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Dolphins meet virtual reality. A Dutch non-profit is strapping waterproof VR headsets on people in pools so they can “swim with dolphins.” Dolphin Swim Club has been offering the experience, named Dolphin VR , as “dolphin-assisted therapy” since last month. While submerged, you can watch video reels of bottlenose dolphins swimming in their natural habitat.
Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely under the radar as little information has surfaced since. Following a general overview of the limits of current VR technology, and an announcement that Google is working with Sharp on developing LCDs capable of VR performance normally associated with OLED, Ba
I’ve become a morning walking companion to people I may never meet. How is this possible? They take me along in their earbuds as they stream my podcast, Build a Better Agency. It’s a wonderful sign of things to come for marketers willing to venture into the podcasting universe. Once a fringe platform, podcasts are now surprisingly mainstream. According to Nielsen, six out of 10 people understand what they are, and 112 million Americans -- 40 percent of the nation’s population -- have listened to
What a year it’s been. The Sales Tech space has grown dramatically as evidenced by the publication of our 2017 Sales Tech Landscape with 500 solutions. The buzz words for the year were predictive analytics, AI, ABM, ABS, and Coaching. Here are some of Smart Selling Tools stats for 2017: Published over 100 articles on our blog. Hosted 17 of our own webinars and participated in about a dozen others.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Transparent display maker Lumus has reached a deal to license its augmented reality optical engine models to Quanta Computers for mass production of displays for consumer smartglasses.Under the deal, Quanta will manufacture and market AR headsets featuring optical technology from Lumus, as well as supply optical engines to other AR device makers. Lumus estimates that headsets with its technology will begin shipping within 12 to 18 months.In some AR smartglasses, the optical engine is what genera
CEEK VR wants to help artists create, scale and monetize virtual experiences. Unless you’ve got your head buried in some deep sand somewhere, you’ll be at least vaguely aware of the amazing rise in the value of Bitcoin. Many tech companies have been getting in on the action, bypassing traditional funding channels and raising money through token sales instead—over $3 billion this year alone.
CEEK VR wants to help artists create, scale and monetize virtual experiences. Unless you’ve got your head buried in some deep sand somewhere, you’ll be at least vaguely aware of the amazing rise in the value of Bitcoin. Many tech companies have been getting in on the action, bypassing traditional funding channels and raising money through token sales instead—over $3 billion this year alone.
Linden Lab opens VR exhibit in Sansar to coincide with The Last Jedi movie release. Can you feel it? There’s an unbearable frisson of anticipation among the legions of Star Wars fans this holiday season alongside the release of The Last Jedi. But apart from having to handle this excruciating wait, fans are also forced to put up with the endless marketing tie-ins as everyone tries to piggyback off the franchise’s popularity.
A new depth camera scans the real world and maps it in real-time. Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. However, when it comes to delivering truly high quality augmented experiences, the current options available to consumers and even developers are expensive and few.
I’m not crying. There’s just something in my eye. Late night television appears to be developing a fondness for Tilt Brush. The popular VR painting app has already seen multiple appearances on The Tonight Show with Jimmy Fallon in the form of a Pictionary-esque party game with participants including stars such as Scarlett Johansson and SNL’s Michael Che.
View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Laser Cat AR is a simple unfinished experiment. So why can’t I stop thinking about it? Another day, another independent developer blowing minds on the internet with yet another intuitive ARKit application. Apple’s augmented reality developer platform has continued to be the birthplace of some of this years most interesting AR experiences from both amateur developers and professionals alike.
With the launch Prism, Object Theory is betting on 3D collaboration and holographic telepresence becoming big business. Object Theory calls itself “the world’s first HoloLens company,” and although all such claims have to be taken with a pinch of salt, they’re probably not far off. Back in 2015, just weeks after the HoloLens was first unveiled to the world, Michael Hoffman left Microsoft—where he was responsible for creating many of the HoloLens showcase experiences such as the Trimble demo —to
Six artists, one giant collaborative VR painting. We’ve already seen what’s possible when you get VR tools like Tilt Brush in the hands of artists. Whether bringing familiar childhood characters to life live on television or taking turns to create the ultimate hot dog VR sketch , Tilt Brush is a platform for limitless creation. Tilt Brush by Google is a 3D painting tool that lets you paint in space.
It’s now cross-platform. Facebook’s social hangout VR app, Spaces, just got even more social. Now available for the HTC Vive, Spaces added cross-platform functionality for the first time Tuesday, letting you hang out with friends on both the Vive and the Oculus Rift. Own a Vive? Click here to download Spaces today. For you Vive owners, you’ll find all the same features as the Rift version—you can create your own avatar, view Facebook photos and 360 videos, play games, draw with markers, go Liv
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The first-of-its-kind VR experience incorporates real testimonies and photogrammetry to highlight the need for global nuclear disarmament. As tension continue to rise between various nations, the probability of a major global conflict taking place in the near future is only becoming more of a reality. That’s why it’s more important than ever to look back at history at our previous actions in order to avoid repeating the same mistakes we’ve already made.
There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. But reaching out to touch and interact in this way can be jarring because there’s no physical feedback from the virtual world.
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. With the anticipated iMac Pro due to launch on Thursday, the company is positioning its most powerful computer yet as an ideal machine for VR development.
Lytro , a leading light-field company, is positioning its light-field capture and playback technology as the ideal format for immersive content. The company is building a toolset for capturing, rendering, and intermingling both synthetic and live-action light-field experiences which can then be delivered at the highest quality playback supported by each individual platform.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Back in February this year, Valve confirmed that they were internally developing three “full” VR titles. While there’s still no information surrounding genres or launch dates, it now looks like Valve may just be keeping them tight under wraps as usual, and hasn’t forgotten about the projects after all. Dan O’Brien, Vive general manager for the Americas, revealed to The Rolling Stone that Valve was still “very committed” to the promise of delivering its three VR games: “
Magic Leap today revealed a collaborative AR project with Icelandic band Sigur Rós, a musical experience which fills the player’s surroundings with ethereal visuals and an interactive soundscape. Secretive startup Magic Leap still hasn’t officially revealed the AR headset that they’re working on, focusing instead on the experiences they say it will enable.
HTC today announced more specifics around Vive Focus, the company’s standalone mobile VR headset for China-based customers. Once destined for Western shores running Google’s Daydream platform, HTC recently surprised the world by scrapping those plans and limiting the release of the standalone headset to China where it will run the company’s ‘open source’ API Vive Wave and a mobile version of the Viveport store.
Bigscreen, the social VR app that lets you mirror your monitor in virtual reality, is about to release one of its biggest updates yet. Starting today, select Bigscreen users will have access to what the company calls ‘Big Rooms’, a space that lets a room’s creator broadcast whatever they want to “dozens” of users, essentially creating a giant viewing party.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Social VR app Bigscreen is teaming up with Paramount Pictures to debut a new virtual cinema inside of Bigscreen. The cinema will operate much like a real movie theater, offering timed screenings of Top Gun (1986) in 3D, free for a limited time. Players can join friends to watch together. Bigscreen is a social VR app which lets users connect with friends in a virtual environment where everyone can use and share what’s on their own computer screen.
State of the fart technology takes AR to the next level. We all know how funny farting can be. We also know how powerful ARKit is as a tool for creatives to create entirely new types mobile applications. Combine the two together and you get a farting machine that will have you and your friends expressing flatulence in a whole new way. Available now for free in the App Store, fARtjacker is basically an AR whoopie cushion that simulates six surprising styles of flatulence.
Quanta, a Fortune 500 company and one of the world’s largest original design manufacturers, has signed an agreement to mass produce AR display modules from Lumus , a company specializing in AR displays based on ‘waveguide’ optical technology. Lumus says the move “marks a significant step toward mainstream adoption of AR eyewear,” and expects consumer-priced AR headsets with Lumus tech to hit the market in 12 to 18 months.
The Mozilla Foundation, the non-profit organization behind Mozilla Firefox web browser, just made their experimental WebXR Viewer app available for download on iOS devices , letting developers quickly experiment with web-based AR built with web technologies and ARKit. According to a blogpost announcing the app, the WebXR Viewer lets you view web pages created using Mozilla’s own JavaScript library that features sample code for a proposed API for building AR and VR applications in web brows
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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