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Today I review for your a nice indie game called Crazy Kung Fu , developed by the studio Field Of Vision. I promised one of the guys of the studio to review it in January, and well… probably I’m slightly late for the publication of this article (sorry Arnaud), but it has been cool having seen during these months the game gaining its share of satisfied users and taking part of nice initiatives like Lab Surprise.
Immerse yourself in everything from the Opening Ceremony to seven exciting events using the NBC Olympics VR app. After significant delays due to the COVID-19 pandemic, the 2020 Summer Olympics are finally underway in Tokyo, Japan. Over the next two weeks, audiences can look forward to 339 events featuring some of the most physically impressive human beings on the planet.
The addition of virtual reality chairs to the world of gaming is bringing novel experiences to players all around the globe. Along with premium visuals, sounds, and even scents, VR chairs are taking video games to a whole new level. But what exactly are VR chairs? And how do they work? How Virtual Reality Chairs Enhance Immersion. Early virtual reality games focused primarily on visuals.
L ast month, Facebook’s held a toned-down version of it’s annual F8 developer conference known as F8 Refresh. It included a handful of notable and incremental AR updates, such as multipeer AR face filters. These bring a syncronous multiplayer twist to social AR. But buried in these updates was another notable data nugget that signals Facebook’s mobile AR growth trajectory.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Old school media stalwart The New York Times mobile-ar.reality.news/news/new-york-times-adds-ar-its-coverage-time-for-winter-olympics-0182577/ launched its augmented reality news content in 2018 with a feature on the athletes of the Winter Olympics. However, after a solid year of AR reporting, the Times all but abandoned its AR news coverage via its mobile app, instead opting to publish AR content via the Spark AR platform from Facebook.
Moss: Book II , a direct sequel to the lauded original, was finally announced earlier this month. And it hopes to answer what was perhaps the original game’s biggest problem: it was too short! In an interview with the game’s Design Director, Josh Stiksma, we learned that, this time around, the second ‘book’ in the series is set to be thicker indeed.
Moss: Book II , a direct sequel to the lauded original, was finally announced earlier this month. And it hopes to answer what was perhaps the original game’s biggest problem: it was too short! In an interview with the game’s Design Director, Josh Stiksma, we learned that, this time around, the second ‘book’ in the series is set to be thicker indeed.
Yesterday night I have tried The Secret Of Retropolis , a VR game inspired by LucasArts’s point and click adventures developed by indie studio Peanut Button. The studio is composed of three developers that say they have no money for marketing and need help promoting their game. This looked like a job for the SkarredGhost, who always loves and supports indie developers.
The Washington Post uses AR and interactive video to showcase three new Olympic sports debuting in Tokyo. The 2020 Olympics are finally here after being delayed due to the global pandemic. And though we may not be out of the woods just yet, the Olympic committee has chosen to move forward with the Tokyo Summer Olympic Games, allowing hard-working athletes from all around the world to compete against each other (and themselves) for the chance at taking home an Olympic medal. .
Automobile manufacturers and retailers have been among the most enterprising adopters of VR technology. Usually, that technology has been geared towards enterprise. However, in recent outward-facing projects, BMW in particular has leaned heavily into VR. To make this happen, the luxury car company has partnered with some old ARPost favorites in AR and VR technology including Pico , Engage, and 8th Wall.
A R continues to prove itself as a shopping tool. It can help consumers visualize products on faces and spaces, to make better-informed decisions. This was amplified in the Covid era as it brought back some of the product essence and dimension that was lost in retail lockdowns. Beyond consumers, AR likewise resonates among brands, retailers, and eCommerce companies.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Since the start of the COVID-19 pandemic, Google has packed new functionality into Google Meet to compete with Zoom, Microsoft Teams, and other video conferencing platforms. After adding background blurring and virtual backgrounds to match Zoom's capabilities, Google Meet now has a unique differentiator in the form of augmented reality effects. Don't Miss: Snap Releases Lens Studio 4.0 with 3D Body Mesh & More, Upgrades Scan as Fashion Assistant The AR filters, which are vailable now for the
By now it can be said that Varjo is making the world’s most high-end VR headsets, and not just because they’re slapping on a hefty price-tag. With a core premise of ‘retina resolution’ that really delivers, Varjo’s headsets keep getting better even as they’re getting cheaper. Their visual performance offers an early glimpse of what mainstream VR headsets are unlikely to deliver for years to come.
The Burning Man is one of the most important festivals that runs every year in the United States. Last year it was held in a completely digital version, and its event inside Altspace VR was a blast , with all people in the VR communities talking enthusiastically about it. This year, in exactly one month from now, there will be the 2021 edition of the Virtual Burning Man and I’ve got the amazing opportunity to talk with the organizers about it.
A new listing indicates that Facebook could be replacing its 64GB device in favor of a base model with more storage. This past December, we talked about the pros and cons of the 64GB and 256GB Oculus Quest headsets and which one to buy depending on your wants and needs as a user. Long story short, while the 256GB model offers plenty of breathing room for VR fanatics who prefer to have their extensive libraries of games and apps readily available, the 64GB model features more than enough storage
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Two decades ago, the music band Gorillaz was highly controversial for using only cartoons in their videos and stage appearances. Now, they are deemed pioneers in the field of virtual avatars. Source: Gorillaz Facebook page. From business meetings to fashion shows, virtual avatars are taking over the real world and allowing people to enjoy a respite from too much face-to-face video interactions.
A s you’ve likely heard, Facebook advanced its already formidable spatial computing ambitions this week by launching a division to bring it closer to the metaverse. Operating under Facebook Reality Labs (FRL), it will federate several products under a common goal. That common goal was further reinforced through Mark Zuckerberg’s public comments this week that Facebook will transition over the next decade into a metaverse company.
With fears over the COVID-19 pandemic subsiding, live concerts are returning. And Doritos wants to send music fans to a few of them via an augmented reality promotion. Dubbed "Mark Your Play," the campaign is centered on scannable posters, denoted by a Doritos chip displayed as a play button, found in London, Manchester, Birmingham, Leeds, Glasgow, Liverpool, Bristol, Brighton, Cardiff, and Southampton in the UK.
S&box is an in-development sandbox game designed as a sequel to the legendary Garry’s Mod (2006) , a game that turned Valve’s Source Engine into a multiplayer playground and content creation tool which has spawned games, memes, and machinima. In a recent s&box development update, the studio says it has validated VR rendering for the game as a “first step” toward full support.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
I’m incredibly happy about having been hosted by Sebastian Ang (MRTV), one of my favorite VR content creators, in his weekly podcast on Youtube! We spoke about AR and VR for 2 hours and we were having so much fun that we could have gone on for other 2 hours without problems! If you want to watch the video of the recording, you can find it here: And now, let’s start speaking about the best AR/VR news of the week!
Generate electricity while interacting with your favorite games and apps. Engineers at the University of California San Diego have developed a wearable device that generates power when touched or sweated on, potentially opening up new opportunities for smaller electronics, including maybe VR technology. In a paper entitled A passive perspiration biofuel cell: High energy return on investment , the team goes into detail regarding the potentially game-changing wearable.
Facebook’s 2021 F8 Refresh conference came with a slew of announcements centering on the future of AR and VR for the company’s suite of products. Outside F8, Facebook appears to be keeping its word regarding the focus they heaped upon VR; as Casey Newton reported for Platformer , a recent flurry of VR acquisitions by Facebook indicates that they have every intention of expanding – and no doubt eventually dominating – this market.
O ne of the top targets in the market sizing of our research arm, ARtillery Intelligence , is reliable formula inputs. Half the battle is devising strong bottom-up financial models that reflect the market’s unit economics… and the other half is filling in the blanks. This process unfolds across subsegments of the spatial spectrum — everything from consumer VR to enterprise AR to camera commerce.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
After a postponement of the Summer Olympics for a year due to the COVID-19 pandemic, Tokyo is set to host the games this summer, despite a surge in cases in the city. Nonetheless, the games seem set to go on, and USA Today has published two AR experiences highlighting two new sports, skateboarding and sports climbing, making their Olympics debut. Don't Miss: USA Today Teams Up with 8th Wall to Launch AR Basketball Game for March Madness The AR experiences feature American professional skateboard
Facebook Reality Labs, the company’s AR/VR research and development team, announced the creation of a special product group focused on developing its future vision for “the Metaverse.” Apparently Facebook is betting big on the idea too, as it hopes in the near future to be viewed more as “a metaverse company” than a social network.
On July 8th, Sam & Max: This Time It’s Virtual, one of the most awaited VR games of 2021, will be released on Oculus Quest (you can wishlist it here ). It is the re-proposition of the famous duo Sam & Max , that was very popular in the 90s, but this time in a completely different format, that is a VR game. Is this game good? Will it please its fans?
A 2021 report from Snap Inc. details how AR technology will soon be a major part of your shopping experience. We’ve seen plenty of data explaining how AR and VR technology can help us learn more in less time, develop more efficient ways to collaborate with colleagues at work, and stay connected with loved ones. We’ve also seen how immersive technology is having a positive impact on the marketing industry. .
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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