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Force feedback technology and an array of electrodes allow users to ‘feel’ objects in VR. Teslasuit today announced the latest addition to its growing line-up of VR-focused haptic accessories, the Teslasuit Glove. Available to demo next month during CES 2020 in Las Vegas, Nevada, these advanced VR gloves allow users to “feel” digital objects in VR thanks to a combination of haptic and force feedback technology.
While Elon Musk is in Los Angeles showing off the future of personal transport via the Cybertruck, another, unaffiliated group is taking one of his most popular ideas to market, with augmented reality as a key part of the plan. This week, the HyperloopTT team unveiled its detailed plans for its next-generation commuter rail system, using the Magic Leap One as tool to show off how the system will work.
If you’re looking to pick up an Oculus Quest after the holiday rush, you may be more than a bit disappointed to find out that online retailers across the board have listed it as ‘back ordered’, with Oculus US quoting an earliest delivery date well into February. It seems all of Oculus’ standard online retail partners in the US are out of stock in both the 64GB and 128GB variants currently, which respectively MSPR for $400 and $500.
Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. I was very curious to try it, and yesterday, as soon as I could, I gave it a look. Do you want to know my hands-on (pun intended) impressions? Then follow me! Oculus Quest hands tracking video review.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
After stealing the show at the HoloLens 2 launch and starring in Qualcomm's unveiling the Snapdragon XR2, holographic video conferencing app Spatial has landed a leading role in Magic Leap's second act with the enterprise segment. This week, Spatial announced that its 3D remote collaboration solution will be among the apps available on the Magic Leap Enterprise Suite for Magic Leap 1.
Patients of all ages find hospitals terrifying and depressing, especially children in need of long-term treatments. Apart from the constant poking and prodding, strict hospital rules make the experience unpleasant for the youngest patients. Thankfully, researchers and pediatric specialists are exploring virtual and augmented reality initiatives to improve patient care.
Patients of all ages find hospitals terrifying and depressing, especially children in need of long-term treatments. Apart from the constant poking and prodding, strict hospital rules make the experience unpleasant for the youngest patients. Thankfully, researchers and pediatric specialists are exploring virtual and augmented reality initiatives to improve patient care.
Beginning 2020, videos created using VR and AI technology will need to be identified as such. In an effort to deter the rampant spread of “fake news,” Chinese regulators working on behalf of the Cyberspace Administration of China (CAC) have announced new rules that will ban the use of “deepfake” technology to produce and distribute fictional news stories.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Socially-distributed lenses and filters have become the leading form of consumer-based AR in terms of active use. A close second is location-based gaming, thanks to Pokemon Go whose users engage with AR 2-3 minutes per session, with more AR game elements rolling out
ARCore, Google’s developer platform for building augmented reality experiences for mobile devices, is unveiling today a new tool called Depth API, which not only lets mobile devices create depth maps using a single RGB camera, but also aims to make the AR experience more natural, as virtual imagery is more realistically placed in the world. Shahram Izadi, Director of Research and Engineering at Google, says in a blog post the new Depth API now enables occlusion for mobile AR applications, and al
Finally I have been able to try Viveport Streaming , the solution that lets you use your Vive Focus Plus to play PC VR games via Wi-Fi streaming. I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Are you intrigued? Viveport Streaming – Video Review. I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Apple's ARKit has built a considerable lead in terms of features over Google's ARCore, but Google's latest update to ARCore adds a capability that makes the platform a bit more competitive with ARKit. On Monday, Google unveiled its new Depth API for ARCore, an algorithm that creates depth maps through a standard mobile camera instead of a dedicated depth sensor.
Though AR and VR are still in their infancy days, they have already begun to leave their mark in the healthcare industry. These immersive technologies are bringing about transformational change in the workings of the healthcare sector. Augmented reality is about the use of cameras, sensors, and displays to pass on the digital information to the real world.
From the return of a historic franchise to ambitious new originals, 2020 is shaping up to be one hell of a year for VR gaming. 2019 was one hell of a year for VR hardware. Not only did we get our hands on Oculus’ long-awaited standalone headset, the Oculus Quest, but we also received the Oculus Rift S as well as Valve’s flagship VR headset, the Valve Index.
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe for access to the full library and other knowledge-building resources. VR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Every year is the biggest year for virtual reality. It seems more developers are delving into VR to explore the medium, hone their techniques and find out what works and what doesn’t. Virtual reality fans walk a similar path; every achievement in this burgeoning medium sets a new bar, and a new expectation of something greater as a result. Now, a little under four years since the big names in hardware released their first generation consumer headsets, we live in a time when a number of VR
Some months ago, HTC announced “Viveport Streaming” , a solution to wirelessly stream PC VR games to Vive Wave standalone headsets. Today, this solution gets finally launched, giving all Vive Focus Plus owners the possibility to play PC VR games via Wi-Fi. Viveport Streaming. “Viveport Streaming” lets you play Viveport PC VR games on your standalone headset compatible with Vive Wave.
The cosmetics brands are among the earliest adopters of augmented reality, using virtual try-on tools to preview shades of makeup before buying. But, on Monday, fashion brand Christian Dior took a different approach, using Facebook's Spark AR platform on Instagram to deliver an augmented reality makeup look influenced by its holiday collection. Don't Miss: Facebook Adds Image Tracking Effects & Slider Controls to Spark AR for Instagram Dubbed 3Dior Makeup, the experience was created by Peter
For half a century, Dame Jane Goodall has been changing how we see humankind and our nearly-human neighbors, the chimpanzees. Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. The Partners. The National Geographic Museum is located in Washington DC.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Team up with friends on a daring rescue mission in DreamWorks Dragons Flight Academy. Arriving at Dreamscapes flagship Century City location Friday, December 13th , DreamWorks Dragons Flight Academy is a multi-person location-based free-roam VR experience in which teams of up to eight players take the reigns of their very own dragons in order to complete a daring rescue mission deep within the “Hidden World.” Players begin the experience in the village of Berk, a humble settlement sh
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . From WebAR to Wearables: The AR Moments of 2019 and What’s In Store for 2020. by Caspar Thykier. 2020 is already promising to be one of the most interesting years for AR yet, for both consumers and creators, and it is always fun to speculate and see how close to the mark we get.
Thanks to Steam’s hardware agnostic approach, it’s become the defacto repository of all things PC VR (excluding Oculus exclusives, of course). Every major PC VR headset is supported through the SteamVR platform, including Oculus Rift, HTC Vive, Valve Index, Pimax, and Windows VR headsets; not to mention Oculus Quest, which thanks to Oculus Link lets you play PC VR games from the Oculus Store, Steam, and Viveport.
Ho ho ho! Christmas is coming and it is time for me to make a gift to the whole XR community , letting everyone create augmented and mixed reality experiences for the Vive Focus (Plus or the original one)! More than one year ago, I published a post entitled “ How to create an Augmented Reality app for the Vive Focus in Unity “, where I shared with everyone a plugin to develop AR applications on the Vive Focus, that is actually a VR headset.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
What do you do when your favorite new car is still two years away from hitting the road? Look to augmented reality, of course. That's what one app developer did in the wake of Elon Musk's Tesla Cybertruck reveal a couple of weeks ago. Now, anyone looking to get their own up-close look at the Cybertruck can use the unofficial and non-Tesla affiliated app called AR Cybertruck to experience Musk's vehicle firsthand.
The British rock band Pink Floyd was experimenting with visuals for decades before “augmented reality” was in the common parlance. However, it’s finally caught up with them in the form of a mobile web-based AR experience. Creating the AR Experience. Earlier this month, Sony Music Entertainment released a comprehensive 18-disk box set titled The Later Years.
WebVR projects are now easier to create and publish through 8th Wall’s new project template. 8th Wall, the platform that gives developers powerful tools to build and launch interactive AR content, has launched their first WebVR project template to all of its Agency and Business plan users. This predesigned template a makes it a whole lot easier for creatives to build out full VR experiences and then easily share them with the public straight through a VR-compatible web browser.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Proof points continue to roll out for AR’s levels of user engagement. The latest is a pair of corroborating data points that validate dwell times for AR lens-based experiences.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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