April, 2018

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A Candid Assessment of the Industry From a Leading Indie VR Developer

Road to VR

What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst datum that’s been released hasn’t been a reliable or comprehensive source of information.

Industry 269
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This VR Exhibit Lets the Visually Impaired Touch Art

VRScout

Experience art by touch them in virtual reality. Over 253 million people in the world are visually impaired, and often times the only way they can experience artwork is with someone describing the art to them in detail. Touching Masterpieces is an art exhibit at Prague’s National Gallery that lets you experience art through VR, but not with a VR headset.

Haptic 315
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Google Demonstrates Promising Low-cost, Mobile Inside-out Controller Tracking

Road to VR

A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets. But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking.

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‘Modbox’ AR to Arm You With an Arsenal of Virtual Objects to Create Useful & Fun AR Apps

Road to VR

The developers behind Modbox (2016) , the VR physics sandbox for SteamVR-compatible headsets, have been experimenting with augmented reality recently, something they say is a perfect fit for the Modbox software. Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality. “We are planning to make Modbox into a AR building appli

AR 268
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Leap Motion Teases Prototype ‘Collapsible’ User Interface for AR Headsets

Road to VR

Leap Motion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future. Using the company’s prototype dev kit, dubbed Project North Star , Leap Motion serves up another host of interesting design concepts.

More Trending

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Vancouver Emerging As Top Five VR and AR Hub

VRScout

Why Silicon Valley is looking north for new investment opportunities. Surrounded by towering mountains, picturesque lakes, and urban beaches, it’s easy to forget that Vancouver hosts a booming technology industry. For those in the know, that’s starting to change. Over the past 40 years, the Canadian region has emerged as a dominant force in the video game, special effects, and animation industries.

AR 332
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Pimax Unveils New Knuckles-style Controller, Supports SteamVR 2.0 Tracking

Road to VR

Pimax, the company behind the wide field of view “8K” VR headset, today unveiled a new controller design intended to ship alongside their upcoming VR hardware. Much like Valve’s still unreleased ‘Knuckles’ controllers , the new Pimax controller is designed to strap to your hand for an ‘open-palm’ experience.

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Prototype AR App Translates Sign Language In Real Time

VRScout

AR continues to break down the language barrier as this NYU student introduces a new form of augmented sign language translation. If the last decade of sci-fi movies have taught us anything it’s that the near future is going to be full of futuristic language translating earbuds, implants, or some other form of high-tech speech conversion. And while we still might be a couple years off from hands-free, zero effort translation, three NYU students have managed to utilize current smartphone technolo

AR 268
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Microsoft Shows Off Rare Images of Early HoloLens Prototypes

Next Reality AR

All those early prototype images Magic Leap is so fond of showing off are great, but they rank a far second when compared to a new set of images just revealed by Microsoft in relation to the HoloLens. In a blog post on Tuesday, Microsoft's Bay Area Team posted images of the early prototype devices that led to the eventual release of the HoloLens. Accompanying the images are direct accounts from the team who worked on the device beginning in Sept. 2012, about two years before the company would un

Microsoft 342
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Expert View: 3 ways VR is transforming Learning & Development

Tech Trends VR

. Immersive tech and training go back 50 years, but how has that relationship changed? Are we in for disruption or just another buzz-term? By Daniel Fraga and Christophe Mallet – Somewhere Else. As VR is evolving, we’re not only learning skills safely through simulations anymore. We have started to improve cognition and retention of knowledge through immersive learning environments.

Training 327
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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

When I told you the story of me meeting Mister President Alvin Wang Graylin , I didn’t tell you the whole story (sorry guys&gals, it was a secret!): actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Now that the info is public, I can finally tell you his wonderful story.

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HTC Opens Up Augmented Reality Development for HTC Vive

Next Reality VR

HTC is entering the augmented reality market through the back door by giving developers access to the stereo front-facing cameras on the Vive and Vive Pro VR headsets. The company announced on Wednesday, April 11, an update to the OpenVR camera API that will enable developers to merge virtual content with the real world camera view. Developers will also be able to access 3D perception and depth-sensing through the stereo RGB sensors.

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Report: Apple Developing AR/VR Headset with 8K Resolution Per-eye Slated for 2020

Road to VR

According to a report by CNET , citing an anonymous “person familiar with Apple’s plans,” the company is working on an AR/VR headset targeting 8K resolution per-eye, scheduled for launch in 2020. As Apple continues to hire , file patents , and buy up companies relating to AR and VR, rumours swirl about what the company might be working on.

Apple 279
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Augmented Reality & Dragons Could Be The Future Of D&D

VRScout

A team on kickstarter wants to take your next D&D session to the next level using AR tabletop technology. Dungeons & Dragons. Even those completely foreign to the game will instantly recognize it as the epitome of nerd culture. It’s become a staple within the gaming community serving as the grandfather of role-playing games, having influenced nearly every RPG ever released since its initial publication in 1974.

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Microsoft Japan Concept Video Demos How HoloLens Will Help Pilot the Drone Ships of the Future

Next Reality AR

Although the HoloLens is still primarily the domain of developers and researchers, the device is nevertheless on the cutting edge of showing us what will be possible with augmented reality in the coming years. The latest example comes via Microsoft Japan and a new concept video that shows off how the HoloLens will be used in the relatively near future to pilot autonomous ships.

Japan 340
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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

Latest forecast by analyst firm CCS Insight paints an optimistic picture of Immersive Tech adoption. The report published today by global analyst company CCS Insight shows the worldwide market for virtual reality (VR) and augmented reality (AR) head-worn devices growing by an average of 50 percent annually over the next five years. In 2022, a total of 121 million units will be sold, with a value of $9.9 billion.

AR 317
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Plex adds Oculus and Gear VR support to its virtual reality app

Slashgear

Plex’s virtual reality app now supports Oculus and the Gear VR, expanding it beyond its former Daydream limitation. The Plex VR app was announced in January, enabling Daydream users to watch content using their virtual reality headset, including co-watching with a friend who is represented in-screen via an avatar. Those same features still exist, but they’re now available to more … Continue reading.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Multi-passenger airplanes arrive on DigiWorldz

Hypergrid Business

Interested in taking a flight without worrying about the engine blowing out? You can now fly virtually, on an airplane filled with other passengers, on the Kea Nation enclave on the DigiWorldz grid. Kea Nation has brought in several airplanes recently, including the KNVV Douglas DC, which can carry up to 12 passengers. “The first test flight on the pre-release model, I flew every variable-sized region in Kea Nation,” Kea Nation owner Don Hayward — also known in-world as DA Ad

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Nanotechnology Researchers Are One Step Closer to the Perfect ‘Meta-lens’ for AR/VR Headsets

Road to VR

AR and VR headsets of the future could have clearer, lighter, and wafer thin lenses, thanks to a new manufacturing process that uses nanotechnology to not only shrink the thickness of the lens, but also correct for the sort of color distortions common to the lenses currently used in VR headsets. Unimaginably small, discrete nanostructures in the meta-lens bend incoming light to varying degrees. | Image courtesy Capasso Group, Harvard University ( CC BY-ND ).

AR 279
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Leap Motion Teases ‘Augmented Office’ With Project North Star AR Dev Kit

VRScout

A foldaway user interface could bring new levels of productivity to AR workspaces. With Leap Motion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit. In a series of posts made to the official Leap Motion Twitter account , the company gave a behind-the-scenes sneak peek at a user interface referred to as

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Microsoft Video Shows Off BAE Systems' HoloLens-Powered Manufacturing Training Solution

Next Reality AR

While some in the augmented reality space are tweeting about future amazing immersive experiences and others are showing off cool experiments, Microsoft continues to move forward with tangible business solutions right now that show how the HoloLens can improve business. In the latest example, Microsoft reveals how BAE Systems is using PTC's Thingworx Studio software on the HoloLens to improve employee training.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Creating Personalized Virtual Experiences

Tech Trends VR

How a group of high school students used VR to bring their coursework to life. The most exciting possibility that Immersive Technologies bring are to accelerate and supplement learning in ways that simply haven’t been possible, practical, or scalable before. Students are now able to showcase their imagination, creativity and content mastery in new ways, allowing teachers to recognize the extent of their understanding, and classmates to learn in an intensely immersive experience.

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The best smartphones for a great VR experience

VRWorld

Looking for a mobile VR experience but aren’t sure which phones support it and which do a better job? Below is VRWorld’s list of the best smartphones for the greatest VR experience. What limits the selections? But before we dive too deep into it, it’s important to know what limits the selections here. There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), comp

Samsung 86
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Unveiling Project North Star

Leapmotion

Leap Motion is a company that has always been focused on human-computer interfaces. The fundamental limit in technology is not its size or its cost or its speed, but how we interact with it. Click To Tweet We believe that the fundamental limit in technology is not its size or its cost or its speed, but how we interact with it. These interactions define what we create, how we learn, how we communicate with each other.

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds. While the original Vive launched with a front-facing camera, it went sorely unused.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly