February, 2020

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use.

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Masterpiece VR CEO: 3D modeling in VR is 10x faster than on flat screen

The Ghost Howls

Masterpiece VR is one of the best VR 3D modeling softwares because it lets you create 3D elements easily and also animate them, all in virtual reality, all in an intuitive way. It is a professional application , and many people in the field are already using it. The solution is continuously improving, and in fact, the software has recently had a big update launching a full suite called Masterpiece Studio.

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Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR

VRScout

15 industry experts contributed their perspective on why we’re approaching a tipping point with Enterprise XR. This looks to be the year where we move beyond tentative experimentation into scalable deployment of immersive tech in the workplace. That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym

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Apple Attacks Snapchat's Shoppable AR with Apple Pay Button & Other Custom Actions for AR Quick Look Content

Next Reality AR

Snapchat is probably used to Facebook copying its features by now, but Apple borrowing a page out of its playbook is likely a bit more surprising. But that's exactly what has happened, as Apple has added custom actions to its AR Quick Look protocol for web-based AR content that owes some influence to Snapchat's Shoppable AR e-commerce platform. Don't Miss: Shopify Rings up AR Shopping for Web via AR Quick Look Now, in browser-based AR experiences on iPhones and iPads running iOS 13.3 or greater,

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Sketchfab Launches Public Domain Program so Museums Can Share Cultural Relics in 3D

Road to VR

Sketchfab is a great resource for developers looking for a place to share and download 3D models—all of which can be viewed in VR headsets. Now, the company has launched a new program that makes it easier for museums and like-minded organizations to display and freely share 3D scans of their objects of cultural heritage. According to a Sketchfab blog post , cultural organizations can now dedicate their 3D scans and models to the Public Domain using the Creative Commons (CC) 0 Public Domain Dedi

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Using Augmented Reality to Elevate the Concert Experience

ARPost

Even though streaming music on demand is more affordable than ever, music lovers will pay more to experience it live. The combination of music , performance, pyrotechnics, and entertainment make festivals and concerts worth going to. With rising demand for one-of-a-kind experiences, entertainment companies are starting to explore new avenues. That includes augmented reality.

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Half-Life: Alyx launches on March, 23rd!

The Ghost Howls

My dear VR “komrades” (as in Red Matter ), finally we have a release date for Half-Life: Alyx ! The day that the VR world will halt is March, 23rd. That day, the VR apocalypse will start and I guess that no one is going to work. It is a Monday, so sleep well on Sunday 22nd, and do a gaming marathon on Monday 23rd! Are you ready? Half-Life: Alyx, available March 23, 2020 [link] pic.twitter.com/Q04EZwNfBt — Valve (@valvesoftware) February 13, 2020.

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Enterprise XR is Coming of Age

Tech Trends VR

Unity’s Latest Trends Report Declares 2020 will be a Breakthrough Year for XR. 15 Experts weigh in on why we’re reaching a tipping point in spatial computing. This looks to be the year where we move beyond tentative experimentation into scalable deployment of immersive tech in the workplace. That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how

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Pinterest Lens Recognizes 2.5 Billion Objects

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Visual search is our top pick for AR flavor that could birth killer apps. For those unfamiliar, it’s a sort of cousin of AR that taps into computer vision and machine learning to identify items you point your phone at.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google Brings Web-based AR to Chrome in Latest Beta

Road to VR

Last week Google released a beta of Chrome 81 for Android, Chrome OS, Linux, macOS, and Windows, which means a stable version is just around the corner. One of the most important updates to arrive in Chrome 81 is the ability to use web-based AR apps. Google first included WebVR, the VR-focused predecessor to the WebXR API, in Chrome 66 back in April 2018.

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VR Technology Reunites Grieving Mother With Her Deceased Child

VRScout

South Korean documentary ‘I Met You’ shows how VR technology is bringing the dead back to life. We’ve seen VR technology used in a variety of incredible ways, but nothing quite as extraordinary as bringing the dead back to life. This week South Korean-based television and radio network Munhwa Broadcasting Corporation released a clip from their special documentary I Met You showing how the company used VR and haptic feedback technology to reunite Jang Ji-sung with her seven-year-old daughter, Nay

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VR Artist Rosie Summers on Art and Virtual Reality

ARPost

Everything started with a video of Glen Keane painting Ariel in Tilt Brush , Rosie Summers recounts when asked about the beginnings of her creative journey with virtual reality. She said she was enamored by how he brought the little mermaid to life, so much so that she decided to buy a Vive headset the following day. It came with Tilt Brush, a tool that she has been using ever since.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

Yesterday was Chinese Lanterns’ Festival… my best wishes to you all, especially a big hug to all people that are still in China and are living very hard times… ??! This week in XR has seen the launch of the first standalone MR headset, plus a lot of interesting news and articles about immersive realities. Do you want to discover them with me? Top news of the week.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Wilder vs. Fury Boxing Rematch Will Feature an AR Experience & Sponsorship via a UFC Legend

Next Reality AR

As augmented reality continues its collision course with mainstream adoption, the technology will now have a role in one of the most anticipated boxing matches of the year. On Saturday, the much-hyped rematch between challenger Tyson Fury and champion Deontay Wilder (the fighters who previously fought to a draw in Dec. 2018) will take place at MGM Grand Garden Arena in Las Vegas.

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Who’s Waging the Wearables Wars? Part I: Amazon

AR Insider

“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader and their respective moves and motivations in wearables. . Common wisdom states that mobile AR is the forbear to smart glasses. Before the latter achieves consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets.

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HTC Reveals Vive Proton, a Compact Standalone VR Headset Prototype

Road to VR

As if announcing three new Cosmos headsets wasn’t enough, HTC today also revealed Vive Proton. The company is calling this a “prototype” headset with two different flavors: a standalone VR headset and a ‘VR viewer’ which would be powered by a tethered device like a smartphone. HTC offered up its first glimpse of Vive Proton today, a new VR headset from the company which aims for a more compact form factor.

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You Can Now Play The Entirety of GTA 5 In VR, Cutscenes And All

VRScout

The free “R.E.A.L” PC mod adds full VR compatibility to Rockstar’s beloved franchise. Despite having originally released all the way back in 2013, Rockstar’s fifth entry in their beloved Grand Theft Auto video game series is more popular than ever. Regular DLC updates have kept GTA Online feeling fresh; meanwhile, veteran players continue to spend absurd amounts of real-world money on in-game currency.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Virtual Reality Applications That Can Help Save Lives

ARPost

No longer just for immersive entertainment, virtual reality applications now help save lives. VR simulation technology enables better medical training , more effective health therapies, and enhanced disaster management training. Improving Performance in Medicine Through Clinical Skills Training. Different medical groups are now using virtual reality applications for clinical skills training.

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Hacking the Oculus Quest: how to show Android Settings, Alarm and more!

The Ghost Howls

Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I’ve made some interesting discoveries, and of course, I want to share them with you, the VR community! Caveat. Before you read, a little warning: try the things described below at your own risk. They shouldn’t harm your device, but be careful anyway.

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Google Grants Augmented Reality Access to Historic Art of Chauvet Cave via Arts & Culture App & Google Search

Next Reality AR

Some of the oldest art on Earth was created 36,000 years ago on the walls of the Chauvet Cave in France. However, these days, physical access to the cave is restricted in order to preserve the site. Thanks to augmented reality, the cave is now virtually open to the public once again. Don't Miss: Google Arts & Culture Builds AR Replica of Bangladeshi Mosque as Part of Historic Site Preservation Project Google's Arts and Culture team, working in partnership with the site's caretaker, Syndicat

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XR Talks: Snap’s AR Past, Present & Future

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Snapchat is the engagement and revenue leader in consumer AR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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HTC Unveils Three New Vive Cosmos Headsets: Elite, Play, and XR

Road to VR

Buckle up, this one’s a doozy. HTC today introduced three new variants of its Vive Cosmos VR headset. Joining the original Cosmos is Cosmos Elite, Cosmos Play, and Cosmos XR. The four variants of the headset aim to cover a diverse set of customer interests. After a bumpy launch for Vive Cosmos back in October 2019, and a new CEO taking the reins at HTC, the company is effectively relaunching Cosmos by introducing a series of Cosmos headsets which seek to appeal to a wide range of VR users

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How A Small Handful Of Adorable Dragons Are Leading The Way For VR Pets

VRScout

Beast Pets demonstrates how virtual companions can have a genuine emotional impact on users. “Go fetch, Tux!” I knew he couldn’t fully understand me, but nevertheless Tux made his way over to the red and white ball I had just thrown across the small park. Quickly bringing it back to me, I gave him a small pat on the head as I took the ball from his mouth and prepared to throw it again.

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What Made VR Gaming Highly Popular

ARPost

The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.

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Vive Cosmos becomes four! New faceplates add mixed reality and much more

The Ghost Howls

Today HTC has finally detailed how it intends to expand the features of the Vive Cosmos in the upcoming months. The Taiwanese company had already showcased at the launch of the device that it was a very versatile one , thanks to a series of dedicated accessories (e.g. wireless adapter and eye tracking ) and the possibility of having interchangeable faceplates, each with its own functionality.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly