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A document on observations based on Youtube snippets of upcoming Cinematic VR movies under production by JauntVR. Disclaimer: This document is for educational purposes only and is based off observations from a less than ideal evaluation platform (screen grabs from a youtube video). Any insights gleaned should be taken as seed ideas only, to extrapolate and learn from.
With just one week until our 3D Jam submission deadline, we’re hosting another Let’s Play session today! At 2pm PST, join us on Twitch TV to see the latest demos and chat with your fellow game lovers. While we ran into some technical difficulties with our audio setup and framerate last time (sorry about that, folks!) we’ll be up and running with a much stronger rig.
Hot off the press is Ben Delaney’s authoritative new book, Sex, Drugs, and Tessellation which collects 6 years of wisdom from Ben’s CyberEdge Journal , the go-to virtual reality publication from 1991 through 1996. Ben has always been both a proponent of, and realist about VR, offering insightful market insights and lucid explanations of ofttimes opaque technology.
This weekend, we saw 50+ early submissions to the Leap Motion 3D Jam! To celebrate the milestone, we’re hosting a live Let’s Play tomorrow at 4pm PST on Twitch TV – where you can join developers, gamers, and tech lovers to offer your commentary on these early contenders for jam supremacy. To set a reminder, subscribe here. We’ll email you five minutes before the session begins.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
It’s been a busy month on the Leap Motion Twitch TV channel! With our 3D Jam Let’s Play! coming up on Wednesday, we thought we’d highlight our recent tutorial and Q&A sessions, which are now available on YouTube. At the top of the post, you can watch as we build a mock application live, incorporating lessons we’ve learned about UX/UI design for 3D space.
Ever feel like destroying everything around you? As developers push to release their early builds for today’s 3D Jam milestone, we thought we’d spotlight one of our earliest #ScreenshotSaturday submitters. Inspired by the classic arcade game Rampage , LabCoat Studios’ Mega Creature Smash is an over-the-top VR action game all about destruction and revenge.
Ever feel like destroying everything around you? As developers push to release their early builds for today’s 3D Jam milestone, we thought we’d spotlight one of our earliest #ScreenshotSaturday submitters. Inspired by the classic arcade game Rampage , LabCoat Studios’ Mega Creature Smash is an over-the-top VR action game all about destruction and revenge.
One of the great appeals of motion control is that it gives us an enormous feeling of power and control over our digital environment. But what if someone took that control away from you? For their Select 3D Jam submission, Chad Toprak and Yang Ho are developing a unique two-player experience for the Oculus Rift – dualcyon , a blind co-op puzzle experience.
The choice of hand design can fundamentally make or break user experience. As a developer, a hyper-realist render in your trippy space shooter might be an intergalactic buzzkill. Conversely, if your user is playing a general in a WWII bunker, you might want to lean more human than cyborg. Hand Viewer , a brand-new release in our Examples Gallery , gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with Leap Motion.
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