December, 2019

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Teslasuit Introduces Pulse-Tracking VR Gloves With Exoskeletal Design

VRScout

Force feedback technology and an array of electrodes allow users to ‘feel’ objects in VR. Teslasuit today announced the latest addition to its growing line-up of VR-focused haptic accessories, the Teslasuit Glove. Available to demo next month during CES 2020 in Las Vegas, Nevada, these advanced VR gloves allow users to “feel” digital objects in VR thanks to a combination of haptic and force feedback technology.

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HyperloopTT Uses Magic Leap to Show How Elon Musk's Futuristic Vision of Transport Will Work in the US

Next Reality AR

While Elon Musk is in Los Angeles showing off the future of personal transport via the Cybertruck, another, unaffiliated group is taking one of his most popular ideas to market, with augmented reality as a key part of the plan. This week, the HyperloopTT team unveiled its detailed plans for its next-generation commuter rail system, using the Magic Leap One as tool to show off how the system will work.

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Oculus Quest Sells Out at Major Retailers, Availability Slips into Late February

Road to VR

If you’re looking to pick up an Oculus Quest after the holiday rush, you may be more than a bit disappointed to find out that online retailers across the board have listed it as ‘back ordered’, with Oculus US quoting an earliest delivery date well into February. It seems all of Oculus’ standard online retail partners in the US are out of stock in both the 64GB and 128GB variants currently, which respectively MSPR for $400 and $500.

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Oculus Quest hands tracking review: an impressive first step towards natural UX

The Ghost Howls

Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. I was very curious to try it, and yesterday, as soon as I could, I gave it a look. Do you want to know my hands-on (pun intended) impressions? Then follow me! Oculus Quest hands tracking video review.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Telepresence App Spatial Debuts on Magic Leap via Enterprise Suite

Next Reality AR

After stealing the show at the HoloLens 2 launch and starring in Qualcomm's unveiling the Snapdragon XR2, holographic video conferencing app Spatial has landed a leading role in Magic Leap's second act with the enterprise segment. This week, Spatial announced that its 3D remote collaboration solution will be among the apps available on the Magic Leap Enterprise Suite for Magic Leap 1.

More Trending

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China Announces New Regulations To Combat Fake News Created Using Deepfake Technology

VRScout

Beginning 2020, videos created using VR and AI technology will need to be identified as such. In an effort to deter the rampant spread of “fake news,” Chinese regulators working on behalf of the Cyberspace Administration of China (CAC) have announced new rules that will ban the use of “deepfake” technology to produce and distribute fictional news stories.

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40 Percent of Gen Z Use Social AR Lenses

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Socially-distributed lenses and filters have become the leading form of consumer-based AR in terms of active use. A close second is location-based gaming, thanks to Pokemon Go whose users engage with AR 2-3 minutes per session, with more AR game elements rolling out

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Google Unveils ARCore Depth API to Make AR More Natural & Interactive

Road to VR

ARCore, Google’s developer platform for building augmented reality experiences for mobile devices, is unveiling today a new tool called Depth API, which not only lets mobile devices create depth maps using a single RGB camera, but also aims to make the AR experience more natural, as virtual imagery is more realistically placed in the world. Shahram Izadi, Director of Research and Engineering at Google, says in a blog post the new Depth API now enables occlusion for mobile AR applications, and al

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Viveport Streaming review and comparison with Oculus Link

The Ghost Howls

Finally I have been able to try Viveport Streaming , the solution that lets you use your Vive Focus Plus to play PC VR games via Wi-Fi streaming. I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Are you intrigued? Viveport Streaming – Video Review. I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google Update Adds Real-World Occlusion to ARCore with Depth API

Next Reality AR

Apple's ARKit has built a considerable lead in terms of features over Google's ARCore, but Google's latest update to ARCore adds a capability that makes the platform a bit more competitive with ARKit. On Monday, Google unveiled its new Depth API for ARCore, an algorithm that creates depth maps through a standard mobile camera instead of a dedicated depth sensor.

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How AR and VR Are Creating Ripples in the Healthcare Industry

ARPost

Though AR and VR are still in their infancy days, they have already begun to leave their mark in the healthcare industry. These immersive technologies are bringing about transformational change in the workings of the healthcare sector. Augmented reality is about the use of cameras, sensors, and displays to pass on the digital information to the real world.

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Five Incredible Looking VR Games Coming In 2020

VRScout

From the return of a historic franchise to ambitious new originals, 2020 is shaping up to be one hell of a year for VR gaming. 2019 was one hell of a year for VR hardware. Not only did we get our hands on Oculus’ long-awaited standalone headset, the Oculus Quest, but we also received the Oculus Rift S as well as Valve’s flagship VR headset, the Valve Index.

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Wowed By Wowcube

Charlie Fink

This electronic twist on the Rubik's Cube breathes new life into a beloved old game. And it still has that satisfying click.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The 10 Best SteamVR Games of 2019

Road to VR

Thanks to Steam’s hardware agnostic approach, it’s become the defacto repository of all things PC VR (excluding Oculus exclusives, of course). Every major PC VR headset is supported through the SteamVR platform, including Oculus Rift, HTC Vive, Valve Index, Pimax, and Windows VR headsets; not to mention Oculus Quest, which thanks to Oculus Link lets you play PC VR games from the Oculus Store, Steam, and Viveport.

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HTC launches “Viveport Streaming” to give wireless streaming to Wave standalone headsets

The Ghost Howls

Some months ago, HTC announced “Viveport Streaming” , a solution to wirelessly stream PC VR games to Vive Wave standalone headsets. Today, this solution gets finally launched, giving all Vive Focus Plus owners the possibility to play PC VR games via Wi-Fi. Viveport Streaming. “Viveport Streaming” lets you play Viveport PC VR games on your standalone headset compatible with Vive Wave.

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Dior Returns to Instagram AR with Virtual Makeup Effect to Promote Holiday Collection

Next Reality AR

The cosmetics brands are among the earliest adopters of augmented reality, using virtual try-on tools to preview shades of makeup before buying. But, on Monday, fashion brand Christian Dior took a different approach, using Facebook's Spark AR platform on Instagram to deliver an augmented reality makeup look influenced by its holiday collection. Don't Miss: Facebook Adds Image Tracking Effects & Slider Controls to Spark AR for Instagram Dubbed 3Dior Makeup, the experience was created by Peter

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The AR Experience Honoring Scientist Jane Goodall

ARPost

For half a century, Dame Jane Goodall has been changing how we see humankind and our nearly-human neighbors, the chimpanzees. Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. The Partners. The National Geographic Museum is located in Washington DC.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Dreamscapes Latest 4D VR Experience Is An 8-Person Dragon Flying Simulator

VRScout

Team up with friends on a daring rescue mission in DreamWorks Dragons Flight Academy. Arriving at Dreamscapes flagship Century City location Friday, December 13th , DreamWorks Dragons Flight Academy is a multi-person location-based free-roam VR experience in which teams of up to eight players take the reigns of their very own dragons in order to complete a daring rescue mission deep within the “Hidden World.” Players begin the experience in the village of Berk, a humble settlement sh

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High Fidelity is basically shutting down

Hypergrid Business

High Fidelity, a virtual world platform from Second Life founder Philip Rosedale. (Image courtesy High Fidelity.). High Fidelity is shutting down its apps, marketplace and virtual currency, shutting down its open source project, and laying off about half its staff, founder Philip Rosedale announced in a post rather misleadingly titled “ Updates, and a New Beginning.” Rosedale is best known as the founder of Second Life.

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Road to VR’s 2019 Game of the Year Awards

Road to VR

Every year is the biggest year for virtual reality. It seems more developers are delving into VR to explore the medium, hone their techniques and find out what works and what doesn’t. Virtual reality fans walk a similar path; every achievement in this burgeoning medium sets a new bar, and a new expectation of something greater as a result. Now, a little under four years since the big names in hardware released their first generation consumer headsets, we live in a time when a number of VR

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Valve Index: A good fit? Part 3 – How to solve problems in the ergonomics of the BMR speakers

The Ghost Howls

Today I publish the third and last part of the interesting deep dive on the Valve Index comfort by Rob Cole. If you lost the other two parts, here you are the link to the first one , and here the link to the second one. Who is Rob Cole? Rob first tried VR in 1991 and has become an enthusiast of the tech ever since. Because of his background in industrial design, he has always had a strong interest in the design and the ergonomics of the VR headsets.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Now You Can Drive Elon Musk's Tesla Cybertruck in AR from the Comfort of Your Home via iOS & Android

Next Reality AR

What do you do when your favorite new car is still two years away from hitting the road? Look to augmented reality, of course. That's what one app developer did in the wake of Elon Musk's Tesla Cybertruck reveal a couple of weeks ago. Now, anyone looking to get their own up-close look at the Cybertruck can use the unofficial and non-Tesla affiliated app called AR Cybertruck to experience Musk's vehicle firsthand.

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Pink Floyd AR Experience Comes to Mobile Web

ARPost

The British rock band Pink Floyd was experimenting with visuals for decades before “augmented reality” was in the common parlance. However, it’s finally caught up with them in the form of a mobile web-based AR experience. Creating the AR Experience. Earlier this month, Sony Music Entertainment released a comprehensive 18-disk box set titled The Later Years.

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8th Wall’s New Tool Offers Dramatic Improvements To WebVR Development

VRScout

WebVR projects are now easier to create and publish through 8th Wall’s new project template. 8th Wall, the platform that gives developers powerful tools to build and launch interactive AR content, has launched their first WebVR project template to all of its Agency and Business plan users. This predesigned template a makes it a whole lot easier for creatives to build out full VR experiences and then easily share them with the public straight through a VR-compatible web browser.

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EON Reality Announces Partnership with Magic Leap

EON Reality

EON Reality is happy to announce a partnership with Magic Leap as the XR device manufacture expands into the enterprise market with the launch of Magic Leap 1. As a portion of the wide-ranging partnership, EON Reality will soon debut the AVR Platform for Magic Leap, which will be a leading source of lesson and training materials on the headset. The AVR Platform has already demonstrated its power as a lesson creation and distribution platform through several other devices and modalities.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly