March, 2022

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Mojo Vision smart contact lenses are now “feature complete”

The Ghost Howls

We are one step closer to having smart contact lenses. Mojo Vision , one of the most interesting startups in the XR market, has just announced that its smart contact lens prototype is now “feature complete” , reaching a new milestone in its product development timeline. Mojo Vision development roadmap (Image by Mojo Vision). In the remainder of the article, I will explain to you what it does mean and I will also tell you about my experience with a live demo of this prototype.

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The 10 Coolest VR/AR Experiences From SXSW 2022

VRScout

A SXSW to remember with who’s-who in XR creative technology showing face at the fest for the first time in two years. SXSW was back in full force last week. Masked or otherwise (Texas is pretty lax), a frenzy of wild-eyed art, music, film, and XR-hungry visitors flooded into Austin for a week of back-to-back programming. From discussions around virtual land ownership to cloth made from washable circuit boards to NFT galleries and off-site multi-player audio adventures, SXSW delighted and demande

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Will Magic Leap 2 AR Glasses Lead the Way to the Metaverse?

ARPost

People are expectant of Magic Leap’s soon-to-be-released enterprise AR glasses. Dubbed Magic Leap 2, it’s expected to be better than its 2018 predecessor , which flopped. Magic Leap’s announcement came just in time as interest in the metaverse soars. Everyone’s asking—will Magic Leap 2 lead the way for widespread metaverse adoption? ?. While Magic Leap may have dazzled consumers with its AR headset that launched almost four years ago, this is not its goal this time around.

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The Metaverse Is Dawning. Is AR Ready for the Light of Day?

AR Insider

Though the metaverse is more often discussed in a VR context, AR could help unlock a more rich and meaningful real-world metaverse. What are the underlying technologies required to make it happen? This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy

Road to VR

At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers. Manus has been building motion gloves for use in real-time VR and motion capture for years now, with prior offerings being based on IMU and flex-sensor tracking.

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VR is 44% more addictive than flat gaming (according to a study)

The Ghost Howls

When I talk about virtual reality or the metaverse, there are always people that ask me about its intrinsic risks of escapism and addiction: “Is it possible that people will prefer to live in a virtual world instead of the real one?” is a very common question I hear. It’s an intriguing theme about which I have heard different opinions and answers, and I’m always eager to know more because I want to have a complete picture of the situation.

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Holographic Tabletop Games On The Way From Catan Creators

VRScout

Are holograms the future of board games? AR tabletop gaming platform Tilt Five this week announced a new partnership with Asmodee Digital, a subsidiary of legendary French board game publisher Asmodee Group, to develop a series of holographic tabletop games brought to life using AR (augmented reality) technology. In the official announcement Tilt Five confirmed they’re working to reimagine select titles for the AR tabletop format.

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Izumi World AR Game Plans to Bring Augmented Reality and NFTs Together in Play-to-Earn Experience

ARPost

Right now, there is widespread skepticism about the real value of non-fungible tokens (NFTs). Indeed, while most NFTs are 2D images, it can be difficult to see why some hold them as so promising. However, many people in the emerging technology space believe that NFTs will really shine in spaces like AR/VR, and the metaverse. These blockchain-based virtual assets have already found a home in some VR environments, including Spatial and Ready Player Me.

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Scientists Found Microplastics in People's Blood for the First Time

GizModo VR

New evidence indicates that tiny bits of plastics can reach our bloodstream. A small study detected microplastics in about 80% of the people tested. For now, the health implications of this exposure are still unclear. Read more.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Import Records Reveal Sony Has Shipped Thousands of Dev Kits, Possibly PSVR 2

Road to VR

United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. The exact contents of the boxes hasn’t been specified, however Sony’s next-gen PlayStation VR 2 headset is a very likely candidate. As first reported by TweakTown , Sony has shipped 2,374 cartons containing “DEVELOPMENT KIT[s] FOR INTERACTIVE ENTERTAINMENT SOFTWARE,” starting back in October 2021.

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Why Humans Will Never Go To Mars, According To Neil deGrasse Tyson

Slashgear

Neil deGrasse Tyson has serious doubts about whether human beings will ever actually travel to Mars -- at least when it comes to staying long-term.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

On the occasion of the upcoming GTC, I had the opportunity of speaking with two very important people that work every day at innovating XR at NVIDIA: David Weinstein , Director of Virtual and Augmented Reality, and Gregory Jones , Director of Global Business Development/Product Management. I had an interesting chat with them about NVIDIA’s vision for the future, they also clarified to me what NVIDIA Omniverse is, and when 5G cloud streaming can become reality.

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Moss: Book II Promises A Bigger And Better VR Adventure

VRScout

The highly-anticipated sequel to Polyarc’s charming VR platformer arrives on PSVR this month. It’s hard to talk about the best VR platforming games without mentioning Moss. Originally released on PlayStation VR before heading to PC VR and Meta Quest headsets, the expertly-crafted third-person platformer had players teaming up with the tiny but mighty Quill as they embarked on a magical adventure through a mystical forest filled with mystery and danger.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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VR vs. 360-Degree Video: What’s the Difference?

ARPost

A lot of people don’t understand the difference between 360-degree video and virtual reality – and in some cases, the difference can be pretty subtle. It would be handy if hardware provided a line in the sand, but this isn’t the case – both kinds of experiences can be viewed in either VR headsets or flat displays. As similar as these experiences can seem, there are some differences between the experiences that are worth understanding.

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Wildfires Are Fueling a Dangerous Feedback Loop of Arctic Warming

GizModo VR

Wildfires across the globe are contributing to conditions that make future fires more likely, new research finds. The study estimates that brown carbon emissions from sources like wildfires are a greater contributor to warming in the Arctic atmosphere than previously thought. And because this warming then contributes… Read more.

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Report: Microsoft Braces for Negative Field Tests of Military HoloLens

Road to VR

Microsoft is supposedly gearing up to field test its HoloLens-based military AR headset, however a new report contends the company is bracing for impact, as it’s expecting negative feedback from soldiers. Last year, Microsoft announced it had won a United States Army defense contract worth up to $22 billion which would see the development of a so-called Integrated Visual Augmentation System (IVAS), a tactical AR headset for soldiers based on HoloLens 2 technology.

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Apple Releases iOS 15.4.1 Update To Fix Battery Drain Issue On iPhones, iPads

Slashgear

Apple's big iOS 15.4 update brought a bunch of new features, as well as one problem: rapid battery drain. Now the company's back with a new update to fix it.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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My experience at SXSW 2022: expect the unexpected

The Ghost Howls

Ten days ago, I revealed to you that I was going to Austin, Texas to attend the SXSW, one of the most important events about creativity and technology in the USA. Today, while I’m packing my stuff up to go back to Italy, I want to tell you a few words about my experience there, and if I think it has been worth going. Going SXSW. SXSW Logo (Image by SXSW).

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We Tried Snap’s AR Glasses And Had Our Minds Blown

VRScout

Snap Inc’s AR Spectacles glasses are nothing short of black magic. First announced back in 2016, Snap Inc.’s offbeat smart glasses have seen several different iterations over the past five and a half years, each one improving upon the last with new features designed to merge the company’s social media platform with the real world. The latest Spectacles design was the first to include built-in AR (augmented reality) functionality, allowing the wearer to interact with existing Sn

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Spatial Hosts “First-Ever Metaverse Film Screening”

ARPost

Late last year, enterprise remote collaboration platform Spatial announced a major pivot “to become the metaverse for cultural events such as NFT exhibitions, brand experiences, and conferences.” The platform recently made good on that endeavor in a major way, hosting the “first-ever metaverse film screening.”. The premiere of the documentary film GameStop: Rise of the Players took place in a custom Spatial room on March 1 and included a screening of the film, a director Q&A, selfie opportun

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Half of Americans Exposed to IQ-Lowering Levels of Lead Growing Up, Study Finds

GizModo VR

The decision to add lead to our gasoline a century ago continues to have implications for our health, new research this week suggests. A study estimates that half of all Americans alive in 2015 were likely exposed to damaging levels of lead in their childhood, from ubiquitous sources such as leaded gasoline. This… Read more.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Magic Leap 2 Controller May Use On-board Inside-out Tracking, an Industry-first

Road to VR

A new photo of Magic Leap 2 appears to show the device’s controller equipped with cameras for inside-out tracking which would be the first time we’ve seen the approach employed in a commercial XR headset. Though we learned plenty of interesting details about the forthcoming Magic Leap 2 AR headset back in January , it looks like there’s still some secrets left to uncover.

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12 Cars That Were Way Ahead Of Their Time

Slashgear

In time, unique tech features spread out across the automotive market. These vehicles set new standards in speed, safety, and efficiency now taken for granted.

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Mark Zuckerberg talks about his vision for Meta at SXSW

The Ghost Howls

In my visit to SXSW, I could not miss the fireside chat with Mark Zuckerberg that took place two days ago. I have never seen Zuckerberg in real life, and even if he was in streaming, it was anyway intriguing that he was speaking live and also answering live to the questions of the audience, so it was a bit like having him in the room with us. I’m not a big fan of Zuck, honestly speaking, but he’s still the CEO of the most important XR company in the world, so it’s worth listeni

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VR Game Racket: Nx Is Now An Officially Sanctioned Sport

VRScout

Everyone’s favorite VR racquetball game is one step closer to becoming an Olympic sport. Earlier today, VR developer One Hamsa announced that the International Racquetball Federation has voted to officially recognize Racket: Nx as a fully sanctioned sports discipline. According to the company, this marks the “first electronic game of any sort” to be recognized as a global sport in the eyes of the International Olympic Committee.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly