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This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play. Actually, I have been pretty disappointed because there has been no hardware launch , but my lack of sleep has been rewarded by the announcement of a new software platform by HTC and also by HTC publicly showcasing some prototypes I made in the last weeks.
Facebook published new research today which the company says shows the “thinnest VR display demonstrated to date,” in a proof-of-concept headset based on folded holographic optics. Facebook Reality Labs, the company’s AR/VR R&D division, today published new research demonstrating an approach which combines two key features: polarization-based optical ‘folding’ and holographic lenses.
Apple looks to eliminate screens entirely according to a patent published by the USPTO. This week the United States Patent and Trademark Office published a patent filed by Apple Inc. for a new type of hybrid VR/AR device that does away with conventional screens in favor of a Dynamic Focus 3D Display that projects images directly unto the users retinas.
Today I woke up to read this letter from Oculus, sent to me because I’m a developer: Hello, Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest. As the technology has advanced rapidly since we launched Go, you’ve helped us prove out the value of positional tracking with the incredible experiences you’ve built for 6DOF VR, and we’re ready to double down on that.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Travel the globe, share family photos, and play games with loved ones of all ages in this unique social VR experience. Connecting with family isn’t always easy, especially in today’s climate. The global outbreak of COVID-19 has led to the government-mandated lockdowns around the world, separating countless families, friends, and loved ones in the process.
Training in virtual reality. (Image courtesy PwC.). It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265 average costs for traditional training.
Training in virtual reality. (Image courtesy PwC.). It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265 average costs for traditional training.
Spark AR continues to expand Instagram’s digital creative canvas with its new augmented reality features and capabilities. They simplify AR creation, giving brands and online users fresh creative opportunities. One of the world’s leading mobile AR platforms is expanding the creative canvas with music and effects. Moreover, it makes content creation so much easier for users with fun, quick, and easy templates.
Facebook is probably one of the last Big Tech companies you’d associate with virtual and augmented reality technologies but it has actually invested a lot of its resources into VR and AR, not even counting its acquisition of VR pioneer Oculus. Of course, Facebook’s ideals for VR are more on the casual and social side and its Facebook Reality Labs … Continue reading.
OVR Technology CEO Aaron Wisniewski provides fascinating insights into the world of olfactory engineering. . We use all of our senses to understand and interpret the world around us. Sensory input— sight, sound, smell, taste and touch— power our most instinctive reactions to the context of our environment. When any one of these does not match up with the others, we begin to subconsciously poke holes in our surroundings, including digital worlds.
Nreal is for sure one of the most interesting AR startups on the market. It got the attention of all the press at CES 2019 revealing an AR glass that is light, fashionable, and affordable. In 2020, it consolidated its product with a series of partnerships and a solid product development plan. There is much interest in this company, but also some skepticism since it promises to sell AR glasses for only $500, while its competitors cost all $2-3000.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. O ne of AR’s rally cries is its ability to boost conversion rates when applied to product visualization in eCommerce.
A deep-dive into the world of Spatial Computing. By Irena Cronin and Robert Scoble. The Infinite Retina comprehensively documents everything you need to know about Spatial Computing and where it’s heading Click To Tweet. Spatial Computing, the fourth paradigm of personal computing, sounds like science fiction but isn’t. Unlike previous paradigms of computing, like working on a laptop or a mobile phone, Spatial Computing allows you to move around inside computing.
While participating in different business meetups, I regularly hear pitches from startups. In most cases, I know within seconds whether they will succeed. How? Because apart from the passion, nerves, and bluster, they are able to communicate something crucial — that their startup enables people to do something quicker or cheaper. It’s that simple. E-commerce has thrived largely because it follows these two golden rules.
Downpour Interactive and Coatsink today announced that Onward , the VR tactical shooter, is coming to Oculus Quest on July 30th. Downpour Interactive founder Dante Buckley first announced the studio was making a Quest port of Onward back at last year’s ESL VR League Season three championship, stating that the game would would feature cross-play with both Oculus Rift and SteamVR headsets.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Those VR treadmills look awfully suspicious… First reported by Wccftech , earlier this morning a Reddit user by the name of u/Server16ark released a photo that was supposedly taken at a Chinese press event for CD Projekt Red’s highly-anticipated action-adventure RPG Cyberpunk 2077. In it we see a host of official Cyberpunk branding and merchandise as well as two omnidirectional VR treadmills located towards the back left of the image.
June, 28th, one year ago, Valve launched the Valve Index , one of the best virtual reality headsets on the market. To celebrate its first birthday, my friend and renewed XR ergonomics expert Rob Cole of Immersive Computing has decided to write another one of his very interesting guest posts about his experiments with this device, that you can read here below.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. O ne of AR’s rally cries is its ability to boost conversion rates when applied to product visualization in eCommerce.
Virtual Reality health simulation with Arch Virtual. ( Image courtesy Arch Virtual. ). The coronavirus pandemic is accelerating the use of virtual reality and augmented reality, experts say, especially in retail, education and health. Taylor Freeman. “The trajectory is clear that this technology is set to become the next ubiquitous computing platform, much like we saw with mobile devices and personal computers,” Taylor Freeman, founder of Axon Park , an extended reality training simulation platf
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
In recent years, we have been seeing growing interest in the applications of augmented reality beyond the world of gaming. There is, for instance, increasingly prominent utilization of AR in education. AR’s immersive nature offers limitless opportunities to spice up boring classroom lectures—and of course, enhance learning. Hence, it’s no surprise that educators from all levels of education are experimenting with it.
Bigscreen today released an update that brings to the social VR viewing platform a video player that lets you watch your own video files. Yes, even on Oculus Quest. Bigscreen’s new video player lets you watch your own files alone, or with friends—provided they have the same file stored on their local machine. If your friends do happen to have the same file, Bigscreen automatically syncs everyone in the room so you can watch it together.
En garde! Researchers at the University of Bath in Somerset, United Kingdom, have partnered with Cambridge-based game studio Ninja Theory ( Hellblade VR, DmC: Devil May Cry, Enslaved: Odyssey to the West ) to deliver more realistic, data-driven sword fighting in VR. While pre-recorded attacks and defensive positions may work fine in the standard 2D gaming format, the same cannot always be said for VR.
My super-rush of work lasted one month is over, and now I can return to my previous levels of working! I need some sleep, though. I can also return to my usual weekly roundups of news, and you can read the new one here below. Have fun! Top news of the week. (Original image by Oculus). Oculus kills the Go and opens to content on Quest. In the end, the time of the Oculus Go has come.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. P roof points continue to roll out for AR’s effectiveness as an advertising medium.
At their WWDC last week, Apple announced that Spatial Audio will be coming to the iPods via a firmware update to the Apple AirPods Pro, allowing for surround sound and Dolby Atmos to be played back through their wireless earbuds.
Cannes XR Virtual is The Marché du Film’s online virtual reality art showcase taking place from June 24 to 26. You can access the exhibit using multiple formats across various platforms. The virtual exhibit seeks to bring together executives from the traditional filmmaking industry, indie producers, XR artists, tech giants, and investors. Moreover, it seeks to highlight the creative possibilities of immersive technologies.
Phantom: Covert Ops is a rather unique take on a stealth action game, and one that’s clearly been designed with virtual reality in mind. With paddle in hand, you’ll find yourself sleuthing through sluices in a tactical kayak. But are the waterways a welcoming venue for fun stealth action? Read on to find out. Phantom: Covert Ops Details: Publisher: Oculus Studios.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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