October, 2020

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Will Gen-Z Be the AR Generation?

AR Insider

Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. S ocially-distributed lenses and filters are the leading form of consumer-based AR in terms of active use. A close second is location-based gaming, thanks to Pokémon Go, whose users engage with AR 2-3 minutes per session, with more AR game elements rolling out all the

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Web AR Scares Up an Augmented Halloween

AR Insider

“Vantage” is AR Insider’s editorial contributor program. It enlists spatial computing executives and innovators for first-hand strategic insights. Find out more or contact us to participate here. Authors’ opinions are their own. . A Week in WebAR: Halloween Edition. by Jennifer DeFalco. W hat’s the latest in web AR? We celebrate commemorate Halloween by highlighting this week’s holiday-themed AR activations: Nextdoor’s Treat Map is Back, Ghostbusters Sends Us

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Foursquare Enters the Audio AR Game

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. T he augmented reality subsector known as audio AR has a new player: Foursquare. Known as Marsbot for AirPods , a new Foursquare Labs project features a lightweight virtual assistant that proactively whispers geographically-activated local recommendations in your

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A Mystery HTC VR Headset Appears In FCC Filings

VRScout

The above image deptics the Vive Proton prototype VR headset. Before any consumer electronic product with electromagnetic emissions (radiofrequency) can be sold to the public, they must meet specific requirements to be considered safe by the FCC through an FCC Test Report. These emissions (or waves of energy) can come from any electronic product that uses WiFi, infrared, or sensors that you might find in a VR headset for tracking.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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NVIDIA’s big news: Cloud XR goes to AWS, Omniverse open beta is starting, and more!

The Ghost Howls

Today at GTC 2020, NVIDIA has released three very interesting news that we in the XR sector should care about: New enterprise NVIDIA RTX A6000 and NVIDIA A40 graphics card have been released; Cloud XR servers are now available on AWS; Omniverse, the collaboration tool for artists, enters open beta. Let me briefly describe them all, and let me tell you why they are so important!

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Mark Zuckerberg: ‘Oculus Quest 2 pre-orders were five times higher than original Quest’

Road to VR

Oculus Quest 2 has celebrated a pretty successful launch, with some developers saying they’ve seen a dramatic jump in both sales and engagement across their games since the standalone headset’s October 13th release. Now Facebook CEO Mark Zuckerberg has revealed during the company’s Q3 investor’s meeting that Quest 2 pre-orders were actually five times higher than the 2019 original Quest.

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Beat & Battle VR Tournament Pits Iconic Musician Steve Aoki and other famous DJ’s Against Seasoned YouTubers to Benefit Charity

Cats and VR

U24 Solutions will be hosting a new one-of-a-kind Virtual Reality Tournament event called ‘Beat & Battle’ composed of music and esports gamings’ biggest stars, set to stream live on Twitch on November 11, 2020 (6 PM, GMT +0, 2 pm EDT). This event will bring out some of the best talent and biggest names from each industry, viewers will recognize well-known DJs such as Steve Aoki , Headhunterz , and Will Sparks , Milwin as well as YouTube and Twitch players like Sodapoppin , xQc , Yassuo , Pro

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Case Study: Can Gamification Amplify AR Ads?

AR Insider

This post is adapted from ARtillery Intelligence’s report, AR Advertising Deep Dive, Part I: The Landscape. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping.

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Social VR Platform ‘Sensorium Galaxy’ Announces Partnership With World-Renowned DJ Carl Cox

VRScout

Sensorium Corporation partners with yet another major name in EDM. The very Tron-like social VR platform Sensorium Galaxy has announced a new collaboration with acclaimed British house and techno record producer Carl Cox that will have him conducting a series of unique virtual music performances in PRISM World, the music world of Sensorium Galaxy. The company hopes this move will bring thousands of music fans together much as they did before social distancing, reshaping the live music industry i

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Kevin Williams: LBVR is not dead, it is rising again

The Ghost Howls

The Coronavirus pandemic has accelerated the development of virtual reality , and in many sectors (like virtual events and remote collaboration), all companies have had a huge spike in the number of users, profits, and investments. But there is one VR sector that actually has been severely hurt by the pandemic: LBVR. Since VR arcades need people to go out from home, go to a physical location, and wear on their faces a device that has been worn by many people before, their business is been heavil

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Can Virtual Reality Help With Depression?

ARPost

Since the late ’90s, mental health professionals have been using virtual reality to treat post-traumatic stress disorders. But in the past few years, there has been a growing pool of research showing that it is a promising solution for treating depression, too. Now that the technology is more accessible and affordable, it might even help overloaded healthcare programs around the world.

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‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon

Road to VR

Half-Life: Alyx is likely soon to see an update which would add in-game developer commentary similar to previous Valve games. Fans of Valve games will likely recall the optional in-game developer commentary first added to Half-Life 2: Lost Coast and in later titles like Half-Life 2: Episode One, Episode 2, Portal and others. Half-Life: Alyx is very likely to get a similar mode in an upcoming update.

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Carbon Studio Unveils VR Exclusive Warhammer game

Cats and VR

Today, the Poland-based Carbon Studio unveilied its new game, Warhammer Age of Sigmar: Tempestfall, a VR-only Warhammer action-adventure RPG game Set in the Age of Sigmar universe, Tempestfall begins following the Necroquake. From the domain of Nagash and across all the Realms, Nighthaunt forces are rising. A specially assembled retinue of Stormcast Eternals embarks on a quest to investigate a new threat to the Mortal Realms.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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XR Talks: Defining the AR Cloud, Part II

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, narrative analysis and top takeaways. Speakers’ opinions are their own. For a full library of indexed and educational media, subscribe to ARtillery PRO. T he AR cloud has turned three. This traces back to the principle’s origin in a 2017 landmark editorial by AR veteran and thought leader Ori Inbar.

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The DecaGear 4K SteamVR Headset Sounds Too Good To Be True

VRScout

Pressure-sensitive controllers, hip and face tracking, all for just $459? Earlier this month, Singapore-based Deca announced the DecaGear, a PC VR headset boasting some pretty incredible features for a suspiciously low price. Available now for preorder, the DecaGear features 2,160 × 2,160 (4.6MP) per-eye resolution at 90Hz, two inward-facing cameras allowing for face tracking, four-camera inside-out tracking, hip tracking provided by the DecaMove attachment, pressure-sensitive controllers simila

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The treadmill from Ready Player One is coming to our homes soon

The Ghost Howls

If you are in the VR field since some years, for sure you remember the hype when the Infinadeck was revealed. It was a very big treadmill, offering true natural locomotion: with it, you didn’t need weird movements like walking in place or slipping on a surface, but you could just walk like in real life to walk in VR. It seemed great from the videos, but its problems were its dimensions , because it was enormous, and its price (it was never revealed publicly, but rumors talked about $50-100

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Squad Partners With Snap to Create Augmented Reality Creative Outlets

ARPost

Squad has partnered with Snap Inc. to utilize Camera Kit. They’ve integrated Snap’s augmented reality capabilities into the Squad camera, which brings new creative outlets for people in quarantine. The COVID-19 pandemic has been devastating for most of the world. While everyone is experiencing it differently, many are finding relief in the same creative outlets.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Led by Former Oculus Exec, Facebook’s New Cloud Gaming Service Paves the Way to VR Streaming

Road to VR

This week Facebook announced the launch of cloud-streamed games from Facebook Gaming. These are games which are rendered in the cloud and then streamed to your computer. Cloud-based gaming has been seen by the industry at large as a way to make games more widely accessible by making them playable on less powerful hardware. Facebook is also betting that one day they’ll be able to do the same for VR.

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Android 11 officially kills Daydream and the dream of smartphone VR

Slashgear

It was, like Thanos, inevitable but some might still get some feels with the revelation that Daydream VR is truly no more. At least not as far as Google is concerned. The writing on the wall has been there since last year so it was really only a matter of time before Android officially dropped support for Google’s remaining VR … Continue reading.

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XR Talks: Defining the AR Cloud, Part I

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, narrative analysis and top takeaways. Speakers’ opinions are their own. For a full library of indexed and educational media, subscribe to ARtillery PRO. T he AR cloud has turned three. This traces back to the principle’s origin in a 2017 landmark editorial by AR veteran and thought leader Ori Inbar.

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Virtuix Reveals Omni One At-Home VR Treadmill

VRScout

Virtuix looks to become the “Peloton for gamers” with its latest omni-directional device. VR treadmill pioneers Virtuix today announced the latest addition to its Omni product line, the Omni One, a consumer-focused omni-directional treadmill that allows players to walk, run, duck, and jump safely in VR without fear of running head-first into a wall.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

The Ghost Howls

It’s that time of the week when I report to you the best news of the week in the AR/VR fields, so fasten your seatbelts and get ready! Top news of the week. (Image by HP). HP announces the Reverb G2 Omnicept Edition. In the end, the rumor has been confirmed and HP has announced a new version of the Reverb G2 called Reverb G2 Omnicept Edition. This special version of the headset features additional sensors that can get more data about the user: A heart rate sensor on the forehead; Two additional

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How Can Mixed Reality Help Your Small Business?

ARPost

Mixed reality (MR) technology merges real life and virtual reality in real time. Like virtual reality , MR uses headsets or head-mounted displays (HMDs) to display virtual elements in 3D. But unlike VR, mixed reality simulations bring virtual creations to life in a physical space. Where VR is entirely computer-generated, MR can render environments and visualizations where real and virtual objects co-exist, like in AR, but also interact with each other, unlike in augmented reality.

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Gorilla Glass Maker Corning & Pixelligent Partner to Develop Optics for Consumer AR Headsets

Road to VR

Corning Incorporated, the makers of Corning Gorilla Glass, announced a new partnership with compound material supplier Pixelligent Technologies to develop optics for the coming age of consumer AR headsets. The collaboration is said to rely on Pixelligent’s optically transparent compounds and Corning’s glass manufacturing technology to “help reduce product-development time and expand availability of AR devices,” a company statement reads.

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Oculus Quest 2 Facebook account requirement has a terrible consequence

Slashgear

It was inevitable that Facebook would eventually leave a more tangible mark on its Oculus VR business but it still ruffled some feathers when it was revealed that to even use an Oculus headset, one would need to have a Facebook account. Facebook probably presumed everyone these days has one and that Oculus users, both present and future, also do. … Continue reading.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly