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Today I report news that I’m pretty excited to write about: the CEO of Mojo Vision has worn in his eye a functioning smart contact lens and used it for around one hour. This is not 2050, but only 2022, and this sci-fi movie thing is really happening in front of us. Let me tell you everything I discovered about this by directly speaking with him! Mojo Vision.
Go 2,000 years back in time on the Virtual Reality Bus. Whoever said time travel wasn’t possible hasn’t heard of the Virtual Reality Bus, a 16 passenger transportation vehicle operated by Invisible Cities that uses powerful 3D technology to transport you back in time for a 30-minute ride through Rome during its heyday. . What makes this immersive experience so unique is that there are no headsets.
After Living Cities launched last week with an all-star founding team, we dive into the founding principles and prospects. What will the company do to crack the code on uniting the physical and digital worlds? This post appeared first on AR Insider.
The metaverse just got more luxurious. Immersive commerce platform ByondXR has recently launched virtual stores for Armani Skincare and YSL Beauty Thailand. Aiming to become the “Shopify of the Metaverse,” ByondXR specializes in XR technology for e-commerce, creating 3D stores and showrooms for businesses, brands, and retailers. The company has served clients such as Lancôme, Calvin Klein, Olay, and Target, before their partnership with Armani and YSL.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Industry analyst Ming-Chi Kuo, a respected figure in all things Apple supply chain leaks, says the Cupertino tech giant is likely preparing to launch its long-rumored mixed reality headset early next year. In a Medium post , Kuo outlines a few key points based on how he gathers the industry is headed. In short, Kuo posits that Meta is slowing down investment in VR hardware due to looming economic recession, but this will provide others opportunity to play catchup as market share shifts away from
Rocket VR Health announced its participation in Newchip’s global accelerator programme designed to fund, build, and scale startups and companies. The Newchip Seed Accelerator provides Rocket VR Health with industry experts, mentors, and advisors that personally assist with the immersive firm’s global growth, Nik Vassev, COO and Co-Founder of Rocket VR Health, explained in a statement.
Rocket VR Health announced its participation in Newchip’s global accelerator programme designed to fund, build, and scale startups and companies. The Newchip Seed Accelerator provides Rocket VR Health with industry experts, mentors, and advisors that personally assist with the immersive firm’s global growth, Nik Vassev, COO and Co-Founder of Rocket VR Health, explained in a statement.
The first day of AWE has just passed by. With the show floor still closed, the highlight of the day has been the speech by Unity CEO John Riccitiello that spoke about the metaverse , telling us what he thinks it is and how he thinks it can evolve. Let me tell you something about it… including the very embarrassing moment I had with him, which you absolutely can’t lose.
Everyone’s favorite kid-friendly metaverse is supposedly getting an official VR release on the Meta Quest 2. A new rumor has begun circulating that Roblox will soon be available on the Meta Quest 2, offering you the chance to explore the uber-popular online game platform in VR without the need for a VR-ready PC. The report comes from Bloxy News , an online news source dedicated to all things Roblox.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's "World Beyond" Apple's XR snub and Netflix's Squid Game competition. This post appeared first on AR Insider.
ARPost isn’t explicitly interested in blockchain and cryptocurrencies. However, we are interested in virtual worlds. And, digital currencies and secure data management make a lot of sense in virtual worlds. Zilliqa is a layer-one blockchain with its own native token and a recently-launched virtual world called “ Metapolis.” To learn more about this integration between XR and blockchain, we talked with Zilliqa’s Head of Metaverse and NFTs, Sandra Helou.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Apple has barely mentioned augmented or virtual reality in its big keynotes lately, however at WWDC 2022 earlier this month, the company quietly released probably one of the best 3D room-mapping tools for mobile AR yet. Called RoomPlan , the ARKit Swift API uses the camera and LiDAR scanner on recent iPhones and iPads to create a 3D floor plan of a room, including key characteristics such as dimensions and types of furniture.
In a Facebook post this Wednesday, the CEO of Meta, Mark Zuckerberg , announced his firm would transition Facebook Pay into Meta Pay, a digital wallet for Metaverse services such as Horizon Worlds. The change does not affect any platform that supports Facebook Pay for buying traditional goods, such as Facebook, Instagram, WhatsApp, and Messenger, although the change introduces new tools that enable Horizon World users to manage their identity, acquire assets, and purchase digital goods.
AWE 2022 is being crazy for all the people I’m meeting. And everyone is asking me the same question: “Hey Tony, what is the thing that I should absolutely try at this AWE?” and from this afternoon, I always ask the same thing: Magic Leap 2. Let me explain to you why. Magic Leap 2 hands-on. I just had two quick demos of a few minutes each with Magic Leap 2, so of course, I’m not able to write a complete review for you , but just a first impressions article.
Imagine being late for school in the metaverse. Immerse is an educational metaverse platform developed in collaboration with top researchers from North America, Europe, and Japan. According to the company, this “battle-tested” language-learning experience was designed from the ground up for VR headsets. This week the platform made its official launch on the Meta Quest 2, offering subscribers everything from live Spanish and English lessons to community events, a multiplayer social lo
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
To pick up where we left off in the last report excerpt, what are the building blocks of geo-local AR? A tech stack will form around it, including devices, sensors, 5G, spatial mapping, and an app (or web) layer. We examine drivers & dynamics. This post appeared first on AR Insider.
One of the most anticipated and hyped events at Augmented World Expo is the Auggie Awards. This year, there were 280 nominations, which narrowed down to 86 finalists. There are 15 main Auggie categories that go through public nomination and voting. Voting narrows each category down to five finalists, with the winner from the finalists being selected by a panel of judges.
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” The so-called Metaverse Standards Forum was founded by platform holders, hardware companies, engine/tool creators, and users, with participants including companies such as Adobe, Autodesk, Epic Games, Unity, Meta, Microsoft, nVidia, OTOY, Qualcomm, and Son
It’s difficult to ignore the rising presence of XR (Extended Reality) in advertising right now. As headsets for VR, and applications for AR have grown more pervasive, countless companies have begun investing in more immersive marketing experiences for their audience. Currently, the global extended reality market size is accelerating at a rate of around 24.5%.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Since the battery of my previous laptop was growing in size transforming it into a timebomb, I got a new one (also thanks to my friends at Ristband !). It has not cutting-edge specs, but it features an RTX2080 Super which is still able to do a great job with most XR applications (unless you want to use a Varjo XR-3 ), so I was happy of getting it. I was only concerned by the fact that it run Windows 11 , but my colleagues that already made the update told me not to worry, because Windows 11 work
Meta Avatars Store rolls out next week on Instagram, Facebook, and Messenger with plans for a VR launch “soon.” Meta today announced plans to expand its lineup of virtual fashion items for its Meta Avatars with the launch of the Meta Avatars Store. Here you’ll be able to purchase stylish outfits from iconic fashion labels such as Balenciaga , Prada , and Thom Browne , with more options on the way.
AR glasses will impact several areas of our lives and work – from enterprise productivity to entertainment. As a content consumption device, what role will marketing play, and how will that factor into the evolving ad-media mix? This post appeared first on AR Insider.
Through a partnership with British Vogue , Snap has created a series of Lenses with some of the biggest names in fashion including Balenciaga, Dior, Versace, and Gucci. Some experiences using the world-facing camera are location-based abroad, but there are also Lenses available for anyone anywhere. The collection is an amazing series of experiences in itself.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta says its ultimate goal with its VR hardware is to make a comfortable, compact headset with visual finality that’s ‘indistinguishable from reality’ Today the company revealed its latest VR headset prototypes which it says represent steps toward that goal. Meta has made it no secret that it’s dumping tens of billions of dollars in its XR efforts, much of which is going to long-term R&D through its Reality Labs Research division.
This month, HTC VIVE announced a bespoke controller for Flow, the firm’s lightweight virtual reality (VR) glasses. In the initial announcement, HTC first introduced the new controller as a business tool, but in recent updates , the firm revealed that the device would also support leisure and gaming activities. We’ve introduced Controller for VIVE Flow, an optional 3DoF controller that gives users another way to navigate menus and immersive experiences through intuitive controls.
On the last day at AWE, I had some cool demos on the show floor, but the one that I will never forget has been OWO, the haptic shirt that traumatized me. OWO Vest. Owo Haptic Vest (Image by OWO). OWO is a Spanish startup that is proposing this haptic shirt able to provide you with touch sensations via electrical stimuli. The shirt must be in direct contact with the body so that it can stimulate directly the skin and the muscles with the electricity, so you can’t wear clothes below it.
Volumetric video brings former comedic actor and current Ukrainian President to life on your coffee table. With the ongoing war between Ukraine and Russia putting a strain on Ukrainian resources, President Volodymyr Zelensky has begun reaching out to the global technology community for support in rebuilding the county’s digital infrastructure.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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