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One of my favorite demos at AWE has been with Ekto VR boots , which have probably been the craziest devices that I’ve tried during the expo… and I totally loved them for it! Ekto VR. Locomotion in VR is still an unsolved problem. Apart from the software solutions (e.g. teleportation, smooth locomotion), there are a bunch of companies that are trying to solve the problem in the physical world, using some hardware to give the user the possibility of walking naturally in the real world to walk in V
We’ve seen our fair share of bizarre VR experiments over the years, but this one might just take the cake. Last month, neuroengineer Viktor Tóth published an article entitled Rats in Doom in which he details a “VR” setup that automatically trains rodents to traverse 3D environments without the need for excessive restraints or any surgical procedures. “I built a VR setup for rodents from scratch and trained three rats in an automated fashion, without manual intervention, t
Virtual reality and its cousin augmented reality , have taken the world by storm. VR is typically only thought of in a game sense, but it has made strides in accessibility and education. Students who have access to a virtual classroom could benefit from new, cutting-edge styles of learning. The Current Classroom VR Technology. Most kids are proficient in technology.
Though apps rule smartphone usage, could the browser be a better vessel for mobile AR experiences? It scales better and offers less friction than apps, to name a few advantages. We crunch the numbers in the latest report excerpt. The post Web AR: By the Numbers appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Nreal, the Chinese startup behind the Nreal Light AR glasses which made a splash back at CES 2019, has now expanded to the United States, making the smartphone-tethered device available through select Verizon stores starting today. Nreal Light is a pair of AR glasses that are physically connected to a smartphone via USB Type-C to drive its graphics and provide power, making it lighter than standalone AR headsets like HoloLens 2 since it’s offloaded the need for an internal battery, chipset
I’m a huge fan of virtual reality, the metaverse will be absolutely fascinating and will provide us with a second life, a second identity. Movie READY PLAYER ONE , source: variety.com/2018/digital/news In movies like Ready Player One we could get a glimpse of a possible reality. In series like Altered Carbon they even go one step further and transport consciousness into different bodies so you can live forever.
I’m a huge fan of virtual reality, the metaverse will be absolutely fascinating and will provide us with a second life, a second identity. Movie READY PLAYER ONE , source: variety.com/2018/digital/news In movies like Ready Player One we could get a glimpse of a possible reality. In series like Altered Carbon they even go one step further and transport consciousness into different bodies so you can live forever.
There is a lot of talking about cloud rendering, and at AWE I have been able to try the solution proposed by German startup Holo-Light, and it was interesting to see that it worked quite well. Holo-Light. Holo-Light is a company working in providing cloud rendering solutions for XR. I know the company since a while, and I have finally been able to meet some of its representatives at AWE this year.
The company’s massive collection of original IPs could make for the ultimate metaverse experience. To the metaverse and beyond! The Walt Disney Company has announced that they will be joining Mark Zuckerberg in creating their own branded metaverse by connecting the physical and digital worlds using Disney’s collection of IPs universe. This includes iconic characters like Buzz Lightyear and Princess Elsa to big franchises like Star Wars, Marvel, The Muppets, Disney Animation Studios,
The Auggie Awards are a highlight event at AWE. The main ceremony took place last Wednesday evening, but the awards for Best in Show VR, Best in Show AR, and the Awesome Award were awarded at the AWE closing ceremony on Thursday. The ceremony included one new Auggie for Best Collaborative Tool, which was added in light of the high demand for this kind of product during the pandemic.
Last month at Meta's annual Connect conference, it made a big splash by detailing its metaverse plans. But buried in these updates was a data nugget that signals its mobile AR growth: 700 million mobile AR users. We examine in this week's XR Talks. The post Meta’s Spark AR Reaches 700M AR Users appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it’s possible to quantitatively measure and potentially prevent VR motion sickness. While virtual reality opens the door to incredible possibilities, what we can actually do with VR today is at least somewhat limited by comfort considerations.
Metaverse?—?The Future? or Just Another Gimmick? Artificial Intelligence, Virtual reality, and now Metaverse. The world seems to be turning out to be the science fiction we used to watch in movies and games. Remember OASIS from the movie Ready Player One? Facebook is all set to make that a reality for which the parent company has even changed its name to “Meta” to reflect its evolution from being just a social platform to creating the metaverse.
Yesterday was my last day at AWE. One of the coolest things that I’ve tried has been Holoride, a system to let passengers in a car enjoy a ride in VR. Holoride. Holoride is a very original startup in the XR ecosystem because it focuses on in-car VR entertainment. The idea is that during a trip the passengers can enjoy a VR experience that follows completely the movement of the car : if the car is going forward, you move forward at exactly its same speed inside VR, if it turns left, you tur
Battle flying cats, massive dinosaurs, and blood-thirsty chickens in this one-of-a-kind VR tower defense game. Coming soon to the Oculus Quest—or should I say Meta Quest— Captain ToonHead vs. the Punks From Outer Space is a VR tower defense game from developer Teravision Games that’s as outrageous as it is brilliant. Whether it be the action-packed gameplay, zany characters, or comically over-complicated plot, Captain ToonHead is truly one of the most ridiculous games we’
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
As the embodied XR technologies (VR, AR, and MR) have emerged out of their infancy over the past few years, the corresponding terminology and its correct application has become bewildering for many. Only recently has the term XR become pertinent as the three platforms have begun to conform making each of them less discernible. For example, Project Cambria, the codename for Meta’s (previously Facebook) MR hardware, is continuously being classified as either AR, VR, or MR depending on the article
Will consumers spend 90 seconds downloading an app for an experience that lasts 30 seconds? This question raises the benefits of Web AR. What are its dynamics and best practices? We examine in the latest report excerpt. The post Will Web AR Pull Ahead as a Go-to Channel? appeared first on AR Insider.
We’re keeping an eye on the best HP Reverb G2 Black Friday & Cyber Monday 2021 deals, don’t blink or you might miss the best Reverb G2 sale of the year! The Best Reverb G2 Black Friday 2021 Sales. Image courtesy HP. The best HP Reverb G2 Black Friday 2021 deal so far is $450 from Microsoft (25% discount). This is the cheapest we’ve seen the headset sold to date.
Augmented Reality (AR) is a technological innovation that incorporates virtual elements into real surroundings. This new technology is rapidly gaining great popularity and this comes as a result of the emergence of its all-encompassing potential ranging from remote collaboration to maintenance operations. What AR does is combine the real world with the virtual elements.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Today I’m writing a post about one of the best haptics devices I have tried at AWE 2021: Senseglove Nova, a pair of gloves for virtual reality. Senseglove Nova. Senseglove is a Dutch company that has been working for a few years in trying to offer force-feedback gloves that are affordable for companies to buy. Force-feedback means that the glove is able to replicate the forces that should be applied by the virtual objects to your hands if the objects were real : for instance, if you are ho
The company is making its Lightship Augmented Reality Developer Kit open to any and all developers. Niantic, the developer behind location-based AR games such as Pokémon Go and Pikmin Bloom , today announced that it will be making its Niantic Lightship Augmented Reality Developer Kit available to developers around the world in an effort to build its ever-growing AR metaverse.
A new XR studio system is aiming to revolutionize the entertainment industry. Prox & Reverie recently launched The Forge, a purpose-built metaverse studio system. This revolutionary system enables creators to harness the power of immersive technologies and unlock the vast possibilities of virtual production. Prox and Reverie: One XR Studio to Rule Them All.
AR continues to show its strengths in several areas including gaming and interactive marketing. But what about banking? In areas like customer service and data visualization, AR could transform the centuries-old industry. We examine how. The post 3 Ways AR Could Make it Big in Banking appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta today announced that Resident Evil 4 VR is the fastest selling game on Quest to date. The game quickly became one of the most rated titles on Quest just a few weeks after launch. Resident Evil 4 VR is the most recognizable game to be ported to VR in quite some time, and Meta made a big deal about it with loads of marketing around its launch. That effort seems to have paid off as the game is the fastest selling Quest title to date.
13 min read Let’s think about movies like Avatar, Avengers: Endgame, and other science fiction films. They can teleport us to an entirely different world through the use of 3D movie technology. For example, in the original Avatar, the main character opens his window and sees an amazing view of other planets. Thanks to 3D entertainment, this is now possible to recreate in real life.
In my long streak of articles about my hands-on at AWE 2021 (I hope you are liking them!), today I want to tell you about my experience with HaptX, which was one of the most remarkable of my whole event! HaptX Gloves. If you have been in the VR ecosystem for many years like me, probably you remember AxonVR, a company that was working on a complex enterprise system for offering full-body VR.
Collect mysterious artifacts scattered throughout your real-world environment while avoiding evil spirits. Available now on the Oculus (Meta) Quest 2 via SideQuest, Hauntify MR is a unique VR experience that utilizes the Quest’s Passthrough+ technology to transform your real-world environment into a mixed reality hellscape stalked by a horrifying evil spirit.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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