January, 2022

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The best AR and VR news from CES 2022

The Ghost Howls

As it is a tradition of this blog , I’ve prepared a big roundup of the best news in XR from this year’s CES! For every piece of news, I’ll share with you a brief summary and one or more links to go deeper. I hope that this way, even if you lost the announcements from CES, you can catch up with all the most important ones by just reading a single article.

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How Artificial Intelligence Can Reshape AR, VR, and MR Technologies

ARPost

Artificial intelligence is a versatile piece of technology that encompasses a wide aspect of our daily lives, including emerging technologies such as augmented reality , virtual reality , and mixed reality. It’s used in various fields, including medicine, education, marketing, gaming, and manufacturing to automate workflows and processes, offer more personalized experiences to consumers, predict market patterns, and develop self-driving smart vehicles.

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PlayStation VR 2 Reportedly Entering Mass Production Soon

VRScout

Rumors are circulating that the highly-anticipated console VR headset could be available for purchase this holiday season. According to a report by ????008, a respected Chinese supply chain analyst, Chinese hardware manufacturer Goertek will soon begin mass production of Sony’s PlayStation VR 2 headset. According to hardware analyst Brad Lynch, the company will be in charge of the production of not only the PSVR 2, but Project Cambria—Meta’s upcoming non-Quest VR headset—

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XR Talks: Sizing Up the Spatial Future

AR Insider

At the turn of a new year, it's a good time to examine the status and trajectory of spatial computing. When looking across the spatial spectrum, from AR to VR where is the value today, and what's the potential tomorrow? We dive in. The post XR Talks: Sizing Up the Spatial Future appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HoloLens Optics Chief Joins Google Amid Reported Push for Upcoming Google AR Headset

Road to VR

Bernard Kress, principal optical architect on Microsoft’s HoloLens team, has left the company to take on the role of Director of XR Engineering at the recently formed Google Labs. A report by The Verge maintains Google is also now gearing up to produce an AR headset that could directly compete with similar offerings from the likes of Apple and Meta.

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Simula One aims at becoming your portable Linux VR computer

The Ghost Howls

In the VR communities, there is a lot of curiosity for a new standalone headset that is probably the first Linux-based VR headset. It is called Simula One , and it wants to offer professionals a new way to use Linux , giving them an incredible workspace powered by virtual reality. I think it’s an interesting project, so I asked for an interview with SimulaVR CEO, George Singer, and I had the pleasure of asking him some questions about his company and this new headset.

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Full Sail University to Create Virtual Production Studio

ARPost

We usually think about extended reality in terms of display. However, extended reality is also being used in the production of media that may or may not be viewed immersively. As varying factors make these means of production more popular, the small number of people knowledgeable in virtual production come into higher and higher demand. Full Sail University is stepping up to meet these needs and provide more value for future students by investing in its own virtual production studio.

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Hideo Kojima Is Rumored To Be Working On A VR Game

VRScout

Could Metal Gear Solid VR be on the way? Word is legendary video game developer and industry-darling Hideo Kojima might be working on his own VR game. According to a tweet from OopsLeaks, a Twitter account dedicated to video game rumors and leaks, the award-winning game designer, director, producer, and writer is currently in possession of the recently-announced PlayStation VR2 and may be in development of a new indie project with Céline Tricart, an award-winning filmmaker specializing in VR, MR

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No, People Aren’t Buying Land in the Metaverse en Masse

AR Insider

After all the linkbait headlines about virtual real estate purchases in the metaverse, it turns out to be a pretty rare occurrence. Fewer than 13 percent of technologists are doing it (and far fewer "regular" folks). Contributor Rick Chen breaks it down. The post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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New Feature in Quest Update Could Bolster WebXR Use

Road to VR

Meta is rolling out update v37 for Oculus Quest and Quest 2 bringing quality-of-life improvements like interface tweaks and tracking support for the Apple Magic Keyboard. A new link sharing feature promises to finally make it easy to send links from your phone to your headset, making it much easier for WebXR applications to proliferate through sharing.

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5 Major Industries Benefiting From Augmented Reality Technology

ARVR

e 5 Major Industries enefiting From Augmented Reality Technology Augmented Reality (AR) is one of the technologies that nowadays has experienced a boom in its expansion and that is showing to have an impact not only in industrial fields but in people’s lives in many ways. This technology aims to enhance one’s experience by involving overlaying visual, auditory, or other sensory information onto the world.

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Sony reveals specifications of PSVR2 at CES 2022

The Ghost Howls

Honestly speaking, I wasn’t expecting interesting news from this CES in AR and VR, while actually we just had one: Sony has revealed almost all the specifications of the upcoming PlayStation VR 2 headset and its controllers! Without further talking, let me report them to you. Headset specifications. Controllers specifications. Naming. We have also an official name for the controllers and the headset, which until now was just referred to as “Next-gen virtual reality headset” The

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The Best Examples of VR Museum Tours From Across the World

ARPost

The COVID-19 pandemic has changed our world in every single aspect. And we will not go back to the old ways of working, shopping, interacting with others and enjoying art and culture. However, new technologies like augmented and virtual reality have bridged the gap between the need to stay at home and the wish to continue exploring the world. Among various examples in this sense, there are some VR museum tours you can enjoy from the safety and comfort of your home.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Rumor Has It Half-Life: Alyx Is Coming To PlayStation VR2

VRScout

One “industry insider” claims the award-winning VR game will be available on Sony’s next-gen VR headset. Earlier this week, Sony officially announced the PlayStation VR2. The reveal was made at the company’s CES 2022 press conference, during which they revealed new information about the next-gen console VR headset. This included everything from the official specs to an original VR game set within the Horizon: Zero Dawn universe.

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How Can AR Unlock Immersive Education?

AR Insider

AR is finding all kinds of use cases and points of value – from immersive shopping to enterprise productivity. But what about education and immersive learning? We examine the ways it can add value to the classroom. This post appeared first on AR Insider.

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‘Wooorld’ is a Multiplayer Version of ‘Google Earth VR’ for Quest, Releasing Soon

Road to VR

Google Earth VR is a fun and useful way of seeing the world—it’s easy to lose yourself visiting your home town, or mapping out new adventures thanks to the company’s extensive 3D building scans. Unfortunately Google Earth VR is a PC VR only app, meaning it doesn’t work natively on Quest. That’s not set to change anytime soon, although a third-party Quest app is looking to offer up much of the magic of Earth VR while also making it a multiplayer experience.

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10 Augmented Reality Trends of 2022: A Vision of Immersion

ARVR

Augmented reality technology has proven to be one of the top innovations opening up new growth points for businesses around the world. Analysts predict that the AR market will reach $198 billion in 2025. This year, the number of mobile AR users is expected to reach 3.5 billion. With a large market to tap into, providing AR experiences can be a competitive edge in many industries.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The XR Week Peek (2022.01.17): Big tech companies’ battle for talents, PSVR 2 still not confirmed for 2022, and more!

The Ghost Howls

It’s Monday again, so it’s time for a new roundup of the coolest AR and VR news of the week! But before digging into the news, let me invite you all to the latest work that we of VRrOOm have developed: a new social XR immersive music experience from the French legendary composer Jean-Michel Jarre! It is called Oxymore, and the tickets to enjoy it are free, but limited.

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LGBTQ+ Virtual Reality: Equity and Inclusion Challenges in VR

ARPost

By immersing users in a digitally-rendered environment, virtual reality can revolutionize how people work, learn, and interact. The advent of virtual reality technology has brought major changes to the way we interact with each other. It creates new avenues for remote collaboration, promotes the accessibility of education and healthcare, and introduces novel ways for strangers to interact with one another.

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How To Play Resident Evil 2 & 3 In VR

VRScout

Explore the zombie-ridden streets of Racoon City in VR using the following mods. This past October, Capcom released an official VR remake of its legendary action-horror game Resident Evil 4 on Meta Quest headsets. The game was an immediate hit among both players and critics, offering one of the most satisfying single-player VR experiences of 2021. But what about the rest of the games in Capcom’s iconic horror franchise?

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2022 Predictions: AR Ad Revenue Approaches $3 Billion

AR Insider

After unpacking our prediction about 2022 AR glasses activity last week, we switch gears this week to drill down on a separate prediction: AR ad revenue. Specifically, spending on AR ad placement will reach $2.9 billion this year. We break it down. The post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Varjo is Bringing Foveated XR Cloud Streaming to Its Headsets & Beyond

Road to VR

Varjo, makers of high-end XR headsets, today announced it is introducing an XR cloud streaming service for enterprise customers. The streaming solution leverages the headset’s foveated rendering to deliver high quality XR experiences on less powerful machines. The company plans to eventually allow other headsets to make use of the service as well.

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Apple’s future AR/MR headset may be years ahead of the competition

Slashgear

Over the past few months, rumors of work on an Apple augmented reality/mixed reality (AR/MR) headset have shaped up to be quite exciting. According to a recent report that Apple analyst Ming-Chi Kuo prepared for investors, the upcoming Apple AR headset may require the same level of computing power as the MacBook Pro. Kuo has also stated that the device … Continue reading.

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Resident Evil 4 VR review: a good VR porting of a classic

The Ghost Howls

Some days ago, I have finally finished playing Resident Evil 4 VR on my Oculus Quest 2 , and I thought you may be interested in a review of mine. I know, the game is two months old now, but when it came out I was swamped with work to do, so I kept it as my Christmas gift, and I played it during the winter holidays. So I will write the review just now that you have already probably read the other ones, or maybe you have already played the game, but hey, it’s always cool reading an article a

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AR Smart Glasses for Enterprise and Consumers: A Conversation With Vuzix’s Paul Travers

ARPost

By now, you’ve probably seen that Vuzix released two new AR smart glasses at CES – one for enterprise and one dipping its toes in the consumer side of the pool. As the dust of these announcements was settling, we had a video call with Vuzix President and CEO, Paul Travers, about what this and other news means for Vuzix and the larger AR industry.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly