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Today Ultraleap has officially released Gemini, the fifth-version of the hands tracking runtime. I have tried it and I’m going to tell you my impressions about it! As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! Ultraleap Gemini. Ultraleap is the company born from the acquisition of Leap Motion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market.
A new mod brings the classic Nintendo 64 action-adventure game to PC VR headsets for the first time. One of the most iconic video games of all time is now available in VR thanks to a new mod by BrianMp16. This isn’t some 20-minute tech demo; it’s a fully playable Ocarina of Time VR game. You can play the entirety of the legendary campaign from start to finish, all from an immersive first-person perspective.
AR and VR can do lots of things, but what about helping to save the planet? We take a look at immersive tech's ability to support environmental conservation and climate change awareness. The post 4 Ways AR and VR Can Help Save the Planet appeared first on AR Insider.
The advent of the VR art game Tilt Brush enabled users to paint in 3D space using virtual reality. It employs a range of dynamic brushes that allow users to incorporate interesting effects into their works. Its intuitive interface lets users of all skill levels, from beginners to experts, have access to an innovative way to engage with art and spaces.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Meta ( formerly Facebook ) created quite a stir in the VR industry when it announced last year that it planned to require Facebook account logins for new users. The move didn’t go over well in the VR space or among critics at large. This week the company said it plans to roll-out a non-Facebook option for logging into its headsets starting next year.
Hey everyone. Aryan Behzadi here, CEO of ARize. I wanted to take a moment to share some exciting updates about the trajectory of our business and upcoming plans. ARize Today As many of you know, ARize technology enables brands to deliver 3D Assets and Augmented Reality on any website. We currently power thousands of immersive assets from brands like Duux, Elho, and Blendmount.
Hey everyone. Aryan Behzadi here, CEO of ARize. I wanted to take a moment to share some exciting updates about the trajectory of our business and upcoming plans. ARize Today As many of you know, ARize technology enables brands to deliver 3D Assets and Augmented Reality on any website. We currently power thousands of immersive assets from brands like Duux, Elho, and Blendmount.
If you are all-in for high-quality PCVR and you have a budget to invest for it, this is the day you were looking for: Varjo has just announced Aero, which is set to become the highest-end prosumer PCVR headset on the market. Let me tell you everything about it, starting with some fancy technical tables and then going on with the commentary. The beautiful Varjo Aero.
These 3D human avatars are so realistic you can see the pores on the skin. During today’s Meta (formally Facebook) Connect Keynote event, CEO Mark Zuckerberg walked us through a series of major announcements detailing how the newly branded company is building towards its vision of the metaverse. During a conversation with Reality Labs Chief Science Officer Michael Abrash, Zuckerberg asked Abrash what it was going to take to put Meta on the path to becoming a metaverse company.
Though known best for its breakout hit Pokémon Go, Niantic's true fate may be as an AR platform. Enter Lightship, which turns Pokémon Go's architecture into a platform on which others can build geospatial AR experiences. The post Can Niantic Unlock the Real-World Metaverse? appeared first on AR Insider.
The concept of augmented reality is no longer new. In the last couple of years, AR has experienced tremendous growth and popularity as big technology giants like Google, Amazon, Apple have adopted the technology. It has certainly made some serious advancements in recent years with the release of applications such as Pokemon Go and products like HoloLens.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It’s clear Facebook is working on all-day AR headsets, and although they still aren’t showing any hardware just yet, company CEO Mark Zuckerberg mentioned today at Facebook Connect 2021 that it’s indeed still full steam ahead on its first “fully-fledged augmented reality glasses,” revealing the code name ‘Project Nazare’ “The ultimate goal here is true augmented reality glasses.
In recent years technology has significantly facilitated our lives. This also means doing a lot of work, finding information or different documents with just one click. Thanks to technological development we have a short and efficient process in time to do what we want but on the other hand, this greatly discourages movement thus leading to difficulties in keeping fit.
Facebook Connect 2 has finished and almost nothing went as I predicted (I suck at making predictions for Connects, it seems): there was no Quest 2 Pro, no discount on the Quest 2, no update on Assassin’s Creed VR. But one thing actually went as expected : Facebook announced the creation of a parent company called Meta , which is going to control all products Facebook was involved in.
The experimental documentary showcases how social VR technology can affect our emotional and social relationships. We Met in Virtual Reality is a 90-minute feature documentary that tells the story of five different members of the VRChat community through their own voices as they navigated romance, friendships, and self-discovery in the virtual as well as the real world.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
AR has had its ups and downs. Though past waves haven't gained meaningful traction, why is now the right time for AR as a consumer shopping utility and brand marketing medium? Guest author Katherine Jacoby breaks it down. The post 3 Reasons Why the Time is Right for AR appeared first on AR Insider.
If the pandemic brought one good thing, it’s that home fitness is here to stay. As case numbers rose, working from home quickly turned into working out from home. Suddenly, lifting weights in the basement didn’t sound like so much fun. So the fitness and tech industries created a virtually endless library of workout videos, fitness courses, and health resources.
Facebook today confirmed Project Cambria, the MR headset which was spotted in a recent leak. The company says it’s a high-end headset designed to roll out more advanced technology before being able to bring it down to the price point of the Quest line. Project Cambria is said to be launching sometime next year. If you followed along earlier this week you’ll already be at least a little bit familiar with Project Cambria; the headset’s look was revealed in leaked videos , but the
Augmented Reality content can exploit the possibilities that physical products have to offer in terms of brand communication. By adding a digital layer, the opportunities are limitless. Augmented Reality for milk packaging. Source: Hololink Physical products are media. Media is any tool or channel used to communicate. Usually, when we think of media, we consider traditional and digital?
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
I love passthrough augmented reality , because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. You all know that Facebook has recently released Passthrough APIs to let developers create AR experiences on Quest 2, and of course, I am experimenting with them.
Fight for your life in this fan-made VR game based on the popular South Korean survival drama. Unless you’ve been living under a rock the past few weeks, odds are you’ve heard about Netflix’s latest global sensation, Squid Game. In this South Korean survival drama, a group of 456 individuals, each of whome suffering from financial difficulties, participate in a series of diabolical competitions based on classic childrens games for the chance to win a staggering ?
The term metaverse continues to be a runaway train in gaming, media and XR worlds. Though it has legitimate principles and promise it’s been obscured through overuse in editorials and marketing materials. We attempt to cut through the clutter for concrete ideas in this week's XR Talks. The post XR Talks: Metaverse 101 appeared first on AR Insider.
The metaverse is coming (some iteration of it is already here) and it’s going to encompass society as we know it. In 2019, Marshmello’s virtual concert on Fortnite saw 10.7 million attendees tune in. In 2020, Travis Scott’s virtual performances on Fortnite saw more than 45 million viewers across 5 shows. In just the last handful of weeks, a collection of Bored Apes sold at Sotheby’s for more than $24 million , Budweiser purchased the web3 domain beer.eth for almost $100,000 , and Tennis supersta
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
At Facebook Connect today the company announced it’s finally making the SDK for its latest Oculus Avatars available starting in December, which will allow any developer to integrate the company’s avatars into their third-party apps and games. Facebook began rolling out its latest avatars in the Oculus Avatars 2.0 update in March, which creates new default avatars for the company’s first-party social VR platform, Facebook Horizon.
A lot of researchers and manufacturers are working on innovations for virtual reality. Virtual reality has been around for a long time but so far has seen limited adoption. A new device has turned up that will be shown off at the UIST 2021 ACM Symposium on User Interface Software and Technology. The device is called X-Rings. X-Rings is described … Continue reading.
Every year I make this prediction game about what Facebook is going to announce at Oculus/Facebook connect, and this year won’t be an exception! So here you are what I expect to be announced on Thursday … but before reading, remember that I have no inside info about what is going to happen, and it is all speculation! Some years ago I predicted that “Facebook will never release a cable to connect the Quest to the PC because that would kill the Rift”… well, you can se
First Woman is the first in a series of graphic novels from NASA that use AR to enhance your reading experience. NASA’s first-ever AR-powered graphic novel First Woman: NASA’s Promise for Humanity tells the story of fictional character Callie Rodriguez and her dreams of being the first woman of color to set foot on the moon. Written by Brad Gann and Steven List and illustrated by Brent Donoho and Katilin Reid in collaboration with the National Institute of Aerospace, First Woman: NASA’s Pr
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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