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You may know that this is my third week in China and I’ve toured a few cities to enjoy good food and the company of some friends, but also to meet some companies and some professionals working in XR. Communication between China and the West is not always easy, so the best way to know how things are going here is to speak with people who experience the daily reality of the Chinese XR ecosystem.
The breakout tech topic of the past year has clearly been AI. But one looming question is how it intersects with the focus of this publication: spatial computing. This is the topic of a recent report and the latest episode of AR briefs. This post appeared first on AR Insider.
Meta today revealed a prototype of its first pair of AR glasses, codenamed Orion. The glasses are impressively compact, have a class-leading field-of-view, but also relies on a wireless compute unit that goes in your pocket. Although Meta has been selling its Ray-Ban smartglasses for several years now, the company hasn’t actually shown any glasses-sized device with a display—until now.
Lenovo is growing its extensive XR partner portfolio to scale enterprise AR/VR/MR solutions alongside its ThinkReality VRX headset, creating new enterprise XR opportunities via an ecosystem of trusted solutions and hardware. Leveraging its XR ecosystem and long history in education, Lenovo partnered with VictoryXR to scale the adoption of immersive learning tools for a new generation of students.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
(Image courtesy Storylink Radio.) This year’s Storylink Radio ’s October celebration is more ambitious than ever before, organizers told Hypergrid Business. There will be live in-world Halloween storytelling all month long and dozens of YouTube exclusive presentations, including short Halloween tales every night on Storylink Radio’s YouTube channel.
EON-XR 10.4: Elevating Immersive Learning with Groundbreaking AI-Powered Features IRVINE, CA., September 18, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, announces the launch of EON-XR version 10.4, a transformative update introducing pioneering features like Spatial IQ, EON Portal, and EON SoftSkills Train AI, alongside significant enhancements to the platform’s interactivity and user experience.
EON-XR 10.4: Elevating Immersive Learning with Groundbreaking AI-Powered Features IRVINE, CA., September 18, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer, announces the launch of EON-XR version 10.4, a transformative update introducing pioneering features like Spatial IQ, EON Portal, and EON SoftSkills Train AI, alongside significant enhancements to the platform’s interactivity and user experience.
The Meta Connect 2024 has just finished and there Mark Zuckerberg and some other Meta executives have announced very important news concerning XR and AI. Of all these announcements, I selected the 5 most important ones for me and I want to briefly describe them to you, explaining also why they could be relevant for the future of XR. Are you interested in that?
Snap has unveiled the fifth generation of Spectacles. We were on site during the keynote festivities, and demo'd the new glasses in a recent pre-briefing. We have opinions and observations. This post appeared first on AR Insider.
Curve Games and No Brakes Games, makers of indie hit Human Fall Flat (2016) , today announced an entirely new version of the game targeted at all major VR headsets. Called Human Fall Flat VR, the puzzle-filled platformer sends you wobbling through whimsical dreamscapes, letting you control your wibbly arms, where you can leap, climb, and swing around by using your VR controllers.
Recently, immersive learning service provider Avantis Education won an Educators Pick Best of STEM 2024 Award, which showcased the firm’s success in rolling out its XR tool to K-12 schools in the United States. Avantis Education specifically won the Trailblazer: Immersive Reality (AR/VR) category based on the success of ClassVR. This educational package includes XR hardware and software to enable a successful immersive deployment and utilisation in STEM learning courses.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
This time of year — in the northern hemisphere, at least — people start spending more time inside as temperatures drop and school starts. So it’s no surprise that the total number of active users on the public OpenSim grids is going up. According to their published stats report, there were 44,129 actives this up, up by 1,128 from this time a month ago.
Every year I like to write a detailed report about all the major news from Oculus/Facebook/Meta Connect. This year I want to do something a bit different: instead of reporting a list of all the announcements from there, I want to give you a detailed commentary about the event from a technical strategy standpoint. This is part of what I do for a living: in companies, I’m not only the developer or lead of developers, but I also work on technical roadmaps for products.
While consumer XR continues to be held back by several factors, XR has found fertile ground in the enterprise. Benefits include a clearer business case for AR guidance and VR training. But it's not all good news. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth says the company is currently working on a “glasses form-factor” mixed reality headset. In an Instagram Q&A , Bosworth confirmed the company is working on the device, although didn’t provide any concrete timelines: “I don’t think a mixed reality headset, even in a glasses form factor—which we’re working on—is going to disrupt the smartphone.
The Roto VR Explorer is grabbing the attention of plenty of XR enthusiasts right now – and I can see why. At a glance, a chair that tracks your movement as you spin around in VR might seem like little more than a gimmick. But, in my opinion, it’s an interesting alternative to all of the other peripherals emerging to tackle the issue of VR locomotion.
Godot now runs natively on Horizon OS, meaning you can develop full games completely standalone on Quest. If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. It's technically controlled by the non-profit Godot Foundation, but all development takes place in the open. Back in March, a startup composed of a group of Godot veterans announced that Meta was funding it to improve the engine's OpenXR and Quest (now Horizon OS) features support.
Fei-Fei Li officially launched her new startup, World Labs, with $230 M in funding from top VCs like Andreessen. Neuralink is helping the blind to see. Snap, HTC introduce new XR headsets.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Every year I like to play the guessing game for the Oculus/Facebook/Meta Connect making my list of predictions… which are not always correct, but they are good because they entice all the community people to play this game with me and to tell how they would love to see XR evolving. So let’s see together what are my predictions for tomorrow’s 2024 edition!
Who's spending what on headworn AR, considering both consumer and enterprise adoption? And what revenue categories are seeing the most action? our latest Behind the Numbers dives in. This post appeared first on AR Insider.
On stage at Connect yesterday, Meta unveiled Orion , an AR glasses prototype that, while impressively slim, isn’t making its way out of the Meta offices anytime soon. Still, Meta CTO and Reality Labs chief Andrew Bosworth says an AR device based on Orion is coming this decade, and will likely shoot for a price point somewhere north of a smartphone.
This week, VR career training solution provider Transfr announced 14 new Spanish-language VR programmes, following success in school districts like New Jersey and Kannapolis. According to the firm, the new VR learning simulations cover various high-paying career paths, including sectors such as solar technician, nursing, semiconductor manufacturing, and network technician.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Niantic's Peridot is a standout example of what Snap's new AR Spectacles can do. Snap Spectacles Are $100/Month AR Glasses For Developers The company behind Snapchat just unveiled upgraded AR Spectacles, available to developers for $99/month. UploadVR David Heaney Niantic applied an important bit of video game interface. When your friend is out of view, the glasses show a dotted line arcing off to the side of the glasses to indicate the creature's location.
I’m writing this newsletter across Hangzhou and Qingdao, which are two cities I personally love here in China! My trip is going well and this week I will start writing on my blog about my XR experiences here in the Red Country, while on my X/Twitter channel, you will be able to see some landscape and food pictures! The Summer is ended and this September and October will be very interesting for the XR space!
Apple recently stripped away some of the friction in visual search. The iPhone 16's new Camera Control button includes a function to launch visual searches on the fly. Could this one-touch approach accelerate visual search's adoption curve? This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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