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It’s time to cut the cord. Today at Vive Developer Conference in Beijing, HTC announced its long-awaited standalone headset, called Vive Focus. Since we first started hearing about the prospect of a Vive standalone a few months ago, the VR community has been eagerly awaiting its public release. Now it’s here. And it’s 6DoF. Vive Focus takes us from room-scale to “world-scale” tracking.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. A total of 26 new companies from across the world have been selected to participate in the program with the goal of “building and advancing the global VR/AR ecosystem.” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/V
Thanks to Metaverse, it has never been this easy to create your own AR game.The platform gives users a web-based tool for building interactive AR experiences, with no coding knowledge necessary. Via a link or QR code, users can then share their project with others, who can view in AR through the Metaverse browser app for iOS or Android.Tommy Palladino/Next RealityTommy Palladino/Next RealityAR experiences in Metaverse are comprised of scenes.
HTC VIVE today announced VIVE Arts, a new multi-million dollar global VR program set to change the way the world creates and engages with the arts. Vive recognizes VR's potential to share and engage with the world's most valuable treasures in a new and exciting way, and the company's latest investment will support the content, creators and institutions that embrace this new medium.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
With all the latest news headlines about sexual harassment, Los Angeles based startup Vantage Point thinks it can make a difference with virtual reality. The company has developed a training program aimed at universities and corporations, and is now looking for funding to build a virtual reality experience around it. The crowdfunding campaign launched today on IndieGoGo , The company hopes to have a pilot out by next summer. “We want to bridge the gap between understanding and feeling,”
If the enormous selection of various VR experiences and attractions don’t get you, the $15 million Transformers statue will. If there was any doubt that the VR boom in China was all hype, then it’s probably starting to fade now. It’s been common knowledge for awhile now that the Oriental Times Media Corporation has been working tirelessly on a massive VR theme park for Chinese patrons.
If the enormous selection of various VR experiences and attractions don’t get you, the $15 million Transformers statue will. If there was any doubt that the VR boom in China was all hype, then it’s probably starting to fade now. It’s been common knowledge for awhile now that the Oriental Times Media Corporation has been working tirelessly on a massive VR theme park for Chinese patrons.
Jet engineering is going holographic. Passenger jet maker Airbus has created a Microsoft HoloLens app to train engineers and cabin crews. The app lets you train from anywhere while wearing the standalone headset “via a holographic coach or an interactive, shared 3D virtual system,” according to a press release. The app is part of Airbus’s greater plan to use mixed reality for training, an Airbus spokesperson told VRScout. “The result of the prototype is very positive and
The popular Bandai anime is now a competitive multiplayer VR arcade game. Japanese VR arcade, VR Zone Shinjuku, is only getting cooler. The immersive playground made headlines earlier this year with the release of Mario Kart GP VR , a custom Mario Kart VR experience that utilizes a driving rig with steering wheel and hand trackers, allowing you to physically throw items at friends.
The ‘Book of Life’ director’s VR debut makes its way to YouTube. So now everyone can cry in VR. When we first heard about Jorge Gutierrez’s Google Spotlight Stories project, Son of Jaguar , I don’t think any of us were expecting the colorful journey we were about to experience. The nine minute 360° short film is a rollercoaster of emotions, letting you follow an aging Mexican wrestler past his prime as he struggles to support his loving family after losing one of his legs from a previous
Because dystopian desert fashion is so 2015. It’s no mystery that VR and AR hardware are not generally regarded as the pinnacle of high fashion. A few weeks ago, Branko Lukic’s studio went so far as to offer a few different takes on more beautiful and ergonomic headsets than we currently find on the market. But Korean design studio PDF Haus has just released mockups of Givenchy VR/AR glasses (as they say, get you one that can do both) that stand to give immersive tech a bit of a fa
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Wearable controls and a “Master Maneuvering System” lets you pilot the T-HR3 remotely. It seems like you can’t swing a stick nowadays without hitting a VR-controlled robot. Jokes aside, we’ve seen a surprising amount of VR-based robotics over the past couple of months. Whether it be training robots to complete mundane tasks, defuse bombs , or direct production machines , there seems to be no end in what’s possible when you combine VR and robots.
A first look at Oculus’ standalone VR headset. One of the biggest announcements that came out of Oculus Connect in October was the unveiling of a $199 standalone VR headset. Dubbed Oculus Go , the upcoming headset is basically an all-in-one mobile computer. The days of sliding in your mobile device or plugging into a PC may behind us. And with a price tag of $199, Oculus Go not only cuts the cord, but makes VR more accessible to the masses.
A giant robot looms over the outskirts of Guiyang, the capital of Guizhou province in China. The new VR park, named simply ‘ Oriental Science Fiction Valley ‘, is nearly complete, featuring a bevy of VR attractions and rides that hopes to capitalize on China’s steadily growing VR industry. As reported by Reuters , the massive VR park spans 330 acres (134 hectares) and houses within its various sci-fi-inspired buildings 35 different VR attractions—including everything from shoo
Lytro’s Immerge light-field camera is meant for professional high-end VR productions. It may be a beast of a rig, but it’s capable of capturing some of the best looking volumetric video that I’ve had my eyes on yet. The company has revealed a major update to the camera, the Immerge 2.0, which, through a few smart tweaks, makes for much more efficient production and higher quality output.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Amazon today announced a new developer tool at its annual AWS re:Invent that aims to make creating web-based applications for VR/AR and traditional monitors even easier. Called Sumerian, the tool is capable of publishing 3D content to any browser that supports WebGL or WebVR graphics rendering, including Daydream, HTC Vive, Oculus Rift, and iOS mobile devices.
Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game and film graphics. For those, decades of production expertise and stable technology have already realized the potential of graphics on 2D screens. This article describes comprehensive new systems optimized for virtual experiences we’re inventing at NVIDIA.
In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look at the limits of human visual perception and show several of the methods we’re exploring to drive performance closer to them in VR systems of the future. Guest Article by Dr. Morgan McGuire. Dr. Morgan McGuire is a scientist on the new experiences in AR and VR research team at NVIDIA.
Created by Berlin-based indie studio Entropi Games , Vinyl Reality recreates a traditional DJ setup in virtual reality that gives you everything you need to start learning how to spin. Like VR headsets, DJ equipment varies in price and quality, but if you blew your fun-money budget on VR headsets this Black Friday and aren’t ready to invest more in a new hobby, Vinyl Reality gives you a taste of what DJing your personal music collection with two turntables and a 2-channel mixer is reall
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Citing sources close to the deal, TechCrunch reports that VR headset maker Vrvana has been acquired by Apple for $30 million. Vrvana is a little known VR headset maker that’s been on the scene since 2014. The company was building the ‘Totem’ headset, which had gone to Kickstarter that year but came up short of its goal despite a positive start.
Toyota recently revealed T-HR3, the company’s third-generation humanoid robot. Designed primarily as an experiment to explore new technologies to make robots more physically capable, T-HR3 demonstrates a new “remote maneuvering system” that not only mirrors a user’s movements to the robot, but lets them see and interact with the world through the ‘eyes’ and arms of the robot using a robotic exoskeleton, an HTC Vive headset, and a pair of Vive Trackers.
The company formerly known as AxonVR , which has raised more than $5 million in venture capital, is rebranding to HaptX, and revealing a feature prototype of a VR glove which uses micro-pneumatics for detailed haptics and force feedback to the fingers. After trying the prototype for myself, I came away impressed with the tech. The company’s next challenge is to turn the prototype into something sleeker, smaller, and far more practical.
Oculus today affirmed plans to launch the ‘Rift Core 2.0’ update in public beta in December. The anticipated updated will bring a major overhaul to ‘Home’—the place you see in the headset when you’re not inside of a VR game—as well as ‘Dash’, a revamped universal menu which also lets you run traditional desktop PC apps in VR.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Today during the Vive Developers Conference in Beijing, HTC revealed the Vive Focus, a standalone VR headset with inside-out positional tracking. The headset is positioned for the Chinese market. Update (11/14/17): HTC has confirmed to Road to VR that the company is cancelling plans to bring a Daydream-based version of the Vive Focus headset to Western markets, including the US and Europe.
In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven, precise mass properties, aiming to simulate the same feeling in the hand as the larger objects on which they are based.
HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts. HTC says in a blogpost announcing the program, that Vive Arts was created to help cultural institutions fund and develop VR installations that furthers education of the arts across the globe.
A 36 hour VR session by Australian Jack McNee, of the YouTube Channel LPVR , has been confirmed by the Guinness World Records organization as the new record to beat for the “longest videogame marathon on a virtual reality game system.” The marathon—which had McNee living for a day and a half in VR using an HTC Vive headset with the VR paint app Tilt Brush and his creativity to entertain him—took place back in April, and has now been confirmed on the Guinness World Records website.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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