July, 2020

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US Fire Administration Advocates The Use Of VR For Firefighter Training

VRScout

An average of 11 firefighters have died every year since 2008 during training sessions; VR could help reduce those numbers. Between 2008 to 2019, 110 firefighters lost their lives during routine training sessions that involved putting out real fires, climbing ladders, hauling heavy equipment, and performing other essential parts of the job that a firefighter would have to do during an actual emergency.

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Mojo Vision: AR contact lenses are coming far sooner than you think

The Ghost Howls

One of the most mind-blowing interviews I had in recent months has been the one with Mojo Vision, the company producing AR contact lenses that got famous during CES 2020. I thought it was an ultra-experimental company needing 20 years to release a product, and instead, they are far ahead from where we all imagined they were. AR contact lenses will come far sooner than we thought.

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Emerging Post-Pandemic Innovations

Tech Trends VR

How Technology is helping us cope with the global coronavirus fallout. As COVID-19 sweeps through nations, quickly making established ways of working, studying, socializing, and conducting business impractical or even impossible, people turned to technological innovation for alternatives. Here we look at three key areas that have been brought to the forefront during the pandemic but are likely to stay with us for the long-term.

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Is Wearability the Next Mobility?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. A realization has begun to sink into the spatial computing sector. After a few years of excitement over the impending era of world-immersive AR, there’s a growing consensus that the technology is still years from bringing that dream to a pair of glasses tha

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Sponsored content. Sponsored by Softeq. Extended reality in visual solutions is making the headlines. But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies.

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Alone Together: What I have learned organizing a big VR concert

The Ghost Howls

On June, 21th, in the occasion of the French Music Fest, there has been a virtual reality concert held by electronic music legend Jean-Michel Jarre. This event, dubbed “Alone Together” has been a true success : hundreds of thousands people have followed its live stream on Youtube and Facebook, while thousands of people have attended it in VR on VRChat.

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Pokémon Go Hits the $3.6 Billion Mark

AR Insider

Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. P okémon Go continues to defy odds. Mobile games are often challenged to grow, while sustaining player engagement through novelty, new challenges and game mechanics.

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The Intel Lakefield Deep Dive: Everything To Know About the First x86 Hybrid CPU

Anand Tech

For the past eighteen months, Intel has paraded its new ‘Lakefield’ processor design around the press and the public as a paragon of new processor innovation. Inside, Intel pairs one of its fast peak performance cores with four of its lower power efficient cores, and uses novel technology in order to build the processor in the smallest footprint it can.

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The “War of Words” Taking Place in XR Technology

ARPost

The title of this article uses the term “XR technology,” but, what is “XR”? Is the “X” like a variable that can stand for anything – “V” for “Virtual,” “A” for “Augmented,” “M” for “Mixed,” etc.? Or, is the “X” short for “eXtended”? The difference may seem small, but “eXtended” has much larger connotations when read in view of spatial computing or distributed computing as we’re increasingly seeing in edge applications.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Elon Musk: August 28th Update to Further Detail Neuralink’s Brain-computer Interface

Road to VR

Elon Musk unveiled Neuralink nearly a year ago , and it appears we’ll be getting a progress update in August that further details the company’s research into brain-computer interfaces (BCIs). Musk announced the event via Twitter earlier this month, however didn’t include any info as to what the progress update would entail. Although the company is likely waiting for the big day to further details its research, Musk now says in a Tweet that the event will “show neurons fir

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Developer Creates VR Time Machine To Relive His Past Year

VRScout

Creator Luicas Rizotto wore Snapchat Spectacles every day for a year to capture 2019 in VR. Earlier this week, Lucas Rizzotto , the creator behind the VR experience Where Thoughts Go , announced to the world via Twitter that he had finally cracked the code of time-travel. Sort of… He’s not actually jumping through time like Dr Sam Beckett in Quantum Leap , but he has figured out how to travel through his own memories from 2019 using VR.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Some months ago I interviewed Niels Bogerd from SenseGlove about the “affordable” (from an enterprise point of view) force-feedback gloves they were producing. I was very intrigued by his words, and I would have loved to try the device. The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you!

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Snapchat Lens Use Grows 37% Annually

AR Insider

Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. S nap’s Q2 earnings announcement last week brought good news and bad. The bad news is that net losses widened 28 percent year-over-year (YoY) to $326 million.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Future Of Banking Has Arrived

Forrester VR

Forrester’s view on the future of banking is here – examining the changes that we expect to play out over the next decade of retail banking. The drivers of the future are evolutions of the past – some playing out now, others that will be far more prominent by 2025 and table stakes by 2030. […].

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Must Read AR/VR Books in 2020

ARPost

Reading AR/VR books is one of the best ways to keep in touch with the evolution of immersive technologies. These books are great reading material for content creators, developers, as well as people who want to stay in the loop. And, as AR and VR become increasingly complex and penetrate more industries, there are even more insights to write about. What Are the Current Trends in AR/VR Books?

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Facebook Reality Labs Says Varifocal Optics Are “almost ready for primetime,” Details HDR Research

Road to VR

Facebook Reality Labs, the company’s R&D department, previously revealed its ‘Half Dome’ prototype headsets which demonstrated functional varifocal optics small enough for a consumer VR headset. At a conference earlier this year, the Lab’s Director of Display Systems Research said the latest system is “almost ready for primetime,” and also detailed the Lab’s research into HDR (high-dynamic range) and pupil-steering displays for XR headsets.

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Japanese Convenience Stores To Begin Employing VR-Controlled Robots

VRScout

Japanese store chain Family mart hopes to have robotic employees working in 20 branches by 2022. Imagine walking into your local convenience store only to find the usual checkout person had been replaced by a remote-controlled robot operated in VR by a human being located hundreds of miles away. Science-fiction, right? Perhaps not. Thanks to a recent partnership between Japanese convenience store chain Family Mart and Tokyo-based robotics firm Telexistence Inc. , Tokyo residents may soon find th

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Pico Neo 2 Eye review: the new best enterprise standalone headset

The Ghost Howls

The time has come for me to review the Pico Neo 2 Eye , the Chinese competitor of the Oculus Quest (that has been kindly sent to me from Pico)! Discover with me everything about it and especially how does it compare with the Oculus Quest and the HTC Vive Focus Plus. Pico Neo 2 Eye Video Review. If you are a tl;dr guy (or girl), probably you would rather watch a video of me speaking about the Pico Neo 2 Eye instead of reading thousands of words.

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Where Do AR and Art Converge?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . On Art & Reality. by Chris Nunes. F luidity. Turbidity. Evolution. Stagnancy. Immobility. Death. Which do you associate with art? Good Art is the vanguard of cultural (r)evolution, moving around and over conservative bulwarks in a way that is fluid, rapid, dizzying.

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New details on upcoming Star Wars experience for Oculus Quest

Cats and VR

ILMxLAB , released a behind-the-scenes video today on their upcoming Tales from the Galaxy’s Edge VR experience. In Tales from the Galaxy’s Edge , you play a droid repair technician who crash lands on Batuu after a pirate attack. In typical Star Wars fashion, you’ll quickly get swept up into a grand adventure on the outskirts of Black Spire Outpost.

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Why is Augmented Reality Taking Such a Long Time to Gain Popularity?

ARPost

Here’s a thought-provoking statistic: 70% of Snapchat users (almost 130 million) spend three or more minutes a day using augmented reality. At the same time, less than 25% of the participants in a recent survey reported interacting with AR in the past month. AR Is Everywhere, but Users Don’t Notice It. Clearly, many people aren’t even aware that they’re using AR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development

Road to VR

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers can submit OpenXR applications to be published on the Oculus Quest and Oculus Rift stores. OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem.

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Shadow Of Valhalla: A Super Gory VR Adventure Inspired By Game Of Thrones

VRScout

Venture forth on a nightmarish pilgrimage through the Underworld as a blood-thirsty viking. You are a viking warrior and you’ve just witnessed your brother eviscerated by a single fiery breath from a mighty dragon. Your eyes widen, your heart rate begins to race out of control, and every muscle in your body tightens up, as the giant winged beast that just killed your brother begins swooping towards you with rage in its eyes.

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Kadine James: we must work together for inclusion and accessibility in the VR ecosystem

The Ghost Howls

When talking about technologies like virtual reality, usually we like to speak about hardware, software and other technological features, but actually it is also interesting to talk also about all the rest that is around these technologies, about the human factor around them. Regarding this, I had the pleasure of speaking with Kadine James about the work she does in mixing technology with art, and also about bringing more diversity and accessibility in the XR ecosystem.

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Will Google Swirl Unlock AR Advertising’s Next Stage?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. A s AR continues to slog through the trough of disillusionment, one bright spot is advertising. Brand spending on AR ads is on track reach $1.41 billion this year according to ARtillery Intelligence estimates, making this one of the highest-performing AR subsector

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly