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Here we are, another year deeper into the most immersive medium that refuses to stand still. Far from fading away, over its nearly decade of existence VR has continued to evolve in ways both subtle and seismic, redefining whats possible in gaming, creativity, and connection. 2024 has been a year of milestones, where the long-promised potential of VR is becoming ever more undeniable.
Sound in VR influences perception, spatial awareness, and emotion. Developers can thus use it to enhance experience and presence that is, if they follow the principles of effective audio design. What's the state of the art? This post appeared first on AR Insider.
The Pimax Dream Air headset represents a new area of focus for the company. While most of its headsets up to this point have been necessarily bulky to achieve their signature large field-of-view, the Dream Air aims to make a headset that’s compact but still feature-rich. One of those featuresa headstrap that automatically tightenswould be an industry first.
IRVINE, CA December 23, 2024 EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education , in partnership with Smart Reality , is proud to announce the publication of an extensive new White Paper that outlines how AI-driven agents can replace conventional software and fundamentally change how people learn, train, and collaborate.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
We didn’t know we were getting a ‘Part One’ when Survios released their long-awaited horror-shooter Alien: Rogue Incursion (2024) last week, but now we know why. No, you’re not getting half of the game when you buy it, but rather a promise that more is yet to come. At launch last week on PC VR and PSVR 2, many were confused what the newly applied ‘Part One’ labeling could mean.
I interviewed director Alisa Berger about Rapture II: Portal that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Alisa Berger about Rapture II: Portal that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
I interviewed director Alisa Berger about Rapture II: Portal that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Alisa Berger about Rapture II: Portal that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
It’s the holiday season, and if you’re seeing this, odds are that a Meta Quest 3 or 3S might’ve been on your list this year. So today, we’re taking a look at 12 things you should try with that shiny new headset once you unbox and activate it, whether you celebrate Christmas, Hanukkah, Kwanzaa, or Festivus (for the rest of us).
I interviewed director Wen Yee Hsieh and producer Sebox Hong about Limbophobia that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Wen Yee Hsieh and producer Sebox Hong about Limbophobia that showed at IDFA DocLab 2024.
Apple introduced layered recordings in Voice Memos back in September, and the feature finally arrived with the latest update for the iPhone 16 Pro and 16 Pro Max. This exciting addition transforms the app into a versatile tool for musicians and storytellers, making it easier than ever to craft songs, narrations, or other creative projects. Imagine recording an instrumental track, then seamlessly layering vocals or a voiceover on top.
I interviewed director Wen Yee Hsieh about Limbotopia that showed at Film Gate Interactive in Miami Florida back in 2023. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Wen Yee Hsieh about Limbotopia that showed at Film Gate Interactive in Miami Florida back in 2023.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
2024 has been quite the year for Meta and its XR ambitions; just as AI and the Apple Vision Pro took over headline space this year, Meta was underpinning its foothold on the XR market. Building on its AI-related work, Meta expanded its AR smart glasses strategy by debuting generation 2 Ray Ban glasses with improved AI features. Alongside this, Meta showcased its Orion Prototype, an AR smart glasses device highlighting the future of Meta immersive wearables.
I interviewed director Vincent Abert about Walking Alone Text You When I’m Home that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Vincent Abert about Walking Alone Text You When I'm Home that showed at IDFA DocLab 2024.
Christmas is near, and so is the end of the year. Tomorrow, I will write you all a dedicated post to wish you happy holidays, but today, I will be your Santa and do not one, but two giveaways of keys to redeem for free two cool XR games! Be sure to read the whole roundup to find out how to participate in this cool thing. Top news of the week (Image by Andrew Bosworth) Meta reflects on its positive 2024 and prepares for the competition in 2025 Andrew Boz Bosworth, the CTO of Meta, has written a l
I interviewed co-directors Nienke Huitenga and Lieven Heeremans about Drift that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed co-directors Nienke Huitenga and Lieven Heeremans about Drift that showed at IDFA DocLab 2024.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Exclusive TrailblaXR interview:Manifold Valley The Hollywood AI and machine learning company revolutionising hyper-realistic digital humans for triple-A games
I interviewed director Stanislaw Liguzinski about ROAMance that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Stanislaw Liguzinski about ROAMance that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
As the winter snow slowly falls, we usher in a Christmas full of warmth and joy. Immediately afterwards, the bells of the Spring Festival will ring, bringing hope and blessings for the new year. During this special double festival, Owatch VR is also filled with a strong festive atmosphere. We take this opportunity to extend our most sincere blessings and deepest gratitude to all friends who love VR and support the development of VR amusement equipment.
I interviewed director Steye Hallema about Ancestors that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Steye Hallema about Ancestors that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
I interviewed director Aphra Taghizadeh about Speechless Witness of a Wandering Tree that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Aphra Taghizadeh about Speechless Witness of a Wandering Tree that showed at IDFA DocLab 2024.
I interviewed director Lisa Schamle about Me, A Depiction that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Lisa Schamle about Me, A Depiction that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
I interviewed director Sean Hannan about You Can Sing Me on My Way that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Sean Hannan about You Can Sing Me on My Way that showed at IDFA DocLab 2024.
I interviewed VR researcher Julia Scott Stevenson at IDFA DocLab 2024 about her research into embodiment and AI within the context of immersive stories as well as her work around climate change. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: […] I interviewed VR researcher Julia Scott Stevenson at IDFA DocLab 2024 about her research into embodiment and AI within the context of immersive stori
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
I interviewed co-directors Daniela Nedovescu and Octavian Mot about AI and Me that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed co-directors Daniela Nedovescu and Octavian Mot about AI and Me that showed at IDFA DocLab 2024.
I interviewed producer Dan Tucker at IDFA DocLab 2024 about the lessons learned from touring In Pursuit of Repetitive Beats across 20 different venues over the past couple of years. See the transcript down below for more context on our conversation.” See more context in the rough transcript below. This is the last episode from […] I interviewed producer Dan Tucker at IDFA DocLab 2024 about the lessons learned from touring In Pursuit of Repetitive Beats across 20 different venues over
I interviewed Myriam Achard about the new distribution arm of Phi Studio (as of now there is still no official name yet) as well as the exciting new Phi Contemporary set to open in 2028 that will be fusing together the contemporary art world with the immersive art, storytelling, and technology worlds that the Phi […] I interviewed Myriam Achard about the new distribution arm of Phi Studio (as of now there is still no official name yet) as well as the exciting new Phi Contemporary set to op
I interviewed director Emeline Courcier about Burn From Absence that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed director Emeline Courcier about Burn From Absence that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation.
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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