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Use the Book of Asmodeus and your smartphone to defeat the 12 demons and bring your deepest desires to life. You’ve stumbled across a mysterious leather-bound book tucked away in the darkest corner of your home’s attic. The worn gritty cover has the embossed face of a demon that always seems to be staring at you no matter what direction you’re looking from.
Since its launch two years ago, the HoloLens 2 has been the best AR headset available, and nothing has come close to touching it since. So, at first blush, new features arriving for the device via an update to the Windows Holographic operating system might seem a bit.tame. Don't Miss: 10 Remote Collaboration Apps for HoloLens, Magic Leap, & Mobile That Can Substitute for in-Person Meetings The top change arriving via version 21H1 is the transition to the Chromium-based Microsoft Edge as the
F requent readers of this publication know that one of the most important and under-exposed AR sub-sectors is enabling technologies. Also known as “ picks & shovels ,” these are the tools that do the back-end heavy lifting, including developer platforms and 3D creation engines. Even less discussed are tools that enable AR delivery and infrastructure.
After a long pre-launch, finally the Chinese vendor Pico has unveiled completely its Neo 3 headset. And it looks like a very interesting consumer-oriented clone of the Quest 2 for the Chinese market , something that could finally kickstart the consumer segment in the Red Country. In the West, it is coming in a Pro variant dedicated to prosumers and companies : probably Pico doesn’t feel confident in battling Facebook in the consumer market here, and so it stays in the niche where it is alr
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Miss live music? Amid the COVID-19 pandemic, countries that have yet to ease restrictions have been turning to virtual reality concerts to get their fix of live music. VR usage has surged over the past year. However, it seems that some immersive ventures, particularly in the music industry, are struggling to survive. Take Wave for example. Earlier this year, the company shut down its VR-only live music app.
Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine 5. While some of the biggest features—like the Lumen lighting system and Nanite mesh system—don’t yet support VR, today’s early access release o
Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine 5. While some of the biggest features—like the Lumen lighting system and Nanite mesh system—don’t yet support VR, today’s early access release o
Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000. Shipping out to early backers this September, the Yaw2 is able to tilt 70 degrees up and down and 40 degrees side-to-side, allowing for more realistic simulations e
The Chicago Bulls may not be very relevant in the current NBA standings, but they do lead the league in one other area. With an assist from Nexus Studios, AT&T has debuted StatsZone, an augmented reality experience that presents game statistics in an immersive format, in the Chicago Bulls app. Don't Miss: NBA AR App Launches on Android & Adds Portals to Playoffs Leveraging ARKit from Apple and ARCore from Google for horizontal plane detection, StatZone anchors a tabletop-sized virtual ba
Four Myths About AR Advertising. by Tony Parisi. It’s not a fad — it’s here to stay. Here’s why. A R advertising: it’s a thing. I’ve been writing about it for over a year, and working on related products at Unity for much longer. “From upper funnel to purchase, brands are increasingly turning to Augmented Reality to market their products and services online,” was the tale I spun a year ago.
Joy Way, the indie game studio behind the VR parkour game STRIDE, has just released a free demo of their upcoming game AGAINST (yes, they love capsed names). I just played it and of course, I’m here telling you my first impressions about it! The video version of this review! Here you can see also the tutorial of the game, and a bit of gameplay.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Customer service is busier than ever. According to one 2020 survey , 45% of U.S. consumers have required technical assistance during the COVID-19 pandemic. These growing call volumes – coupled with the continuous need for cost optimizations – have driven the demand and adoption of artificial intelligence (AI) and augmented reality in customer service.
The Oculus Quest-compatible version of Cybershoes, the VR locomotion peripheral, was successfully funded on Kickstarter late last year, and has been available direct from the creators for a few months now. The company has now made Cybershoes for Quest available through Amazon US though, and has shaved a few bucks off the price too. Cybershoes present a pretty unconventional locomotion method for VR users.
Race other players across a series of VR obstacle courses in this physics-driven multiplayer experience. Available now on Oculus Quest and Oculus Quest 2 headsets as a free demo, MarathRUN combines physics-driven VR interactions with classic platforming gameplay mechanics to deliver a unique multiplayer obstacle course experience that can best be described as Boneworks meets Fall Guys.
In a rather large moment for the AR industry, Snap today unveiled developer-facing AR glasses. As the next generation of its Spectacles camera glasses, the hardware features optical and display systems for the first time. That’s right, Spectacles are now true AR glasses. Before going into hardware specs and strategy, one point to reiterate is the key qualifier above: ‘developer-facing.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A. common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences. This thinking holds up, but a less-discussed product class could have a greater impact in priming consumers for AR glasses: wearables.
I had the pleasure to virtually sit down with Regine MaryAnne Gilbert and talk about inclusivity and accessibility in XR. This has been our brief talk, from which I hope you will be able to find some interesting cues to work on a more inclusive and accessible XR ecosystem. Hello Regine, can you please introduce yourself to my readers? Regine Gilbert (Image by Regine Gilbert).
In commemoration of Mental Health Awareness month, ARPost has put together a list of some of the companies and experiences that are using XR to help people develop all kinds of wellness. Mental Health Providers. From developing empathy to understanding cognitive health in aging, to living new adventures or processing lived experiences, these companies are helping us live our best lives.
Waveguide optics are increasingly looking like the best near-term solution for creating AR glasses that are truly glasses-sized. Lumus is one such waveguide company and recently let their latest waveguide prototype, the 50° FOV ‘Maximus’, be examined under the proverbial microscope. Through-the-lens photos of Lumus Maximus reveal impressive ‘retina’ resolution of 60 PPD, along with excellent brightness and leading image uniformity.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
From art to business, the blockchain has enabled digital content to hold new value, with implications for the entire AR & VR community. Today, anyone can build a following online and begin selling their digital assets through third-party marketplaces like OpenSea, Rarible, Mintable, Superare, and other platforms that have become popular with digital creatives.
Augmented Reality (AR) & Virtual Reality (VR) In Retail Industry Augmented reality (AR) and Virtual reality (VR) will reach USD 1.6 billion in the Retail industry of the global market by 2025. By considering such a huge potential market, retail businesses must expectantly anticipate adopting these emerging technologies. The demand will significantly rise in the future as the implementation of these technologies developing advanced customer experiences let businesses grow and enhance financia
T here’s a growing realization that apps aren’t always the optimal vessel for AR. Yet with mobile AR, it’s born on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the web. Can AR break that cycle? And if so, could web AR be the answer? As background, Web AR resides within the mobile browser. Advantages include dynamism for AR’s serendipity and short sessions, versus the friction of app stores and downloads.
Welcome to my 200TH ROUNDUP! Yes, it’s 200 weeks (around 4 years) that I try to inform the community every week about the best AR/VR news, at first just by e-mail, and then also on a special column on my website. I don’t know how I should celebrate this moment, but for sure I want to thank all the people that have supported me in this journey , by reading these posts, commenting on them, replying to them.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Snap, the company behind Snapchat, Spectacles, and more, held their annual Partner Summit online this Thursday, May 20. The event was full of announcements, releases, updates, and launches. Even focusing just on the AR content, there was a lot to unpack. Expanding AR Capabilities With Lens Studio 4.0. Snap just updated Lens Studio earlier this spring so, to be honest, we weren’t really expecting any major software announcements from the Partner Summit.
Snap Inc is making some definite strides into augmented reality territory as of late. It not only announced yesterday that its next-gen version of Spectacles will be a AR device , but it’s now come to light that the company is acquiring WaveOptics, the startup behind the AR optics within the Spectacles themselves. As confirmed by The Verge , Snap has agreed to acquire the UK-based startup.
Zack Snyder’s latest zombie flick gets its own location-based VR experience featuring a motorized taco truck. Here’s the deal: Las Vegas is crawling with zombies. In order to prevent a global pandemic, the United States government has stacked thousands of shipping containers around the neon capital of the world, forming a makeshift prison for the hordes of undead now occupying the desert oasis.
Augmented Reality ( AR), this innovative technology that in recent years has received a great boost in development is now being used more and more to improve customer service and support. This technology, which is an interactive experience of a real-world environment where objects residing in the real world are enhanced by perceptual information, is revolutionizing customer service in many industries.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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