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What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst datum that’s been released hasn’t been a reliable or comprehensive source of information.
Experience art by touch them in virtual reality. Over 253 million people in the world are visually impaired, and often times the only way they can experience artwork is with someone describing the art to them in detail. Touching Masterpieces is an art exhibit at Prague’s National Gallery that lets you experience art through VR, but not with a VR headset.
A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets. But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking.
The PlayStation VR answer to the Tilt Brush will arrive on May 9th. Much like the popular Tilt Brush, CoolPaintrVR allows you to unleash your imagination and paint in a 3D space. Use your PS Move controller like a brush, selecting from a variety of tools to express your creativity: brushes, tubes, geometric primitive shapes and particle emitters. Additionally – thanks to Wildbit Studios’ own RTSE technology – you can create a 3D model from a hand-drawn shape.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The developers behind Modbox (2016) , the VR physics sandbox for SteamVR-compatible headsets, have been experimenting with augmented reality recently, something they say is a perfect fit for the Modbox software. Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality. “We are planning to make Modbox into a AR building appli
Leap Motion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future. Using the company’s prototype dev kit, dubbed Project North Star , Leap Motion serves up another host of interesting design concepts.
Leap Motion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future. Using the company’s prototype dev kit, dubbed Project North Star , Leap Motion serves up another host of interesting design concepts.
The Vive Pro gets new SDK tools unlocking advanced AR capabilities. The Vive Pro is one hell of a VR headset. A combined 2880 x 1600 pixel resolution, dual AMOLED 3.5″ diagonal screens, a 90 Hz refresh rate, high quality integrated headphones, the list goes on. However one feature in particular, the stereo front-facing cameras, have been generally overlooked since the headsets initial release earlier this month.
Why Silicon Valley is looking north for new investment opportunities. Surrounded by towering mountains, picturesque lakes, and urban beaches, it’s easy to forget that Vancouver hosts a booming technology industry. For those in the know, that’s starting to change. Over the past 40 years, the Canadian region has emerged as a dominant force in the video game, special effects, and animation industries.
Pimax, the company behind the wide field of view “8K” VR headset, today unveiled a new controller design intended to ship alongside their upcoming VR hardware. Much like Valve’s still unreleased ‘Knuckles’ controllers , the new Pimax controller is designed to strap to your hand for an ‘open-palm’ experience.
AR continues to break down the language barrier as this NYU student introduces a new form of augmented sign language translation. If the last decade of sci-fi movies have taught us anything it’s that the near future is going to be full of futuristic language translating earbuds, implants, or some other form of high-tech speech conversion. And while we still might be a couple years off from hands-free, zero effort translation, three NYU students have managed to utilize current smartphone technolo
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
. Immersive tech and training go back 50 years, but how has that relationship changed? Are we in for disruption or just another buzz-term? By Daniel Fraga and Christophe Mallet – Somewhere Else. As VR is evolving, we’re not only learning skills safely through simulations anymore. We have started to improve cognition and retention of knowledge through immersive learning environments.
When I told you the story of me meeting Mister President Alvin Wang Graylin , I didn’t tell you the whole story (sorry guys&gals, it was a secret!): actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Now that the info is public, I can finally tell you his wonderful story.
Less than a week after ARKit 1.5 became available to the public through the iOS 11.3 update, the App Store has its first app with AR features (Artsy) to leverage Apple's AR toolkit update. Using ARKit's new vertical surface detection capabilities, Artsy gives users with compatible iPhones and iPads to view the art retailer's collection of more than 800,000 pieces of art, including famous works and examples from emerging artists, on the walls of their own homes and offices.
A team on kickstarter wants to take your next D&D session to the next level using AR tabletop technology. Dungeons & Dragons. Even those completely foreign to the game will instantly recognize it as the epitome of nerd culture. It’s become a staple within the gaming community serving as the grandfather of role-playing games, having influenced nearly every RPG ever released since its initial publication in 1974.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A foldaway user interface could bring new levels of productivity to AR workspaces. With Leap Motion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit. In a series of posts made to the official Leap Motion Twitter account , the company gave a behind-the-scenes sneak peek at a user interface referred to as
The update is a window into the future of immersive content creation. Adobe unveiled a slew of new features in its Creative Cloud update released today, including an immersive 360-degree environment for its widely used video software Premiere Pro and animation suite After Effects. Now you can twist and turn as you wear a headset to view 360-degree content while editing, a feature that takes us closer to a seamless workflow and melds VR and the video creation process in a real-time setting.
How close are we to walking around a Ready Player One world? In Ready Player One’ s opening act, Steven Spielberg sets the stage for the capabilities of 2045’s VR hardware. We get to see a VR headset, facial tracking gear, haptic gloves and bodysuit, and most importantly for Wade’s sprinting, an omnidirectional treadmill. The omnidirectional treadmill is a treadmill capable of moving in all directions in response to Wade’s own movements.
The German waterpark lets riders strap on a waterproof VR headset. From VR roller coaster rides at Sea World to shooting yourself out of a cannon , we’ve seen a range of exhilarating ways VR can bring theme park rides into the future. Now one startup is taking water slides to the next level with submersible VR headsets. Ballast , a Silicon Valley startup focused on aquatic-based VR experiences, has installed a VR Slide system at Galaxy Erding, Europe’s largest indoor and outdoor water park.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Meena’s journey continues in this absolutely breathtaking expansion to last years VR tear-jerker. The last time we talked about Arden’s Wake , we referred to it as essentially “Pixar in VR.” A testament to the endless possibilities of long-form virtual cinema, the ambitious project immediately grabbed our attentions with its unique approach to storytelling, refusing to let us go until the credits rolled.
Explore over 1,500 paint options for your walls. . Nothing spruces up a drab looking room like a new coat of paint to make the walls pop with color and personality. But, if you’ve ever taken on the task of painting a room, then you know that the process can be time consuming and frustrating – and that’s just picking out the colors! The folks over at Sherwin-Williams have understood this frustration since 2015, launching their ColorSnap Visualizer app that helps you navigate the overwhelming co
The company reveals plans to release their prototype design for a $100 hand-tracking AR headset. If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside Leap Motion technology. The American computer sensor hardware manufacturer provides some of the highest commercial quality gesture-tracking devices on the market at some of the most competitive prices available.
Latest forecast by analyst firm CCS Insight paints an optimistic picture of Immersive Tech adoption. The report published today by global analyst company CCS Insight shows the worldwide market for virtual reality (VR) and augmented reality (AR) head-worn devices growing by an average of 50 percent annually over the next five years. In 2022, a total of 121 million units will be sold, with a value of $9.9 billion.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
AR can help brands move from a status disruptor to a personal assistant. I believe that over the next decade, augmented reality (AR) will establish itself as the greatest productivity tool ever invented. This might sound counterintuitive at first — most AR demos available today on smartphone are gimmicky, with very little use cases or real world applications, and the few AR headsets on the market are bulky and impractical.
The sci-fi movie franchise has a multiplayer location-based VR experience. The Colonial Marines are recruiting warriors and thrill seekers at a shopping mall in Southern California. If you ever wanted to battle Xenomorphs in an immersive free-roaming and interactive Alien -themed VR experience — now’s your chance. Dubbed Alien: Descent , the VR experience was created by FoxNext , an extension of 20th Century Fox and Fox Network along with Pure Imagination Studios.
The HTC Vive was used to frame shots in VR. Virtual reality took center stage in Steven Spielberg’s Ready Player One blockbuster film when it was released March 29th. But we are also learning how immersive technology played a role during the actual production of the movie too. In a new video shared by HTC Vive, VR is helping push the boundaries of film production by changing the way director Steven Spielberg scouted virtual sets, framed shots in real time, and let the cast step inside a virtual
How a group of high school students used VR to bring their coursework to life. The most exciting possibility that Immersive Technologies bring are to accelerate and supplement learning in ways that simply haven’t been possible, practical, or scalable before. Students are now able to showcase their imagination, creativity and content mastery in new ways, allowing teachers to recognize the extent of their understanding, and classmates to learn in an intensely immersive experience.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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