November, 2020

article thumbnail

OpenBCI Announces Brain-Computer Interface Designed Specifically for VR/AR Headsets

Road to VR

OpenBCI, the neurotech company behind the eponymous open-source brain-computer interface (BCI), are making a new hardware and software platform specifically for immersive headsets. Called Galea , the company says its new hardware is designed to attach to both AR and VR headsets, arriving with a multiple sensors designed to monitor biometric data streams in real time.

AR 364
article thumbnail

A new enterprise headset is awaiting us in 2021…

The Ghost Howls

As you for sure know, this Saturday I have been one of the hosts of the Virtual Reality Day organized by Bob Fine. I have invited and moderated some amazing speakers : Gianluigi Perrone , Ivan Varko, Gijs Den Butter , Louis Cacciuttolo, Rob Cole, and Alvin Wang Graylin. All the speakers have said very interesting things, but the last one, our dear “Mister President” has made a little public reveal of the upcoming strategy of HTC that interests us all.

HTC 545
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Merge Cube AR Teaching Tools Coming To Instagram And Facebook

VRScout

Merge Labs brings its AR-enabled educational cube to social media. When Merge Labs launched their Merge Cube in 2017, the device instantly changed how people could access AR experiences. Instead of an expensive $3,000 headset like Microsoft’s HoloLens, the Merge Cube is a $20 AR-enabled cube that you can toss in a backpack, throw across the room, or drop on the floor without having to worry about it smashing into thousands of tiny pieces.

Tools 387
article thumbnail

5 Industries Which Could Benefit From Augmented Reality Post COVID

ARPost

Augmented reality has been making waves in a number of industries including healthcare, events, and sports. It’s been pivotal in aiding remote experts during COVID-19, for example, allowing them to view the physical world in video and annotate objects during video calls. But it’s post COVID when AR is expected to really take off. Pre-COVID AR saw record growth in 2019 and Global Market Insights estimated that the AR market would jump past $50 billion by 2024.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Reality Bytes: Amazon, Netflix, Disney & Fortnite

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Amazon Explore, Neflix’s new linear TV option, and Disney’s Fortnite collaboration.

Amazon 418

More Trending

article thumbnail

AR ‘Mario Kart’ Ride to Open at Japan’s Upcoming Super Nintendo World

Road to VR

Universal Studios Japan today announced the opening date of its long-delayed ‘Super Nintendo World’ in its Osaka-based theme park, which is set to feature a Mario Kart -themed ride including AR headsets. The grand opening of Super Nintendo World is officially set for February 4th, 2021, marking the 20th anniversary of USJ’s Osaka theme park.

AR 364
article thumbnail

Finding Pandora X review: a nice VR interactive theater performance

The Ghost Howls

Two days ago I have had the pleasure of experiencing Finding Pandora X , the creative work that has won the “Best VR Immersive User Experience” at the Venice Film Festival this year. It has been a very interesting experience, but unluckily I haven’t been allowed to shoot photos and videos (exactly like in theater), so in this review, I will try to use my words to make you imagine how it has been for me being there.

Groups 538
article thumbnail

Google’s The Mandalorian AR Experience Lets You Kick It With Virtual Mando

VRScout

New content will roll out every week as part of “Mando Monday’s.” It’s hard to believe we’re already halfway through Season 2 of The Mandalorian. Disney’s modern space western has proven to be one of the best, if not the best, episodic series set within the Star Wars universe (no disrespect to Clone Wars ), offering a fresh look at the franchise while simultaneously introducing immensely popular characters such as bounty hunter Din Djarin and, of course, ̶

AR 545
article thumbnail

Meet Brendan Bradley, the Artist Turning to Virtual Theater

ARPost

In times when most theaters are closed in social distancing efforts, it’s worth thinking twice about live theater. The audience, of course, is potentially in relatively close quarters. However, the actors on the stage are also in tight proximity in their own space on the stage. We know that we can enjoy immersive media, but can we produce virtual theater?

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

What Will AR Do for Brand Marketing in 2021?

AR Insider

W hat’s the state of AR as we enter 2021? We spend lots of time tracking the dynamics of the sector, but sometimes it helps to broaden our perspective and step outside of our own bubble. We recently did just this with AR Insider partner Matt Maher for his view on AR growth drivers. As co-founder of digital agency and innovator M7 innovations , Maher is on the front lines of AR experience creation for brand clients like Panera and Chanel.

AR 407
article thumbnail

Snoop Dogg's Cali Red Wine Pours Another Glass of AR via 8th Wall's WebAR

Next Reality AR

When Treasury Wine Estates released 19 Crimes Snoop Cali Red this summer, named for its new partner in wine, rapper Snoop Dogg, it already came with the brand's signature AR-enhanced label. Now, with an assist from creative studio Tactic and the web-based AR platform from 8th Wall, Snoop Cali Red has a new (and, arguably, more impressive) AR experience featuring the dee-oh-double-gee.

AR 364
article thumbnail

Cybershoes for Quest Kickstarter Reaches Funding Goal in First Day

Road to VR

Cybershoes, the makers of a locomotion peripheral for VR headsets, launched a Kickstarter late last week for a new Quest-compatible version of the device. Within only 12 hours of the campaign’s launch, Cybershoes for Quest reached its threshold funding goal of $30,000. Unlike conventional VR treadmills, which require you to stand on a parabolic base and slide your feet with special, low-friction shoes, Cybershoes offers a seated experience that requires the user to slide a pair of shoe-mou

Arizona 363
article thumbnail

Nreal currently focusing on Asia, shipping to the West is coming next year

The Ghost Howls

I have said it multiple times: Nreal is one of the most intriguing AR startups out there. With its lightweight, fashionable and affordable glasses, it has set a new trend for AR, that now many companies are trying to follow. It is the AR glass to buy for many consumer and enterprise applications , but the big problem is that it has become hard to buy.

Asia 433
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Study Shows VR Technology Can Have A Positive Psychological Impact During Lockdown

VRScout

How immersive technology is keeping users sane during the coronavirus pandemic. There’s no question about it. The current COVID-19 pandemic has us going through a roller coaster of feelings right now. Not only have we been cut off from normal social gatherings such as family gatherings, concerts and after work hangouts, but it’s preventing us from traveling, putting a damper on many holiday travel plans. .

Study 545
article thumbnail

LucidWeb Offering Immersive Experience Platform to VR Film Festivals

ARPost

Immersive experience distribution platform LucidWeb has been around for a while now. However, the particular moment that we’re living in has provided the perfect storm for the company to adapt and expand. We’re talking of course about awards season, XR gaming maximalists, and data harvesting walled gardens. Apps, Hardware, and Immersive Experience Showcases.

Filming 474
article thumbnail

Are Mobile AR Users Approaching 600 Million?

AR Insider

O ne of the factors that’s always been a confidence signal for mobile AR is the sheer size of the smartphone installed base. Compared to the uphill battle that AR glasses face , mobile AR — though challenged in its own ways — has an easier climb due to ubiquitous hardware. But more important than the smartphone base is the growing share of that universe that’s AR-compatible.

AR 404
article thumbnail

Google Gifts 5G Android Smartphones with 'the Mandalorian' AR App

Next Reality AR

With the new season of The Mandalorian underway, Google has launched a new AR app that enables some Star Wars fans to connect with virtual characters in between new episodes. That is, as long as you have an Android smartphone. Check that.a 5G Android smartphone. Don't Miss: The Porgs from Star Wars Are Coming to Magic Leap One Available now in the Google Play Store, the app puts the titular character in your physical environment.

Google 341
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

‘Espire 1: VR Operative’ Earned $3M in Revenue in First Year

Road to VR

Espire 1: VR Operative (2019) launched across all major VR headsets this time last year, bringing a mix of high-flying acrobatics and stealth combat to the table. Now developer Digital Lode says Espire 1 has generated “over $3 million in revenue” since its November 2019 launch. While revenue reports around the industry aren’t a usual sight, Espire 1: VR Operative seems to have benefitted greatly from its simultaneous release on SteamVR headsets, PSVR, and Oculus Quest.

Oculus 364
article thumbnail

How to use Oculus Test Users to log in on multiple Oculus Quests for sideloading without the need of a Facebook account

The Ghost Howls

The mandatory Facebook login has created a huge backlash from the VR community , not only because of the possible privacy concerns that may arise but also because it lets Facebook apply more control over how people use the headsets they own. The cases of people banned from Facebook for having used the same account on two headsets at the same time are a clear example of one of these problems.

Oculus 417
article thumbnail

Real Pilot Battles Virtual Aircraft In “World’s First” AR Dogfight

VRScout

Could live-flight AR exercises be the future of air combat training? According to the United States Air Force President’s Budget FY21 , the FY 2021 Air Force Operation & Maintenance (O&M) budget includes a staggering $770M increase from its 2020 funding. After all, supporting an entire division of the United States military isn’t cheap, especially one that revolves around the control and upkeep of almost 1,500 cutting-edge warplanes.

AR 545
article thumbnail

5 Ways Virtual Reality Technology Will Improve Business Meetings

ARPost

As the business landscape expands and technology advances, there’s an increasing need to engage customers and distributed teams located across the globe at scale. Online conference call and video chatting tools can facilitate one-on-one conferences. However, it fails to offer a sense of being in a real meeting. Enter virtual reality. With it, you can transform the way you hold business meetings with staff and clients.

article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

XR Talks: Shaping the Future of Commerce, Part IV

AR Insider

A dvertising continues to be a bright spot in AR’s otherwise-challenged early days. Brand spending on AR ads is on track reach $1.41 billion this year according to ARtillery Intelligence estimates, making this one of the highest-performing subsectors of the AR universe. But the opportunity goes beyond advertising. AR will influence commerce through brands’ and retailers’ self-distributed apps for eCommerce and in-aisle retail experiences.

Retail 402
article thumbnail

Manscaped's Brand Hype Grows into Augmented Reality via Snapchat Lens

Next Reality AR

If you're a man and subscribe to podcasts or YouTube channels that cater to masculine interests, then you've almost certainly encountered sponsorships from Manscaped. And that means I don't have to explain what the company is selling you (for the uninitiated, it's a company dedicated to helping you trim your body hair—most notably, your nether regions, in addition to other areas).

article thumbnail

Oculus CTO Wants Android Apps on Quest, But is “not winning” the Debate Within Facebook

Road to VR

Oculus CTO John Carmack has said publicly that he’d love to open up Oculus Quest to Android apps to boost the headset’s usefulness, but admits he’s “not winning” the debate internally at Facebook. Although the Quest home environment looks nothing like the home screen of your Android phone, the headset actually runs the Android operating system underneath it all.

Oculus 363
article thumbnail

Threedy AI automatically converts 2D photos in 3D assets for AR!

The Ghost Howls

Threedy AI is a startup whose main expertise is the automatic conversion from 2D photos to 3D models. It can automatically fetch the photos of your items from your website, and t ransform them into 3D models for prices as cheap a $5/model! It is a very innovative company, and I think that it can be very important for the transition between 2D and 3D.

AR 399
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly