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With VR's growth comes challenges Refining and developing standards in multi-user experiences is one of them. We take a look at the dynamics around this key area of VR experience design. This post appeared first on AR Insider.
As the virtual reality (VR) landscape has evolved, the potential use cases for this immersive technology have grown too. Today, virtual reality is more than just a resource for entertainment; it’s a powerful tool for unlocking better collaboration, productivity, and creativity in a range of environments. In the educational sector , VR has emerged as an incredible way to transform the way we learn and teach, allowing students to explore and interact with realistic scenarios like never before.
This week on Reality Bytes, we dive into Apple’s new AI Intelligence, Netflix’s reality TV games, and Google’s upcoming antitrust trial. This post appeared first on AR Insider.
VRChat , one of the oldest and most popular social VR platforms, announced it’s laying off “around 30%” of its staff, citing issues with slower than anticipated growth, over-hiring during its boom in 2021, and a slow adoption of a more conventional corporate structure. The news was announced in an extensive internal email outlining the decisions behind the layoff round, which was also published officially on the company’s website.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Siri faces a long overdue brain transplant with Apple Intelligence and Sora gets new challengers in generative video. We have these and other items from the intersection of XR and AI, through the eyes of Charlie Fink. This post appeared first on AR Insider.
ASTO BOT Rescue Mission (2018) is one of most popular PSVR exclusives to date, however Sony-owned developers Team Asobi are releasing its widely hyped PS5 follow-up Astro Bot without the addition of VR support. Don’t hold out hope for a VR port either, as the studio has now confirmed it’s simply not in the cards. Talking to Digital Trends , Team Asobi studio head Nicolas Doucet confirmed the upcoming Astro Bot can’t (and won’t) ever be a VR game due to its unique devel
ASTO BOT Rescue Mission (2018) is one of most popular PSVR exclusives to date, however Sony-owned developers Team Asobi are releasing its widely hyped PS5 follow-up Astro Bot without the addition of VR support. Don’t hold out hope for a VR port either, as the studio has now confirmed it’s simply not in the cards. Talking to Digital Trends , Team Asobi studio head Nicolas Doucet confirmed the upcoming Astro Bot can’t (and won’t) ever be a VR game due to its unique devel
The curtains are drawn and it’s almost showtime for Qualcomm and its Snapdragon X SoC team. After first detailing the SoC nearly 8 months ago at the company’s most recent Snapdragon Summit, and making numerous performance disclosures in the intervening months, the Snapdragon X Elite and Snapdragon X Plus launch is nearly upon us. The chips have already shipped to Qualcomm’s laptop partners, and the first laptops are set to ship next week.
While Realtek is best known in the enthusiast space for for its peripheral controllers such as audio codecs and network controllers, the company also has a small-but-respectable SSD controller business that tends to fly under the radar due to its focus on entry-level and mainstream drives. But Realtek's stature in the SSD space is on the rise, as the company is not only planning new PCIe Gen5 SSD controllers, but also their first high-end, DRAM-equipped SSD controller.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
At its core, VRIDER is about the love of racing - and it really wants you to know that. Read our review for our full impressions. Update Notice This review was initially published on June 6, 2024, and was based on an early access version of VRIDER previously available on Quest App Lab. Our final review was published on June 13 and is based on the full release, adding our online multiplayer impressions and awarding a final score.
Many companies showed off a range of concept designs during Computex 2024, but perhaps Noctua had one of the coolest. Noctua, primarily known for its air coolers, had a pumpless prototype that showcased Thermisiphon cooling. It looks like a conventional AIO cooler on the surface but is much more efficient, cooler, and quieter than traditional water coolers.
Apple Vision Pro can support full room-scale VR with visionOS 2, only showing your real floor when walking. In our review of Vision Pro we pointed out that it didn't really support room-scale VR. Instead of having a user-defined or suggested safety boundary like Meta Quest or SteamVR, by default visionOS 1 just puts you in a 3×3 meter circular bubble of VR centered on your starting position.
Samsung this week has unveiled its latest process technologies roadmap at the company's Samsung Foundry Forum (SFF) U.S. The new plan covers the evolution of Samsung's 2nm-class production nodes through 2027, including a process technology with a backside power delivery, re-emphasizing plans to bring out a 1.4nm-class node in 2027, and the introduction of a 'high value' 4nm-class manufacturing tech.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Body of Mine seeks to promote transgender empathy by demonstrating gender dysphoria in VR, and that's available today on Quest. Created by Kost, Body of Mine is a full-body VR experience that places you into a body of the opposite gender, recounting interviews from the transgender community by moving your arms near different body parts. During our Venice Immersive 2023 hands-on, we called it a "heartfelt" and "all-too-necessary" experience.
With the highly integrated nature of PCs these days, the Mini-ITX form-factor has become a very viable option for high-performance gaming system. With plenty of motherboards available for both AMD and Intel's latest platforms, equipping an ITX system with a CPU is easy enough. But the small size of the form factor means that housing an ultra-wide flagship-level graphics card remains an issue.
Zengence: Take Aim With Every Breath is a relaxation action game that's close to serenity, provided it refines its breath detection. When I first learned about Zengence, I could hardly believe the premise. Combining one of the most rapid-paced, reflex-heavy genres, born from the heyday of arcades, with the art of meditative deep breathing? It's a wild prospect—one perfect for the world of VR.
How good are you at escape rooms? Can you think quickly under pressure? Do you often watch reality shows or game shows and think you could do a way better job? Then you’re in luck, because Taskmaster VR launches today for the Meta Quest and will let you finally put your money where your mouth is.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Neon Squad Tactics, a new VR turn-based strategy game, arrives today on Quest. Developed by Tin Man Games, Neon Squad Tactics takes us to a cyberpunk metropolis called UltraCity. Playable solo or in online co-op for up to four players, it tasks you with carrying out missions for powerful corporations as you navigate a neon-lit underworld. Projecting your consciousness onto a holographic table, you form a group of cybernetic heroes called 'NEON Squad'.
For far too long, Impostors have murdered innocent Crewmates with impunity—materializing from vents, knives out, and then counting on infighting and personal grudges to keep.
At WWDC 2024, audiences expected Apple to showcase its XR developments front and centre. The big news was Apple’s debut of new regional Vision Pro availability and the visionOS 2 framework, a fresh device framework to boost general device adoption and application creation. But importantly, WWDC, as the event’s name suggests, is aimed at developers who are dedicated to Apple’s trusted walled garden.
People in China, Japan, and Singapore can now preorder Apple Vision Pro. In China the headset starts at ¥30,000, in Japan it starts at ¥599,800, and in Singapore at S$5300. China Japan Singapore 256GB ¥30,000 ¥599,800 S$5300 512GB ¥31,500 ¥634,800 S$5600 1TB ¥33,000 ¥669,800 S$5900 In all three countries the headset will start shipping on June 28, two weeks from now.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
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