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Today I want to tell you about two companies that I met at CES that made me think about the future of immersive realities: Attention Labs , which lets people focus on a specific conversation in mixed reality, and 2Pi Optics , which builds very small metalenses. Let me tell you why I think these two companies are working on something that is very cool.
Stress Level Zero’s physics-based sandbox follow-up BONELAB (2022) has done spectacularly well on Quest, although the studio still hasn’t brought its award-winning physics action puzzler BONEWORKS (2019) to Meta’s latest standalone hardware generation. That’s about to change. If you haven’t played on PC VR headset, Boneworks is a narrative VR action-adventure using advanced experimental physics mechanics.
Spatial computing's potential has been held back to some degree. Along comes AI to help it get over the hump. What does the latest batch of hardware tell us about the near future? Guest author Evan Helda weighs in. This post appeared first on AR Insider.
Exit 8 (2023) , the indie hit walking simulator for PC and VR headsets, is getting a live action film, bringing its Tokyo underground anomalies to the big screen this year. Exit 8 is being made into a full-length film for worldwide release in 2025, which is being produced by Toho, the Japanese film company. Toho is known for producing the Godzilla franchise, and distributing a slew of well-known Japanese films, including Akira (1988), Battle Royale (2000), Spirited Away (2001), as well as many o
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This week on Reality Bytes, we broadcast from CES about lnstagram's latest AI features, Halliday's new smart glasses, and Boschs smart crib. This post appeared first on AR Insider.
Meta announced that Supernatural now boasts over 100,000 users, putting its first-party fitness app’s revenue in the millions. Launched in 2020, Supernatural gamifies fitness with some very Beat Saber- inspired orb-smashing mechanics, which is set to the beat of a poppy soundtrack led by personal coaches in a variety of picturesque locales. Now, Meta has released its first user figures for Supernatural, saying in a blog post it now counts 110,000 users of the app.
Meta announced that Supernatural now boasts over 100,000 users, putting its first-party fitness app’s revenue in the millions. Launched in 2020, Supernatural gamifies fitness with some very Beat Saber- inspired orb-smashing mechanics, which is set to the beat of a poppy soundtrack led by personal coaches in a variety of picturesque locales. Now, Meta has released its first user figures for Supernatural, saying in a blog post it now counts 110,000 users of the app.
A judge in Florida used a Quest 2 VR headset to view a recreation of events in which a defendant pulled a gun out at a wedding. Miami news outlet WPLG Local 10 reports that the VR headsets were brought into the courtroom during a stand-your-ground hearing last week. The defense team in the case commissioned an artist to make an animation depicting events meant to represent the defendant's perspective, with a segment of the animation formatted for VR headsets and viewed in the courtroom.
Sony unveiled a new location-based entertainment (LBE) concept based on The Last of Us game and TV franchise. While it looks ripe for VR arcades, it appears to be skipping VR headsets altogether for an array of large format LED panels. The concept, which is currently being shown at CES 2025 in Las Vegas, is said tocombine “the latest technologies including Sony’s Crystal LED panels, engaging audio, haptics, scent and atmospherics with interactive PlayStation game content.” Much
Like millions of kids in the 1990s, my first experience with puzzle-adventure games was Myst. The jaw-dropping graphics and cryptic storytelling lit my imagination, but my young age, the extreme obtuseness of the game's puzzles, and the gameplay's intense loneliness squelched that flame. Thirty years later, as I reach the halfway point of Epyka, I suddenly realize I'm playing the game I always wanted Myst to be.
XREAL’s highly anticipated XREAL One Pro glasses debuted at CES 2025, showcasing their cutting-edge AR technology. At an event that was dominated by AI software , XREAL was a real highlight in the wearable hardware space. The stylish specs represent a quantum leap forward in consumer-oriented augmented reality, and have a sleek, wearable design.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Survival horror hit MADiSON VR is now available on Quest. Seen in last month's UploadVR Winter Showcase , publisher Perp Games and developer Bloodious Games confirmed psychological horror game MADiSON VR would launch on Quest soon. Having previously debuted on PC VR and PS VR2 in May, the standalone port initially targeted a December launch before being quietly delayed.
If you read my previous Rokid Max AR glasses review from 2023, youll already know that I think Rokids specs are pretty impressive. The Rokid Max 2 glasses, which build on the previous model with a slightly sleeker design, are a decent upgrade. Notably, I dont think these glasses add much from a technical specifications perspective. The visuals are almost exactly the same, though you do get a slightly larger virtual screen.
Boneworks, Stress Level Zero's experimental physics-driven VR sandbox, is heading to Quest 3. Initially launched in 2019 on Steam , the critically acclaimed Boneworks had remained a PC VR exclusive despite the follow-up game, Bonelab , also arriving on Quest. Outlining the studio's goals for 2025, Stress Level Zero co-founder Brandon J Laatsch confirmed pre-production has begun on its next game, and that Boneworks is officially coming to Quest 3. 25 goals: Release Patch 7, 8, 9 for Bonelab with
Today, were releasing a white paper that provides background on sEMG, describes its potential as a new input paradigm for human-computer interaction, and explains how.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Prepare your hot pants and leg warmers as Synth Riders' 80s Mixtape Side B pack summons seven more cult classic hits on most VR platforms today. A follow-on DLC to Synth Riders ' time capsule music pack, 80s Mixtape Side A , 80s Mixtape Side B summons seven more synth-heavy tracks to bop to as you swing your controllers to the beat in search of high scores.
These days, everyone lives at least part of their lives online—but what if you were trapped within the virtual world? That’s the premise of Human Within, which launches today on Meta Quest. It puts you in the shoes of cyber engineer Linh after her mind is trapped within the very technology she and her sister Nyla developed.
From VR fishing to kung fu action, here are the latest Meta Quest+ monthly games this January. What Is Meta Quest+? The Meta Quest+ subscription program offers access to two pre-selected monthly VR games, alongside a rotating selection of titles via its Games Catalog. Redeeming these monthly games ensures continued access while your subscription remains active.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
IRVINE, CA January 9, 2025 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, proudly announces the launch of EON Reality Kenya in partnership with Qlick Africa Group Ltd. Qlick Africa Group Ltd is a technology holding company based in Kenya that focuses on driving innovation, developing technology and investing in cutting-edge technology solutions that impact academia, government, and corporate sectors across
Today, were releasing a white paper that provides background on sEMG, describes its potential as a new input paradigm for human-computer interaction, and explains how.
Free AI music generator systems leverage advanced artificial intelligence to empower musical composition. Even people with no musical training can use AI music generators to create powerful harmonies, melodies, complete tracks, and much more. The AI music generators are tools that essentially allow anyone to create moving works of art in many different styles.
These days, everyone lives at least part of their lives online—but what if you were trapped within the virtual world? That’s the premise of Human Within, which launches today on Meta Quest. It puts you in the shoes of cyber engineer Linh after her mind is trapped within the very technology she and her sister Nyla developed.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
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