April, 2022

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Snoop Dogg’s New Music Video Was Shot In The Metaverse

VRScout

“Walkin’ though The Sandbox with flip-flops on…” Very few celebrities have embraced the growing Web3 industry (NFTs, crypto, the metaverse) quite like Snoop Dogg. Since his music debut back in 1992, the prolific rapper, media personality, and entrepreneur has managed to remain in the public eye thanks in large part to his fearless embrace of new technologies and mediums.

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Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

Today is a watershed moment for virtual reality : Pico has finally done what everyone in the XR community was waiting for with the launch of Pico Neo 3 Link , the first Quest 2 competitor. Let me explain everything you need to know in this article! Pico enters consumer VR. People playing with Pico headsets (Image by Pico). I have always praised Pico for being a smart company: from being a small Chinese startup doing mediocre headsets, it has steadily evolved, until the point it has started manuf

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CaixaBank and Imagine Show Us What Fintech in the Metaverse Should Look Like

ARPost

Spanish retail banking financial group CaixaBank is “entering the metaverse” through imaginLAND. This virtual destination and immersive event series is an extension of imagin, a “digital services and lifestyle platform” backed by CaixaBank. We’ve seen American financial technology groups try to “ape into” the metaverse with limited success, but CaixaBank has a different plan.

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Co-op ‘Ghostbusters VR’ Game Revealed from Sony Pictures Virtual Reality and Developer nDreams

Road to VR

Today at the very end of the Quest Gaming Showcase, Meta announced an upcoming Ghostbusters VR game in development by Sony Pictures Virtual Reality & nDreams, built for four-player co-op. Can’t say we saw that one coming. At the end of the Quest Gaming Showcase, Meta CEO Mark Zuckerberg briefly appeared to introduce the world premiere of Ghostbusters VR , an upcoming Quest 2 game built around four player co-op.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Here's Why Hydrogen Cars Were Doomed To Fail

Slashgear

Hydrogen cars sounded like a great idea, but they're hardly around anymore. What happened? It turns out the tech simply isn't as viable as EV alternatives.

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Giant VR Robots Are Building Railways In Japan

VRScout

Could VR-powered humanoid robots be the future of heavy construction? Over the years we’ve seen a number of major corporations try their hands at marrying VR technology and robotics, from VR convenience store employees and a remote-controlled bomb squad bot to a rather unsettling headset that uses a robotic arm to hand-feed delicious candy. And that’s just the tip of the proverbial iceberg.

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Introducing Legverse – The First Metaverse For Legs

The Ghost Howls

There are times when small companies bring big innovations to our world. This is most probable during the evolution stage of a new technology: imagine what has happened for instance with Facebook, Youtube, and Netflix when the broadband Internet became widespread. Now, during the metaverse hype, we of New Technology Walkers have thought that it is the time to bring our vision to the world, and change it forever.

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The Optics Explosion: Component Manufacturers Make Big Announcements

ARPost

Everyone watches for the VR headset and AR glasses launches. But who watches the components? A number of optics manufacturers have made big announcements recently and, while those announcements will only be of immediate interest to hardware manufacturers and developers, these are things that will make their way to consumers in the form of other products.

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Virtual Social Platform ‘Rec Room’ Hits 3 Million Monthly Active VR Users

Road to VR

Rec Room a social VR game which also supports non-VR devices like PC, console, and mobile phones, has reached an impressive 3 million monthly active VR users, which the company says is just a fraction of its total monthly active usership. Rec Room has continued its impressive growth, having tripled its monthly active VR user count in the last year. Key Data Points: Rec Room has peaked at 3 million monthly active VR users, up from 1 million monthly active VR users about a year ago.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The World Reacts To Elon Musk Buying Twitter

Slashgear

Elon Musk's Twitter buy has sent the internet spinning with opinions, worries, and discussions of whether a new social network will benefit from a mass exodus.

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TikTok, Twitter, and Facebook Are Letting Climate Denial Run Rampant: Report

GizModo VR

Fossil fuel companies have known about climate change since 1966 , and for almost as long, they’ve been buying TV, radio and newspaper ads trying to make sure you don’t. Decades later, lies about climate change haven’t disappeared; they’ve just gone digital. Read more.

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Walkabout Mini Golf Is Evolving Into A Mini Golf Metaverse

VRScout

A new starting area offers new ways to socialize with friends both on and off the green. Originally released on Meta Quest VR headsets back in 2020, Walkabout Mini Golf has since received a number of major improvements, from new courses to expressive player avatars. Earlier today, developer Mighty Coconut released a new update for the game that introduces a number of interesting features, turning it from a simplistic mini golf simulator to a full-fledged social experience.

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On|Metaverse: The lessons I learned organizing a physical event about VR

The Ghost Howls

On Thursday, April 21st, in Italy there has been the first edition of the On|Metaverse Summit , an amazing hybrid event of which I have been a co-organizer. It’s been the first time I worked on such an ambitious conference , so let me tell you something more about it and about the lessons I’ve learned in the process … especially for what concerns the differences between organizing physical and digital/VR events !

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Future of VR in Education: Full Immersion in Learning

ARPost

The traditional educational process means a dry presentation of facts and putting theory into practice. Many generations have learned according to this “golden” formula. But there is one problem: this model doesn’t take into account the individual characteristics of students. Those with poor academic performance cannot memorize large amounts of information.

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Meta Plans to Take Nearly 50% of Creator’s Earnings in ‘Horizon Worlds’

Road to VR

This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform. Meta says the goal of its various metaverse initiatives is to one day allow people to “earn a living” from creating virtual goods through its platforms.

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Why Time Travel Is Already Possible, According To NASA

Slashgear

According to NASA, not only is time travel possible, but we are each taking part in time travel every single day of our lives -- from a certain perspective.

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Tesla's Shanghai Factory Will Reportedly Force Employees to Sleep at Work

GizModo VR

Employees at Tesla’s Shanghai factory are reportedly being forced to live at work following a three-week shutdown due to a recent outbreak of Covid-19 cases in China. The company will hand out sleeping bags and mattresses to its employees, who will be made to sleep on the floor while operating in a so-called… Read more.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Grandpa Creates Hologram Twin For Future Grandkids Using VR

VRScout

Not even death will stop this tech-savvy grandfather from meeting his great-grandchildren. Jerry Terrance, an 85-year-old grandfather from Los Angeles, California, has turned himself into a 3D hologram that will serve as a humanoid time capsule for future generations. According to the Daily Mail , Jerry’s ‘hologram twin’ will guide his two children and four grandchildren, as well as future great-grandchildren, through his family’s history, even after his death. “I t

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Laval Virtual: Hands-on with Lenovo ThinkReality A3 and Actronika Skinetic!

The Ghost Howls

I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there. In this article, I will tell to you my first impressions of the Lenovo ThinkReality A3 AR glasses and the Acrtronika Skinetic haptic suit that I tried on the Laval Virtual show floor.

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Explore Digital Art Through Galleries in Spatial and Liquid Avatar Technologies

ARPost

XR held promise for art from the very beginning. The boom in digital art and art as non-fungible tokens (NFTs) created even more opportunity for the space. As a reflection of that, there has been a significant rise in immersive art galleries, with some organizations providing that particular service. See Also: Sabby Life is Changing the Way We View Art With VR Art.

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Unofficial Render Purports to Show Production Model of Meta’s Next-gen Headset, Project Cambria

Road to VR

YouTuber SadlyItsBradley claims to have seen actual photos of the production model of Meta’s next-gen mixed reality headset, Project Cambria. Though they aren’t sharing the source photos, they worked with a 3D modeler to create a detailed rendering of what the photos showed. SadlyItsBradley is an XR hardware analyst who has spent considerable time digging deep to track down rumors and info relating to upcoming VR hardware.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Google And Samsung May Soon Usher In The Smart Contact Lens Market

Slashgear

Smart contact lenses are still a novel concept, but a new market analysis report claims that'll change soon, and we may have Google and Samsung to thank.

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Elon Musk offers to buy Twitter. Yep, the whole damn thing.

Mashable VR

Elon Musk's just taken his Twitter journey to the next level, offering to buy 100 percent of the company for oh, about $41 billion. In a 13D regulatory filing , the Tesla CEO made a "best and final" offer of $54.20 per share in cash for the social media giant (that represents a 54 percent premium over the closing price on January 28, which is the day before Musk started investing in Twitter).

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VR Streetball Game Blacktop Hoops Coming Later This Month

VRScout

“I believe I can fly.” Blacktop Hoops is a VR streetball simulator that will allow you to showcase your hoop skills by performing flashy trick shots, sweet dunks, and fancy dribbling on the basketball court. In this upcoming game, you’ll go 1-on-1 against a variety of opponents in a way that would please even streetball luminary The Professor.

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A closer look at Canon RF5.2mm F2.8 L Dual Fisheye Lens

The Ghost Howls

Some months ago, Canon announced the “RF5.2mm F2.8 L Dual Fisheye Lens” for EOS Cameras , a lens system to easily shoot high-quality 180 VR videos. At the On|Metaverse Summit here in Italy I have been able to see it in action, so let me tell you something about it! Hands-On Canon RF5.2mm F2.8 L Dual Fisheye Lens. At the On|Metaverse Summit, I’ve found some Canon representatives at the Pico booth.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly