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Could this immersive AR experience revolutionize the culinary arts? Earlier this month, the popular culinary livestreaming network Kittch announced that it is partnering with American technology company Qualcomm to create hands-free cooking experiences accessible via AR glasses. Developed in collaboration with technical design company Trigger, the platform will offer users a variety of useful features while in the kitchen.
After having seen the teaser of the Quest 3 and especially the announcement of the Apple Vision Pro (about which you can read my opinion here ), I’m always more convinced that we have entered into a new phase of XR history. And this is opening new opportunities for all of us. The cycles of the evolution of XR Innovation never goes in a straight way.
New XR visualization tool, MXR (Mixer), has been developed to compete in crafting the future of live event and fan experiences. Marketed as “a new tool for a new generation of concert visuals” by its boutique studio, &Pull, MXR has been in development for two years and is now available for private beta access. Tested through an impressive slate of recent case studies with the likes of Coachella, including broadcasted augmented reality (AR) visuals for performances by Childish Gambino, Bad B
This week on Reality Bytes, we discover a new way to share our info with each other, experience our ancestors like never before with MyHeritage, and Ask Instacart what’s for lunch. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The QR code has had its ups and downs in consumer AR. These grid icons scanned through the camera on a mobile device or XR headset provide a faster and easier way to access online content than typing in a URL. However, they have their shortcomings in industry applications and can limit the accessibility and usability of increasingly connected physical environments for the typical user.
As you probably know, the AR industry experienced a much-anticipated milestone this week with Apple's Vision Pro unveiling. There's lots of noise and punditry out there so we've assembled the most credible commentary and hands-on takes. This post appeared first on AR Insider.
As you probably know, the AR industry experienced a much-anticipated milestone this week with Apple's Vision Pro unveiling. There's lots of noise and punditry out there so we've assembled the most credible commentary and hands-on takes. This post appeared first on AR Insider.
Rec Room was listed on the Apple Vision Pro's App Store in a clip from WWDC. Rec Room is made with the Unity engine, which Apple Vision supports via "layering" onto its own RealityKit engine. When describing visionOS's new App Store, footage in Apple's keynote showed a section of the visionOS App Store titled 'Apps and Games We Love'. Rec Room is clearly listed, alongside other apps like Zoom.
Interweb punditry on Apple Vision Pro is abundant this week. But thoughtful takes from XR experts are a bit more scarce. Charlie Fink leads the latter camp and offers first reactions and key questions. This post appeared first on AR Insider.
I speak with Road to VR Editor Ben Lang about his hands-on impression of the Apple Vision Pro that he had on Monday, June 5, 2023. Check out his full article: “Hands-on: Apple Vision Pro isn’t for Gaming, But it Does Everything Else Better.” Also see my Twitter thread live coverage of #WWDC23. This is […] I speak with Road to VR Editor Ben Lang about his hands-on impression of the Apple Vision Pro that he had on Monday, June 5, 2023.
In April , I wrote that I had high expectations for Apple’s new augmented reality headset — and that I was looking forward to switching back to the iPhone if it was what I hoped for. I was very much disappointed by the actual announcement on Monday. You can watch the headset part of the presentation below: The price tag. OMG, the price tag Really?
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Bartender VR Simulator is back once again, serving a fresh round of drinks on Quest 2. First released in 2018, Bartender VR Simulator joins other attempts at virtual bartending like Flairtender and Startenders: Intergalactic Bartending. Developed by VR Factory, this offers a serious take on the profession compared to the team's more recent title, Horror Bar.
After approximately seven years of development, the Apple Vision Pro headset is finally here. For some time now, consumers have been on the edge of their seats waiting for an official Apple AR/VR announcement. After countless shelved projects and delays , attendees of the annual WWDC were finally rewarded for their patience. The Apple Vision Pro headset, Apple’s new “spatial computing” device, is set to be CEO Tim Cook’s signature product in the Apple Portfolio.
The Somnium VR1 modular headset is getting improvements ahead of its planned release later this year. Somnium is a startup previously focused on its social VR platform Somnium Space, available on Steam. But in late 2021 it announced the Somnium VR1 headset with a monster spec sheet , in partnership with VRgineers - known for its ultra-high end XTAL headsets for enterprise.
This week, Realtek sued rival MediaTek in Northern California federal court, accusing it of conspiring against it with a patent holder in a bid to drive Realtek out of business. Reuters reports that Realtek asserts that MediaTek intends to monopolize the markets of smart TVs and set-top-boxes and asks the court to protect itself from the ongoing injury and the market from unfair competition practices.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Synapse creatively uses PSVR 2 eye tracking for a promising roguelike shooter. Going hands-on with a preview build, we interviewed nDreams to learn more. Synapse left an immediate impression on me during February's State of Play presentation. Out next month, this psychedelic action-shooter pits you against Colonel Peter Conrad (David Hayter), a former black ops leader now threatening Armageddon.
I speak with UploadVR Editor Ian Hamilton about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Way Ahead of Meta In Critical Ways.” Also see my Twitter thread live coverage of #WWDC23. This is a listener-supported podcast through […] I speak with UploadVR Editor Ian Hamilton about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023.
Chronos series developer MyDearest is branching out into publishing, revealing a new initiative to release VR games in Japan. Best known for Tokyo Chronos , Altdeus: Beyond Chronos and the episodic Dyschronia: Chronos Alternate , MyDearest revealed this initiative last week. Assisting with publishing and localizing third-party games, the company will also provide marketing services for previously released games in the Japanese market.
I speak to CNET editor at large Scott Stein about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Far Better Than I Was Ready For.” Also see my Twitter thread live coverage of #WWDC23 This is a listener-supported […] I speak to CNET editor at large Scott Stein about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Intel this week introduced its highest performing products aimed at professional visualization market: the Arc Pro A60 12 GB graphics card for desktops as well as the Arc Pro A60M graphics processor for notebooks. Both workstations-aimed units use the company's ACM-G10 GPU but neither use it fully enabled version with maximum performance. Intel's Arc Pro A60 for desktops and Arc Pro A60M for laptops rely on the company's biggest discrete GPU — the ACM-G10 — with 16 Xe cor
Apple explained the three ways to enter text in Vision Pro. One of the key revolutionary features of the iPhone was to deliver rapid text entry without a physical keyboard - something existing VR & AR headsets have so far failed to achieve with floating virtual keyboards. Holding tracked controllers precludes the type of rapid multi-finger movements needed to type on a keyboard - physical or real - and up until very recently Meta's approach to text entry with controller-free hand tracking on
Apple introduced its first spatial computing device this Monday at WWDC 2023. Many suspected an XR device would arrive on that fateful day following years of rumours, leaks, and hints from Apple’s CEO Tim Cook. In 2022 , Cook said: I am incredibly excited about AR as you may know, and the critical thing in any technology, including AR, is putting humanity at the center of it.
Mothergunship: Forge celebrates its first year since launch with the Anniversary Update, adding various food-themed gun parts and a new mode. Developed by Terrible Posture Games, Mothergunship: Forge is a VR spin-off to the 2018 flatscreen title Mothergunship. Celebrating a full year since its release, the Anniversary Update adds numerous food items to Forge.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
3D visualisation platform Hexa has partnered with Amazon Inc to expand its proprietary immersive operating system (OS). Hexa’s platform enables Amazon users to create, view, and store real-time 3D assets for virtual try-ons, augmented reality (AR) content, and 360-degree video. The Tel Aviv-based company will collaborate with Amazon Web Services (AWS) and Amazon.com for spatial computing and imaging, respectively.
Apple’s new visionOS operating system is easily one of the most anticipated new solutions announced at WWDC this year. For years, Apple fans have been left to scour the rumor mill for news about an impending Apple headset. Now we finally have not just one Apple VR/AR announcement, but multiple. The Apple Vision Pro , the new mixed-reality headset ready to hit the shelves in 2024, is stealing most of the spotlight.
Apple’s Vision Pro device is coming in under a year if predictions are correct. Costing roughly $3499 and debuting in early 2024, the Vision Pro is promising to bring spatial computing and AR workspaces to the mainstream. An infinite digital canvas is how Apple sees its immersive product. Apple invites users to leverage Vision Pro as a tool to enhance their personal or professional workflows.
Pine Studio revealed that Escape Simulator, its first-person co-op escape room puzzler, will receive a PC VR adaptation 'soon' on Steam. 0:00 / 1× Originally released in October 2021, Escape Simulator sees you exploring "highly interactive" escape rooms, playable solo or with up to 8 players in online co-op. According to Pine Studio, Escape Simulator VR includes the base game, all additional free rooms like Leonardo's Workshop, the Steampunk and Wild West DLC, plus custom-built community ro
Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute
The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?
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