning to begin mass production of its 32 TB HAMR in early 2024, which is a slight delay from what the company announced early this year.

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CookieRun: The Darkest Night - Chapter 1 Brings The Mobile Hit To Quest This Month

Upload VR

CookieRun: The Darkest Night – Chapter 1 adapts the popular mobile series for VR this month on Quest. Developed by Devsisters, CookieRun: The Darkest Night - Chapter 1 is an episodic release split across three chapters. You play as GingerBrave, a newly baked cookie armed with a candy cane as you explore a witch's castle to eventually defeat The Darkest Lord.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Intel Abandons Development of Sub-Ambient Cryo Cooling Tech

Anand Tech

In an update posted to its support pages, Intel has disclosed that it had stopped development of its thermoelectric Cryo Cooling Technology that was aimed to provide sub-ambient cooling for its top-of-the-range processors. As a result, the company will not provide Cryo Cooling software support for its latest 14 th Generation Core 'Raptor Lake Refresh' processors, essentially making units made by EKWB and Cooler Master obsolete for the newest CPUs. "As of July 1, 2023, development on

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ByteDance Promises 'Top-Notch Services' From Pico After Mass Layoffs

Upload VR

ByteDance emailed UploadVR a statement about its plans for the future of its VR headsets amid shutdown questions for its Pico brand. In response to questions, ByteDance provided the following three sentences to UploadVR over email and declined to comment on the record further: "PICO will continue to operate normally and provide its users with top-notch services.

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XRA Appoints Magic Leap Chief to Board of Directors

XR Today - Mixed Reality tag

The XR Association (XRA) announced on Tuesday that it had onboarded some of the industry’s top extended reality (XR) firms to its organisation. These now include Magic Leap , VoxelSensors, XR Village, and Kaper. For Magic Leap, Daniel Diez, Chief Transformation Officer, Magic Leap will represent the Plantation, Florida-based firm on the XRA’s Board of Directors.

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Samsung's Google-Powered XR Headset Is Set To Launch In Late 2024

Upload VR

Samsung plans to launch its XR headset in limited quantities in late 2024. South Korean newspaper The JoongAng reports Samsung is planning to announce the headset at an event in the second half of 2024, then launch it in December with a limited initial quantity of just 30,000 units. UploadVR can independently confirm that Samsung told developers it plans to launch in late 2024.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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EON Reality Partners With Küehne Logistics University To Transform Education Through Immersive AI Technologies

EON Reality

The collaboration is set to integrate AI-powered XR solutions into KLU’s specialized logistics and supply chain management programs. IRVINE, CA – November 8 , 2023 – EON Reality, a global leader in AI-based Virtual and Augmented Reality (VR/AR) educational solutions, is excited to announce a groundbreaking partnership with Küehne Logistics University (KLU) to bring advanced Spatial AI technology to the forefront of logistics and supply chain management education.

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Owlchemy Labs Co-Founder Announces AstroBeam, New Studio Focused On Multiplayer VR

Upload VR

Devin Reimer, co-founder and former CEO/CTO of Owlchemy Labs, announced AstroBeam today, his new studio focused on multiplayer VR experiences. After announcing $3 million in seed funding from investors including The Venture Reality Fund and Oculus founder Nate Mitchell, AstroBeam says its focus will be on creating "more comfortable, more accessible, and more human ways to hangout and have fun with friends in VR.

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EON Reality Announces Partnership with University of Guyana to Introduce Spatial AI Technology

EON Reality

This innovative partnership will provide AI-powered XR solutions to the university’s faculty and students. IRVINE, CA – November 8 , 2023 – EON Reality, the world’s leading provider of AI-driven Augmented and Virtual Reality solutions, is pleased to announce an unprecedented partnership with the University of Guyana to introduce cutting-edge Spatial AI technology to its students and educators.

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EON Reality Unveils Revolutionary AI Avatars, Redefining Interactive Learning and Virtual Assistance

EON Reality

Introducing EON Reality’s New AI Avatars: Pioneering the Future of Education and Virtual Interaction. IRVINE, CA – November 8 , 2023 – EON Reality, the world leader in augmented and virtual reality academic solutions, has proudly announced the launch of its groundbreaking personalized AI avatars. This innovative technology, harnessing the power of the company’s proprietary spatial AI, delivers a transformative educational experience, offering expertly crafted digital personas capable

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.