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Who needs windows when you have VR? It was back in 2014 that Apple first began the development of its own automotive vehicle. After years of radio silence from the company, reports began circulating that the company had switched gears and was now working on a self-driving vehicle that requires no input on behalf of the passengers. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals.
It’s been a heavy period, but I managed to survive :P, and now I’m ready to travel again! Today I’m departing to go to France to do some business meetings (and offer a pain au chocolat to my colleague Fabio), and then I’ll get back to the USA to attend AWE 2022 ! Last year it was my first time at AWE , and I had lots of fun at it.
Gaming is usually not considered a ladies’ activity. Even in the name – a female gamer is not known as a gamer but a “gamer girl.” While this bias permeated early virtual reality communities, the accessibility of new devices and an uptick in women jumping into VR for fitness, immersive experiences, and an opportunity to escape are changing the dynamic.
At Google I/O, there was a notable nugget buried in all the keynote action: Google Lens is now used for 8 billion visual searches per month - 2.5x year-over-year growth. We break down the strategic implications in this week's Data Dive. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Varjo, maker of high-end XR headsets, and OpenBCI, a company creating open source brain-computer interface solutions, today announced a new partnership that’s bringing OpenBCI’s long-awaited neural interface ‘ Galea ‘ to Varjo’s latest Aero VR headset, something the companies say will provide “a deeper understanding to augment the human mind.” OpenBCI initially announced Galea back in late 2020, a hardware and software platform that’s designed to merge i
There’s growing sentiment in the mobile AR world that apps aren’t the optimal vessel. Yet the technology lives on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the browser. Can AR break that cycle? And if so, could web AR be the answer? What is web AR? In short, it delivers AR experiences through the mobile browser.
There’s growing sentiment in the mobile AR world that apps aren’t the optimal vessel. Yet the technology lives on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the browser. Can AR break that cycle? And if so, could web AR be the answer? What is web AR? In short, it delivers AR experiences through the mobile browser.
To bring the experience to life, QValem developed his own virtual race track and layered it over the real world. In a Reddit post shared earlier this week, a developer going by the name of u/QValem showed off an experimental VR game for the Meta Quest 2 that has players navigating a virtual racetrack using an actual bicycle. In the video provided, we see the developer riding a standard bicycle around a conventional race track while wearing a Quest 2 VR headset.
This has been a week full of interesting news. But before digging into them, let me show you the first episode of The Spatial Show, the comedy show about the metaverse organized by Ori Inbar in which I took part. If you watch the video , you can see me say stupid things about XR… well, more or less as I do every day in my life… Have fun! Top news of the week.
One of the common criticisms of XR technology is that people will use it to avoid problems of the real world. We hear it from talking heads, see it in webcomics, and read about it in science fiction. However, the fact is that a lot of XR experiences – and the companies behind them – are dedicated to promoting environmental causes. In light of World Environment Day on June 5, we’re going to take a look at some recent, current, and upcoming XR initiatives that focus on planetary wellbe
Meta's Q1 earnings brought mixed results for VR. Top-line revenue is growing but net losses are widening. What does that tell us about Quest 2 unit sales? And where does this put its installed base? We do the math. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Ricardo ‘Raicuparta’ Lopes has been working on a VR mod for the award-winning adventure game Firewatch for nearly a year now. Although the mod is heading into “maintenance mode,” which means there aren’t any new features coming down the pipeline, Lopes has decided to make the so-called ‘Two Forks VR’ mod open source and free to anyone.
As we enter a new year, it’s time for our annual ritual of synthesizing the lessons from the past twelve months and formulating the outlook for the next twelve. This has been an action-packed year for AR & VR as the world slowly emerges from the grips of a pandemic. Moreover, 2021 was marked by the emergence of metaverse mania. Though it has legitimate principles and promise, the term has been ambiguated through overuse.
Customers can use the Meta Quest 2 to design everything from seats to countertops. At some point, we’ve all dreamed of owning a private jet. But what about designing one? European multinational aerospace corporation Airbus is making that dream a reality at their ACJ Two Twenty Creative Studio in France, where you can stroll onto the sales floor, and customize the interior of your swanky new ACJ Two Twenty “Xtra Large Bizjet” using VR technology.
Good morning from Perpignan, France! I’m here to do some meetings, but actually also to eat a lot of food. I’m having a great time with the VRrOOm team while I prepare to go to the US in a few days to attend AWE (don’t forget to get in touch if you want to meet me there). While I’m gaining weight, let’s see together the best news of XR from the past week!
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The realistic metaverse is no longer a thing of the past. With technological leaps in the past few years, multi-dimensional interactions, in what seems like parallel worlds, are now possible. Victoria VR is among the first to harness the latest augmented, virtual, and mixed reality technologies to offer a hyper-realistic metaverse created and owned by users.
Games. Social. Utilities.What types of AR experiences are getting the most traction? After examining AR formats in the last Behind the Numbers installment, we drill down into content types. This post appeared first on AR Insider.
Recent reports maintain we may be seeing a mixed reality headset from Apple sometime soon, however it appears the Cupertino tech giant has filed a global trademark for realityOS, its alleged XR operating system, which could suggest we’ll learn more about that and its XR device(s) as early as next week. The trademark was discovered by Parker Ortolani , a brand licensing manager at Vox Media.
As we roll through 2022, it’s time for our annual ritual of synthesizing the lessons from recent history and formulating the outlook for the near term. The past year has been action-packed for spatial computing as the world gradually emerges from the grips of a pandemic. The past year was also marked by the emergence of metaverse mania. Though it has legitimate principles and promise, the term has been ambiguated through overuse.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Introducing the “world’s first metaverse gate.” StepVR, a VR technology service company based out of China, is launching a commercial omnidirectional motion system complete with its own VR headset and haptic vest. Gates01, as it’s referred to by the company, features a unique open-air design inspired by Steven Speilberg’s 2018 film, Ready Player On e.
In a few hours I’ll take a flight to go to the US to attend (and be a speaker at) AWE. I was thinking about my experience there last year, and I realized that I never talked to you about my amazing experience in Ultraleap offices in the Bay Area. In particular, I never told you about how it is using the Ultraleap Stratos Explore, something that many people ask me about.
May is Mental Health Awareness Month, and there are plenty of XR applications and outfits that deserve highlighting. We’ve teased out a couple of projects and products that deserve a closer look. Hit the Mind Gym in Virbela. Virbela is an enterprise-first solution focusing on remote work and events through the use of shared or custom virtual campus spaces.
The Green Planet AR Experience was an AR-fueled physical installation inspired by the BBC’s Natural History series. What were the biggest learnings? Its production company Factory 42 breaks it down in our latest guest post. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Meta may be ramping up internal testing for its own first-party cloud gaming service which could let its latest standalone VR headset, Quest 2, play PC VR games without needing your own VR-ready computer. Mention of the ‘Avalanche’ cloud PC VR streaming function was allegedly uncovered in v24 of the Quest firmware, which released in late 2020.
Venture funding can be one health indicator in any sector. AR and VR are no exception. After a frothy period of VC action in the 2017–2018 hype cycle, a moderate correction led to industry shakeout and a corresponding decline in venture appetite for all things spatial. Now, in a gradual rebuilding period (following typical post-hype cycle patterns), things appear to be progressing at measured paces.
Project Cambria will supposedly release this September followed by a new Quest in 2023. A new report by The Information states that Meta (formerly Facebook) is currently in the development of four new headsets that will release by 2024. The website claims to have seen an internal roadmap outlining the company’s next steps, revealing an ambitious plan to dominate the VR/AR space.
It’s a typical situation for me: I wake up and reading the VR news, I find that Meta is releasing a new interesting update for the Quest. Wow, a new feature is coming out, starting from today! I can’t wait to try it and review it! Then I turn on the Quest and… nothing has changed Ok, I understand I have to be a bit patient, so I wait some more days… and there is finally a new update to the firmware of my device!
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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