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Today Rezzil has just launched on the Oculus Quest Store “Player 22” , a VR experience meant to make people stay fit at home with training sessions inspired by the ones that professional sports athletes follow. How is it good? Discover it in today’s review! My video review of the game, with some footage of the gameplay. If you like my Youtube videos, check it out!
Learn how to tickle the ivories with this educational VR experience powered by the experimental Passthrough API. This past July Facebook released its experimental Passthrough API into the wild, allowing developers to harness the Oculus Quest’s built-in cameras to create engaging mixed reality experiences. Since then we’ve seen a variety of interactive AR games make their way to the standalone headset, from martial arts simulator Crazy Kung Fu to VR puzzler Gravity Labs.
Metanomics: Building The Economy Of The Metaverse. by Theo Priestly. Firstly, the term ‘metanomics,’ in relation to virtual worlds and the economy within, is something Doug Thompson was involved in more than a decade ago and ran a show within Second Life and a series of podcasts with the same name. I’d recommend checking them out because it’s all still relevant to where we’re heading today – I’m using it purely to frame where things are likely to end up in a metaverse context because it’s a cool
Facebook today is surprise-launching a new app called Horizon Workrooms , a virtual collaboration space that connects both VR and video chat users. With the ability to bring a user’s PC or Mac desktop into the virtual room, the app takes a big step toward turning Quest 2 into a collaborative productivity device. While the long-awaited Facebook Hozion social app has yet to launch, the company has been quietly working on another ‘Horizon’ product which is launching today for fr
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Augmented reality technology has made its way into the hospitality industry. From virtual maps to quirky digital experiences, hoteliers are creating fun and memorable guest experiences using AR. By investing in AR solutions, they hope to exceed the expectations of guests and make their stay unforgettable. Best of all, hoteliers don’t have to commit to expensive and permanent changes when they’re experimenting with AR.
SuperWorld is building the future of social impact on blockchain SuperWorld has from the very beginning set out to build a better world through augmented reality (AR). While other apps have taken a gaming approach, following on the heels of the breakout success of Pokemon Go, SuperWorld has grounded its AR approach in the real world, specifically in the areas of community support and the environment.
SuperWorld is building the future of social impact on blockchain SuperWorld has from the very beginning set out to build a better world through augmented reality (AR). While other apps have taken a gaming approach, following on the heels of the breakout success of Pokemon Go, SuperWorld has grounded its AR approach in the real world, specifically in the areas of community support and the environment.
As I told you at the beginning of my latest news roundup , I have attended both the Devcom and the Gamescom together with my biz partner Max: we were at Devcom to promote our game HitMotion: Reloaded, and at Gamescom as members of the press to discover the latest announcements about VR and try interesting VR demos. Since many indie devs were in doubt if attending these events or not, let me tell you my brief experience with them from this year.
Step into the role of an intergalactic city planner in this adorable city simulator coming soon to VR headsets. Brought to us by developer Moon Mode, Spacefolk City is an upcoming VR city-building game for Oculus Quest, Oculus Rift, and SteamVR headsets that will have you constructing complex urban environments in order to save the inhabitants of a solar system on the verge of destruction.
W elcome back to Spatial Beats. This week, we look at the proliferation of the metaverse. First there was cyberspace. Then, there was the world wide web (WWW). Now, it’s the Metaverse. Facebook CEO Zuckerberg defined it on an earnings call with analysts earlier this week. “What is the metaverse? It’s a virtual environment where you can be present with people in digital spaces.
Facebook’s Beat Games today surprise-launched probably one of the most on-brand paid music packs for its EDM-heavy rhythm game Beat Saber, this time featuring dubstep’s Skrillex. The Skrillex Music Pack is available starting today on all supported platforms, which includes Oculus Quest, Oculus Rift, SteamVR headsets, and PSVR. The pack contains eight tracks spanning some of Skrillex’s greatest hits and even the newly-released song ‘Don’t Go’ with Don Toliver and J
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The annual Burning Man event has been canceled for the second year in a row due to the ongoing COVID-19 pandemic. However, this year, Burners can enjoy a virtual reality experience from the comfort of their own home. The virtual festivities will begin on August 22, while the Burn Week Global Live Streams will run from August 29 through September 7. Virtual Burn: A Virtual Reality Experience.
Goldman Sachs, the investment banking company, envisages an $80 billion growth for the virtual reality industry by 2025. With some big, global brands like Google, Facebook, and Samsung stepping their foot in the virtual reality space, and large investments pouring in, it is evident that virtual reality is here to stay. The impact and relevance of VR go beyond the scope of entertainment and gaming, and it is getting its fair share in the mainstream industries.
Hello everyone! This summer week has been amazing for me and I want to share my happiness with you. It has all been because of these three pieces of news: My blog is now 5 years old ! I still can’t believe that I did it for so long… and this is also been possible thanks to your support Our game HitMotion: Reloaded has been approved on App Lab and even Upload VR reported the news !
Backers will receive Refract’s easy-to-use motion-tracking system and first-person fighting game Freestriker. Several months ago we covered Virtual Taekwondo , a captivating mixed reality experience from Singapore-based tech company Refract Technologies that allows competitors to battle each other in hand-to-hand combat using the company’s full-body motion capture system AXIS.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
New Study Projects Headworn AR Revenue to Reach $17.7 Billion by 2025. ARtillery Intelligence publishes its five-year outlook for headworn AR revenues. –. SAN FRANCISCO, August 26, 2021: ARtillery Intelligence has released a new report that projects headworn AR revenue to grow from $1.6 billion in 2020 to $17.7 billion in 2025, a 61.8 percent compound annual growth rate.
If you’re interested in VR, you’ve probably thought at least once or twice about the simulation hypothesis—the idea that we might actually already be living in a virtual reality world. Many people are passingly familiar with the idea, especially thanks to films like The Matrix , and it’s been a topic among philosophers—in some form or another—for perhaps more than a millenium.
Are you on XR Twitter? You should be. It’s a cool place. But right now there’s a lot of heat on a particular term: “Metaverse.”. Some people are going to the bat to keep the word around and in common use. Other people are saying that the word has lost its magic or that it was never very good to begin with. So, what exactly is “the M-word,” and why is the terminology so contested all of a sudden?
Via mela.melzo .com “Virtual” or “Online events” the term widely became popular during the pandemic. Hosting and managing an offline event was impossible back then for Event planners, managers, and everyone associated with the event industry. They have to have some alternatives to keep their businesses running, to keep the revenue flowing. And then comes the life-changing era Via Giphy The Virtual Era!
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
???! These days are pretty hot here, but this doesn’t stop me from enjoying virtual reality. What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. I think that cubes are never enough… cubes are love, cubes are life. Before leaving to the news: I will be at Devcom this week pitching HitMotion: Reloaded , and also at Gamescom to talk with some XR studios!
VR training lets surgeons in low-resource countries go through the motions before performing on patients. The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. Doctors in the organization who specialize in orthopedic surgery in low-resource countries will have access to critical training that will vastly improve outcomes for patien
W elcome back to Spatial Beats. This week, we look at the ongoing proliferation of the metaverse as a buzzword and construct for spatial computing’s future. People are not done talking about the future metaverse, or metaverses. Since it’s only theoretical, some folks are having trouble understanding it, among them CNBC’s Jim Cramer. In an unhinged rant worthy of Rudy Guiliani, Cramer explained the metaverse is made by Unity, before correcting himself and crediting Nvidia instead.
Space Explorers: The ISS Experience is a multi-part VR documentary from Felix & Paul Studios and TIME that lets you see what life is like aboard the International Space Station. The first two episodes transport you to the rarefied air of the ISS interior, however the studios today announced that they’ve begun filming episodes three and four outside of the ISS, letting you virtually experience the edge of space via 3D, 360 video.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
AR diving masks might be the future of archaeological diving, naval operations, and many aquatic recreational activities. AR startups, as well as the US Navy, are exploring the ability of immersive tech to make diving safer for all kinds of divers. What Is an AR Diving Mask? Augmented reality superimposes visual elements over a real-world environment.
It’s arguable that Facebook’s Oculus now takes up the majority of the attention in the virtual reality market, but it is hardly the only major player. HTC is still actively working on Vive, and Microsoft’s Windows Mixed Reality also dips into that field. And then there’s PlayStation VR, the only console-based system among the VR giants.
We all know that it is very difficult to be published on the Official Quest Store and we indie developers have to resort to publishing on the alternate App Lab store. This is a very good channel (we also used it for our game HitMotion: Reloaded ), but it has the big problem that doesn’t allow the discoverability of content. You publish there, and no one knows: it is like publishing a Youtube unlisted video.
Developer I-Illusions’ hall-scale VR game could mark the start of a new era in multiplayer gaming on Quest. Originally announced back in August of 2019, Space Pirate Arena is an upcoming multiplayer spinoff of the classic VR wave shooter Space Pirate Trainer that will have you battling other players locally in “hall-scale” competitive shootouts.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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