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Without a doubt, one of the standout use cases for generative AI in business is in customer service and support. As customers ourselves, most people reading this will probably have experienced the frustration of dealing with traditional automated customer service systems. But this is changing, thanks to today’s powerful large language models and natural language chatbots.
Apple hosted a number of visionOS developers at its headquarters for an event that's been described as a kind of "Cozy WWDC". The day-long event last week was titled "envision the future" and covered building 3D immersive content as well as Apple's SwiftUI, ARKIt, and RealityKit tooling, and the day concluded with a Q&A and mixer. "It was a fantastic experience, and I hope Apple holds many more like it," one developer wrote.
I interviewed Eric Masher, Chief Operating Officer for Impact Reality and Flat2VR Studios, at Meta Connect 2024. See more context in the rough transcript below. Here’s the trailer for the first four releases for Flat2VR Studios: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Eric Masher, Chief Operating Officer for Impact Reality and Flat2VR Studios, at Meta Connect 2024.
Generative artificial intelligence has become a powerful tool for enhancing productivity and tackling everyday tasks. These tools can create new content, including text, images and even code, based on the input they receive. While the potential of these tools is immense, to effectively harness their power requires a specific skill set — the ability to write good prompts.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I interviewed Kerestell Smith, Chief Creative Officer at Another Axiom and original solo creator of Gorilla Tag, at Meta Connect 2024. Another Axiom announced in June that Gorilla Tag has surpassed $100 million in lifetime revenue. We talk about the journey into creating Gorilla Tag, the underlying design philosophy of emphasizing embodied gameplay and proprioceptive […] I interviewed Kerestell Smith, Chief Creative Officer at Another Axiom and original solo creator of Gorilla Tag, at Meta
2025 marks the halfway point of a decade that’s already brought profound upheaval and transformation across technology, politics, and society. As we approach the second half of the decade, I see little reason to expect the pace of this disruption to slow down. For those wanting to survive and thrive in today’s business environment, it’s critical to understand the trends driving this dynamic convergence of innovation, threats, and opportunities.
2025 marks the halfway point of a decade that’s already brought profound upheaval and transformation across technology, politics, and society. As we approach the second half of the decade, I see little reason to expect the pace of this disruption to slow down. For those wanting to survive and thrive in today’s business environment, it’s critical to understand the trends driving this dynamic convergence of innovation, threats, and opportunities.
Before stepping into my Rival Stars Horse Racing: VR Edition demo at Gamescom this year, I'll admit that I wasn’t the biggest fan of horses. They’re big, scary and unsurprisingly very strong, so I couldn’t understand why people go out of their way to ride them. However, after spending time with these monstrously-sized creatures in virtual reality, I’m finally starting to see their appeal.
I interviewed Job Stauffer and Robin Orr, the two design innovation leads on Starwave, at Meta Connect 2024. They also met and fell in love in VR, and each share their respective journeys into the space through building community around VR fitness experiences. See more context in the rough transcript below. Here’s the launch trailer […] I interviewed Job Stauffer and Robin Orr, the two design innovation leads on Starwave, at Meta Connect 2024.
In the rapidly evolving world of technology, artificial intelligence (AI) has emerged as a transformative force, reshaping industries and redefining how businesses operate. As we stand on the cusp of what many are calling the “Enterprise AI Era,” it’s crucial to understand how this revolution is unfolding and what it means for the future of business.
This is the kickoff of my Meta Connect 2024 coverage with more than 12 hours of coverage across 20+ interviews on site. In my first episode, I interviewed Scott Stein, Editor at CNET, AR, VR, Wearables, Gaming, & Future of Tech as well as Norm Chan, Executive Editor of the YouTube Channel Tested, at Meta […] This is the kickoff of my Meta Connect 2024 coverage with more than 12 hours of coverage across 20+ interviews on site.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
There is little doubt that artificial intelligence will continue to be the most talked-about technology of 2025. From the boardroom to the classroom and the hospital to the home, it’s only going to become more deeply interwoven into our lives. As the influence of AI grows, so does the urgency of addressing the ethical issues surrounding its impact on humans and society.
I interviewed Tipatat Chennavasin, General Partner and co-founder of Venture Reality Fund, at Meta Connect 2024 about why he has gone all-in with Gaussian Splatting by investing in the Gracia.ai and their viewer that’s on the Quest store. We also talk about some of the news from Meta Connect, Quest 3S excitement, the merits of […] I interviewed Tipatat Chennavasin, General Partner and co-founder of Venture Reality Fund, at Meta Connect 2024 about why he has gone all-in with Gaussian
I interviewed Ian Hamilton, Editor at UploadVR.com, at Meta Connect 2024. Here’s the article about the twin sisters who play Walkabout Mini Golf VR together that Hamilton references. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Ian Hamilton, Editor at UploadVR.com, at Meta Connect 2024.
I interviewed Nima Zeighami, VP of Product at Infinite Reality, at Meta Connect 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Nima Zeighami, VP of Product at Infinite Reality, at Meta Connect 2024. See more context in the rough transcript below.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
I interviewed Alex Coulombe, Studio Lead & CEO of Agile Lens Immersive Design, at Meta Connect 2024 about Meta’s Orion AR Glasses first impressions, being a mediator with Apple and Epic Games as well as with Meta and Epic Games, and a bit more context as to why Meta CTO Andrew “Boz” Bosworth gave an […] I interviewed Alex Coulombe, Studio Lead & CEO of Agile Lens Immersive Design, at Meta Connect 2024 about Meta's Orion AR Glasses first impressions, being a mediator w
I interviewed Co-Directors of Starship Home Mark Schramm, Director of Engineering at Creature, and Ashley Pinnick, Art Director at Creature, at Meta Connect 2024. See more context in the rough transcript below. Here’s the Launch Trailer for Starship Home: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Co-Directors of Starship Home Mark Schramm, Director of Engineering at Creature, and Ashley Pinnick, Art Director at Creature, at Meta Co
I’m diving into my backlog to publish three unpublished interviews with Alex Coulombe, Creative Director of Agile Lens Immersive Design, with the second interview that happened at Tribeca Immersive 2023. See more context in the rough transcript below. Here’s a talk that was given later in 2023 about the Four Seasons Lake Austin VR experience […] I'm diving into my backlog to publish three unpublished interviews with Alex Coulombe, Creative Director of Agile Lens Immersive Desig
I’m diving into my backlog to publish three unpublished interviews with Agile Lens with this last conversation from December 2023. I interviewed Alex Coulombe, Lead & CEO of Agile Lens Immersive Design, Kevin Laibson, Experience Director for Agile Lens, and Jackie Roman, Cinematographer at Agile Lens, at FilmGate Interactive 2023 about the Four Seasons Lake […] I'm diving into my backlog to publish three unpublished interviews with Agile Lens with this last conversation from Dece
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
I interviewed Andrew Eiche, CEOwl at Owlchemy Labs, at Meta Connect 2024 about their latest title Dimensional Double Shift. See more context in the rough transcript below. Here’s their launch trailer: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Andrew Eiche, CEOwl at Owlchemy Labs, at Meta Connect 2024 about their latest title Dimensional Double Shift.
I interviewed Casandra Vuong and Chary Keijzer of the Cas and Chary YouTube channel, at Meta Connect 2024 about all of the latest announcements, their journey into their XR coverage, and how they use the Ray-Ban Meta Smartglasses to stay connected to each other. See more context in the rough transcript below. Here’s their video […] I interviewed Casandra Vuong and Chary Keijzer of the Cas and Chary YouTube channel, at Meta Connect 2024 about all of the latest announcements, their jou
I interviewed XR Evangelists JoyReign Creator of Joy In The Morning Show and CEO of Onyx Leaf Media as well as JDun of the Getting Things Dun YouTube channel, Get’Em To The Metaverse Podcast, & Chief Metaverse Officer of Onyx Leaf Media, at Meta Connect 2024. See more context in the rough transcript below. Here’s […] I interviewed XR Evangelists JoyReign Creator of Joy In The Morning Show and CEO of Onyx Leaf Media as well as JDun of the Getting Things Dun YouTube channel,
I interviewed Anshel Sag, Principle Analyst at Moor Insights and Strategy, at Meta Connect 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Anshel Sag, Principle Analyst at Moor Insights and Strategy, at Meta Connect 2024. See more context in the rough transcript below.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
I interviewed Marcello Typrin Product Director at Reality Labs, at Meta Connect 2024 about the Hyperscape Demo. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Marcello Typrin Product Director at Reality Labs, at Meta Connect 2024 about the Hyperscape Demo.
I interviewed Tyriel Wood of the Tyriel Wood YouTube channel covering XR tech and Zimtok5, VR Streamer for last ten years, at Meta Connect 2024. See more context in the rough transcript below. Here’s Wood’s video on the Meta Quest 3S: Here’s Zimtok5’s video on the Meta Quest 3S: This is a listener-supported podcast through […] I interviewed Tyriel Wood of the Tyriel Wood YouTube channel covering XR tech and Zimtok5, VR Streamer for last ten years, at Meta Connect 20
I interviewed Courtney Harding, Founder and CEO of Friends with Holograms education & training in VR as well as Head of Immersive Content at Virti, at Meta Connect 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Courtney Harding, Founder and CEO of Friends with Holograms education & training in VR as well as Head of Immersive Content at Virti, at Meta Connect 2024.
I interviewed Dilmer Valecillos of the DilmerV YouTube Channel and Founder & Engineer LearnXR.io , at Meta Connect 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Dilmer Valecillos of the DilmerV YouTube Channel and Founder & Engineer LearnXR.io , at Meta Connect 2024.
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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