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How much do consumers spend on AR games, apps, and experiences? And how much do they spend on physical goods that are influenced through AR visualization and try-ons? We break down the latest figures from our research arm, ARtillery Intelligence. This post appeared first on AR Insider.
On Friday I was in Prague to attend the Somnium Connect 2024. There I had the opportunity to meet with some amazing friends from the VR community and to try very interesting pieces of hardware like the Somnium VR1 headset (hands-on impressions coming soon!) and the Teslasuit haptic suit. Let me tell you everything about this event and my hands-on with Teslasuit!
Somnium VR1 is a new PC VR headset that delivers an impressive field-of-view (FOV) and high-resolution displays, ideally appealing to enthusiasts already in the SteamVR tracking ecosystem looking for an upgrade, or businesses with the cash to splash. I got a chance to go hands-on at the company’s Somnium Connect event held in Prague, Czechia over the weekend, giving me my first look at the version heading out to customers that’s said to start shipping sometime this month.
MediSim VR has publicised Chennai’s ‘first’ immersive and interactive VR-training lab at Sri Ramachandra Institute of Higher Education and Research (SRIHER). Osso VR Expands Medical Training to Orthopaedic Surgery Global Medical Certification Organization Adopts XR Vuzix Medical Use Cases Show Value of AR Smart Glasses The virtual reality technology has already benefitted more than 4,000 students, enabling what the healthcare simulation training solutions provider MediSim VR describes as “unpara
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Ramen VR, the studio behind Zenith: The Last City , announced it’s ceasing development on the VR MMORPG, citing a struggle to retain players. The studio announced the news in a video, linked below, which describes some of the reasons behind the decision: “Zenith has struggled with retaining players since very early on. Even though we’ve had hundreds of thousands of players, the vast majority of them stopped playing Zenith after about a month,” the company says in an FAQ.
The total land area of OpenSim’s public grids jumped by more than 33,000 region equivalents this month, with the addition of a large new grid to our list. However, the total number of active users was down by nearly 1,500, due to several grids not reporting stats this month. Missing grids included Fire and Ice , The City , and Little Big City.
The total land area of OpenSim’s public grids jumped by more than 33,000 region equivalents this month, with the addition of a large new grid to our list. However, the total number of active users was down by nearly 1,500, due to several grids not reporting stats this month. Missing grids included Fire and Ice , The City , and Little Big City.
Join Road to VR’s Ben Lang and VentureBeat’s Dean Takahashi for a live discussion hosted by Spatial Collective about the challenges and opportunities of marketing XR startups, games, and apps. Organized by XR veteran Don Stein, Spatial Collective is a network of AR & VR Founders building the next wave of spatial computing startups. 130+ members who have collectively raised $300M in venture capital and employ hundreds, come together weekly for incredible conversations with pione
Revolutionizing Health and Safety Training in Libya with AI-Powered XR Technologies Irvine, CA – July 15, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces a partnership with the Health and Safety International Centre in Libya (HSIC Libya) to revolutionize health and safety training programs in Libya using cutting-edge AI-powered XR solutions.
Back at Computex 2024, AMD unveiled their highly anticipated Zen 5 CPU microarchitecture during AMD CEO Dr. Lisa Su's opening keynote. AMD announced not one but two new client platforms that will utilize the latest Zen 5 cores. This includes AMD's latest AI PC-focused chip family for the laptop market, the Ryzen AI 300 series. In comparison, the Ryzen 9000 series caters to the desktop market, which uses the preexisting AM5 platform.
Meta CTO Andrew Bosworth described the resolution, field of view, refresh rate, weight, and audio solution he expects a Meta headset to have in 2031. Six years ago Facebook launched its first standalone headset Oculus Go, which lacked positional tracking or 6DoF tracked controllers, and five years ago it launched the first Quest with both. Today it sells Quest 3 with a much thinner design, pancake lenses, 2K per eye resolution, 120Hz refresh rate, color passthrough mixed reality, and ringless co
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
This past weekend, Apple debuted its Vision Pro mixed reality headset in the United Kingdom, marking the end of the firm’s international device rollout completion, which started at WWDC 2024 and includes regions such as mainland China, Japan, Singapore, Australia, Canada, France, and Germany. Starting July 12, UK customers can now demo and purchase a Vision Pro device for 2,785 GBP.
Meta CTO Andrew Bosworth gave his thoughts on the idea of giving Quest developers access to the passthrough cameras. While mixed reality headsets like Meta Quest 3 and Apple Vision Pro use cameras to let you see the real world, only the system and certain first-party apps actually get raw access to the cameras. Third-party developers can use camera passthrough as a background, but their apps don't get to actually see this passthrough.
Samsung headset development kits will be available in October before a consumer launch in March, Business Insider reports. In early 2023 Samsung officially announced it was working on an XR headset, with Google handling the system software via a new variant of Android, now known to be called Android XR, and Qualcomm providing the chipset, which it later announced as Snapdragon XR2+ Gen 2 , a higher-end variant of the base XR2 Gen 2 used in Meta Quest 3.
Over five years after its initial launch and three years after reaching the original PSVR, Windlands 2 arrives on PSVR 2 next month with a whole range of new features. Released in 2018 on PC VR, Psytec Games’ action-adventure game blended the unique soaring grappling hook locomotion pioneered in the original game with bow-and-arrow combat. Windlands 2 later launched in 2021 for PSVR and last year on Quest devices , and it's now making the leap to PSVR 2 with a free cross-buy upgrade for owners o
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Multitasking on Meta Quest 3 and Apple Vision Pro shows that we've moved on from "there's an app for that" and entered a new era: "Where did I put my apps?" The video embedded below shows roughly one minute of video captured directly on headsets from Apple and Meta. Each VR headset is shown running the same four pieces of software: Apple Music Steam Link A Web browser running YouTube.com An avatar mirror 0:00 / 1:05 1× Vision Pro and Quest 3 are the first headsets truly capable of multitasking j
Bigscreen says Beyond's Audio Strap accessory will start shipping in August. Bigscreen Beyond is an ultra-compact and ultra-light SteamVR headset designed to enable truly comfortable long duration PC-based VR sessions. The headset comes with a simple cloth strap and no built-in audio. It doesn't even have a headphone jack, though it does have a USB-C port which can be used for audio devices.
Hello Cruel World promises a horrifying quest for influencer fame, arriving soon on PC VR and Meta Quest. Developed by Akapura Games, best known in VR gaming for last year's Behind The Frame: The Finest Scenery VR adaptation, Hello Cruel World is a horror puzzle adventure designed "from the ground up" for VR. As an urban explorer visiting a haunted attraction called the Crab n' Grab, you're accompanied by a "real-time simulated chat" similar to Twitch and YouTube. 0:00 / 0:51 1× Hello Cruel Worl
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