Mon.Sep 16, 2024

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Is Connectivity XR’s Unsung Hero?

AR Insider

XR experiences can be rich and engaging, but also bandwidth intensive. It's all about reliability and low latency. How will connectivity make or break XR's promise? This post appeared first on AR Insider.

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Immersive STEM Education Solution Gains Industry-Wide Recognition

XR Today - Virtual Reality

Recently, immersive learning service provider Avantis Education won an Educators Pick Best of STEM 2024 Award, which showcased the firm’s success in rolling out its XR tool to K-12 schools in the United States. Avantis Education specifically won the Trailblazer: Immersive Reality (AR/VR) category based on the success of ClassVR. This educational package includes XR hardware and software to enable a successful immersive deployment and utilisation in STEM learning courses.

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‘Human Fall Flat’ is Getting Official VR Support Thanks to This Prolific Modder

Road to VR

Human Fall Flat (2016) is getting VR support soon , bringing the whimsical, wobbly physics-based platformer to all major headsets. And you can thank VR modder ‘Raicuparta’ for that. Raicuparta reveals Human Fall Flat studio No Brakes Games actually bought experimental VR support from the modder after having seen a video of some early control concepts at work.

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From NHS, to UC Berkeley, XR Continues to Find a Home in Healthcare Training

XR Today - Virtual Reality

The healthcare sector remains a busy space for XR. Weekly, new stories of immersive solutions are seen in training and patient-facing procedures. While XR adoption in some industries is slow, healthcare is a potential hotbed for AR/VR/MR growth. According to a Dimension Market Research report published earlier this year, the global augmented and virtual reality market in healthcare is estimated to grow to $19.6 billion by 2033, with an accompanying 20.2 per cent CAGR, forecasting a significant

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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visionOS 2 Is Out Now, Bringing Significant Improvements To Apple Vision Pro

Upload VR

The stable release of visionOS 2 is out now for Apple Vision Pro. visionOS 2 was announced back at Apple's WWDC24 event in June. Since then the company has shipped nine betas and a release candidate, which required specifically opting in. But the first stable release is out now, and should be available for every Apple Vision Pro owner. visionOS 2 Changes & Improvements visionOS 2 introduces new features and multiple improvements across Apple Vision Pro's operating system.

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Wordle "App" Comes To Quest With Misleading Marketing

Upload VR

A Wordle "app" is now available on Quest's Horizon Store, though it's really just a contained shortcut to the website. Meta is promoting Wordle's arrival in an interview on its blog by describing it as "a native experience in mixed reality" that's "designed specifically for Quest" and set in a "unique virtual environment", so we were keen to see exactly what this meant.

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#1440: Rencontres Experimental Social VR Experience with Minimal Guidance

Voices of VR

I interviewed Rencontres director Mathieu Pradat at Venice Immersive 2024. See more context in the rough transcript below. Here’s their artist’s statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Rencontres director Mathieu Pradat at Venice Immersive 2024. See more context in the rough transcript below.

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Learn To Draw In Quest 3 Mixed Reality With Pencil In Early Access On Horizon Store

Upload VR

You can now learn to draw with a Quest 3 headset and pencil in hand. The innovative mixed reality app Pencil! is now available in early access on the Horizon Store. Below is a short video showing how you use the left Quest controller as a paperweight to sync up the paper's physical position to the virtual guiding lines. The idea offers aspiring artists another path to early tracing repetition practice powered by the Quest 3 or Quest Pro VR headsets operating in mixed reality mode. 0:00 / 0:41 1×

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#1443: Venice Immersive Worlds Gallery Producer Mike Salmon on the 2024 Selection of VRChat Worlds

Voices of VR

I interviewed Venice Immersive Worlds Gallery Producer Mike Salmon at Venice Immersive 2024 about this year’s selection of 20 VRChat worlds as well as his process of scouting promising leads and trends of world building, music, art, and immersive storytelling. See more context in the rough transcript below. This is a listener-supported podcast through the […] I interviewed Venice Immersive Worlds Gallery Producer Mike Salmon at Venice Immersive 2024 about this year's selection of 20

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Employees Secretly Using AI At Work

Bernard Marr

Imagine walking into your office and noticing your colleague Sarah effortlessly breezing through her tasks with uncanny efficiency. Her secret? It might just be AI. A groundbreaking global survey by the Workforce Lab at Slack has unveiled a fascinating trend: the rise of the secret AI user in the workplace. While executives are keen to integrate AI into their operations, with 96% feeling an urgent need to do so, many employees are quietly experimenting with these tools on their own.

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#1452: Immersive Documentary about Chinese Censorship “All I Know About Teacher Li” Tops Venice Immersive Audience Favorites Survey

Voices of VR

I interviewed All I Know About Teacher Li director Zhuzmo at Venice Immersive 2024. Due to the sensitivities of the topic of Chinese censorship, then the director Zhuzmo has requested that he remain anonymous. I did an interview face to face with them in Venice, got a transcript, and then fed the text back into […] I interviewed All I Know About Teacher Li director Zhuzmo at Venice Immersive 2024.

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Creating The Universal AI Employee Of The Future

Bernard Marr

Imagine a world where your most productive employee never sleeps, never takes a vacation, and can seamlessly adapt to any role you need. This isn’t science fiction — it’s the dawn of the universal AI employee, and it’s set to revolutionize the way we work. Tech companies and startups across Silicon Valley and beyond are racing to build these AI prodigies.

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#1436: Transforming 2D Art into an Immersive VRChat Journey Complete with Themed Avatars with “Strangeways”

Voices of VR

I interviewed Strangeways co-director Adam Lieber, developers Dale P Deacon and Alex Bossman, as well as avatar creator Egbert Harm Westra at Venice Immersive 2024. See more context in the rough transcript below. Here’s their artist’s statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Strangeways co-director Adam Lieber, developers Dale P Deacon and Alex Bossman, as well as avatar creator Egbert Harm Westra at Venice Immers

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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10 Amazing Things You Can Do With Apple Intelligence On Your IPhone

Bernard Marr

Apple Intelligence is poised to revolutionize the iPhone experience, offering a suite of AI-powered tools that promise to make your digital life easier, more productive, and more creative. Here are ten of the most exciting features you’ll be able to enjoy. What Is Agentic AI? At its core, agentic AI refers to artificial intelligence systems that possess a degree of autonomy and can act on their own to achieve specific goals.

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#1451: Revealing Hidden Asian Colonial Histories with “The Guardians Of Jade Mountain”

Voices of VR

I interviewed The Guardians Of Jade Mountain director Hayoun Kwon and producer Richard Turco at Venice Immersive 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed The Guardians Of Jade Mountain director Hayoun Kwon and producer Richard Turco at Venice Immersive 2024.

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Agentic AI: The Next Big Breakthrough That’s Transforming Business And Technology

Bernard Marr

The world of artificial intelligence is evolving at a breakneck pace, and just when you thought you’d wrapped your head around generative AI, along comes another game-changing concept: agentic AI. This innovative technology is not just another industry buzzword; it’s a paradigm shift that’s poised to redefine the boundaries of AI capabilities.

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#1446: Studio Syro’s “The Art Of Change” is the Best Immersive Music Video Experience I’ve Seen So Far Pushing at the Edges of Spatial Grammar

Voices of VR

I interviewed The Art Of Change co-directors Simone Fougnier and Vincent Rooijers with producer Peter Ariet at Venice Immersive 2024. I had a chance to get an early look at this piece, and I watched it three times before stepping foot on the island. I absolutely loved this piece, and it was at the top […] I interviewed The Art Of Change co-directors Simone Fougnier and Vincent Rooijers with producer Peter Ariet at Venice Immersive 2024.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The XR Week Peek (2024.09.16): New leaks on Quest 3S, iPhone 16 can shoot spatial videos, and more!

The Ghost Howls

I’m still in China, in Qingdao to be exact, and this night, I went to Taidong, which is a very big night market. I had a good time and I also shot some stupid pictures there. But actually, my highlight for the city of Qingdao has been visiting Pico offices and trying the Pico Motion Trackers, which in my opinion are incredibly good and could democratize full body tracking and object tracking in VR.

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#1447: Creating New Choregraphy Contexts for Dance Under Water with “Une Eau La Nuit (Bodies Of Water)”

Voices of VR

I interviewed Une Eau La Nuit (Bodies Of Water) co-directors Chélanie Beaudin-Quintin and Caroline Laurin-Beaucage with producer Laurence Wells at Venice Immersive 2024. See more context in the rough transcript below. Here is their artist statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Une Eau La Nuit (Bodies Of Water) co-directors Chélanie Beaudin-Quintin and Caroline Laurin-Beaucage with producer Laurence Wells at Venice Immersive

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Battling AI Fakes: Are Social Platforms Doing Enough?

Bernard Marr

Since generative AI went mainstream, the amount of fake content and misinformation spread via social media has increased exponentially. Today, anyone with access to a computer and a few hours to spend studying tutorials can make it appear that anyone has said or done just about anything. While some countries have passed laws attempting to curtail this, their effectiveness is limited by the ability to post content anonymously.

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#1448: Pitching at Venice Production Bridge and The “Body of Mine” LGBTQ+ Impact Campaign with Cameron Kostopoulos

Voices of VR

I interviewed Body of Mine director Cameron Kostopoulos at Venice Immersive 2024 about his impact campaign since winning a special jury prize at SXSW 2023 (see my first interview with him here.). He showed Body of Mine as a part of the competition at Venice Immersive 2023, and he was back on the Immersive Island […] I interviewed Body of Mine director Cameron Kostopoulos at Venice Immersive 2024 about his impact campaign since winning a special jury prize at SXSW 2023 (see my first intervi

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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How To Tell Reality From Fiction Amid The AI-Driven Truth Crisis

Bernard Marr

The artificial intelligence narrative swings between utopian dreams and dystopian nightmares, often overshadowing the nuanced reality of its current capabilities and limitations. Among the myriad concerns surrounding AI, one particularly unsettling claim is that it might lead to a world in which it’s impossible to distinguish truth from fabrication.

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#1449: Cultivating Moments of Palliative Care Presence with “Mamie Lou”

Voices of VR

I interviewed Mamie Lou director Isabelle Andreani at Venice Immersive 2024. See more context in the rough transcript below. Here’s her artist’s statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Mamie Lou director Isabelle Andreani at Venice Immersive 2024. See more context in the rough transcript below.

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#1450: Translating Surreal Paintings into an Immersive Story about Relationships with “Play Life”

Voices of VR

I interviewed Play Life (Žaisti Gyvenimą) co-directors Zilvinas Naujokas, Vilius Petrauskas, and Mantas Pronckus at Venice Immersive 2024. See more context in the rough transcript below. Here’s their artist’s statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Play Life (Žaisti Gyvenimą) co-directors Zilvinas Naujokas, Vilius Petrauskas, and Mantas Pronckus at Venice Immersive 2024.

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#1419: Creating a Four-Sided Pepper’s Ghost Pyramid Illusion with “Telos I” Dance Piece

Voices of VR

I interviewed Telos I co-directors Emil Dam Seidel and Dorotea Saykaly at Venice Immersive 2024. See more context in the rough transcript below. Here’s their artist’s statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality I interviewed Telos I co-directors Emil Dam Seidel and Dorotea Saykaly at Venice Immersive 2024.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?