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In two weeks, Meta will launch the Meta Quest 3 , and everyone in the community is excited about that. The problem is that there’s no space left for surprises because we already know everything about it. Meta already teased some details in June before the Apple Event, and over these weeks we had all the information revealed through leaks and rumors.
An in-depth, searchable directory of the top enterprise content creators and their demo apps from around the world––making it easier for companies to discover partners and get started in XR.
Unity, makers of the popular game engine, announced earlier this week it’s getting ready to levy some pretty significant fees on developers , causing many to rethink whether it makes more sense to actually go with the main competition, Unreal Engine from Epic Games. It seems Epic isn’t wasting any time to help transition those creating projects for Apple Vision Pro.
This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. Notably, SpectreXR is collaborating with UltraLeap in a “ shared goal ” to enhance immersive training by leveraging UltraLeap hardware alongside “OctoXR” – the firm’s first-party hand-tracking SDK.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
(Image courtesy OSFest.) The annual OpenSimulator Community Conference, known as OSFest , will take place September 15 through 17 inside the OSFest virtual world grid. The three-day event features live music, exhibits, talks, tours, social spaces, and shopping for attendees across the hypergrid metaverse. This year’s OSFest offers 94 hours of presentations, panels, tours, and workshops as well as 98 hours of live music performances across four stages.
(Image courtesy OSFest.) The annual OpenSimulator Community Conference, known as OSFest , will take place September 15 through 17 inside the OSFest virtual world grid. The three-day event features live music, exhibits, talks, tours, social spaces, and shopping for attendees across the hypergrid metaverse. This year’s OSFest offers 94 hours of presentations, panels, tours, and workshops as well as 98 hours of live music performances across four stages.
I’m writing this article to give you all a heads-up about a good thing that happened today. In one of those many webinars that Varjo organizes, the Finnish company has revealed that it is going to slash the price of the Aero… by a 50% factor! Varjo Aero at $990/€990 Varjo Aero (Image by Varjo) Varjo has announced that the new price of the Varjo Aero will be $990/€990, down -50% from the previous original price.
One of the many fitting use cases for AR that continues to emerge is making soldiers more situationally aware and empowered. What's the current status and trajectory? This post appeared first on AR Insider.
Quest 3 is an impressive leap in hardware, especially in the visual department, but it continues Meta’s tradition of building great hardware that feels held back by its software. Update (September 27th, 2023): Fixed the link to the second page at the bottom of this page. After months of teasing and leaks, Quest 3 is finally, officially, fully announced.
As the XR industry grows, more regions are stepping foot in the immersive sector – both consumer and enterprise. Worldwide XR distribution and adoption success depends on inclusive and accessible software and hardware – with a particular focus on regional availability and understanding. The XR space and its vendors commonly use remote collaboration and communication as a selling point.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Introducing the Spatial AI Tour Blog Series by Dan Lejerskar, Founder of EON Reality Embark on a global journey with Dan Lejerskar, the Founder of EON Reality, as he takes you through the cutting-edge intersections of technology, education, and innovation in the 24-city Spatial AI Tour. In this ongoing series, Dan offers firsthand insights and captivating stories from cities around the world, spotlighting how Spatial AI is transforming the landscapes of learning, training, and technological grow
Two days ago I was reading an interesting editorial about PSVR 2 by Scott Hayden, and my mind started wandering about the current moment of virtual reality, the stasis we live in, and our expectations for the upcoming headset. In this article, I’m going to tell you all the thoughts I had. The new “Autumn” of VR If you’ve read some of my articles this year, you know I’m defining this moment as an “Autumn” for virtual reality.
As immersive tech evolves it's increasingly important for women to be part it. However, they're still underrepresented. How do we change that, and encourage immersive pursuits among women? This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
After a period of significant silence about VR from the company, Valve today surprise-released a beta for SteamVR 2.0, a major upgrade to the platform’s VR interface which finally brings more of the platform’s core capabilities into VR. Valve originally said it planned to release “SteamVR 2.0” in 2020. But it would be Valve without the infamous Valve Time.
With technology like XR and AI increasing, firms are eagerly assessing the landscape to see if any new digital solutions can help improve business outcomes across various sectors and use cases. While XR and other emerging solutions have many advertised potential benefits. Businesses must adequately evaluate themselves to understand if XR is needed, what pain points it can solve, and what adoption challenges exist.
OpenSim land area has passed 130,000 standard region equivalents this month, for a new all-time high. This is the second month in a row that OpenSim has set a land record. The total number of regions grew by over 2,000 over the past month. Registered users also increased, by more than 5,000, and active users increased by more than 800. Traffic is expected to be even higher in the next month because the annual OSFest kicked off today.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The Tokyo Game Show, one of the most important gaming events in the world, is happening these days. Like the past 2 years, there is also a digital edition of it that lets you enter into a virtual world dedicated to the event, and that is also accessible in virtual reality. This space was designed and developed by the Japanese company Ambr , which has its own “metaverse platform” called xambr.
Hollywood has been wary of AI – a central sticking point in the writers and actors strikes. Yet a world away, at the Venice Film Festival earlier this month, a more hopeful AI embrace was underway. Charlie Fink breaks it down. This post appeared first on AR Insider.
Meta is reportedly teaming up with South Korean tech giant LG Electronics to offer up competition to the Apple’s forthcoming Vision Pro mixed reality headset, which is slated to arrive sometime in 2024. South Korea’s Maekyung (Korean) is reporting on two new Meta headsets: a low-cost Quest model that will be priced at “less than $200” coming in 2024, and a high-priced model in a joint venture with LG in 2025, which is supposedly set to take on Apple Vision Pro.
This week, the World Economic Forum (WEF) partnered with Microsoft and Accenture to scale its Global Collaboration Village , a Metaverse space for international business leaders and decision-makers. The expansion plans to add a Polar Tipping Points Hub to the Metaverse service. WEF designed the new virtual space to bring global stakeholders from businesses, governments, and academia to collaborate over climate concerns virtually.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
(Image courtesy Microsoft.) Remember those mixed reality combat goggles that Microsoft was building for the Army that made soldiers nauseous? ( See our previous story here.) Well, they’re back. Microsoft got its hands slapped and had to go back to the drawing board after reports came out last year that its new AR goggles were making soldiers literally sick to their stomachs.
It’s been kind of a crazy week! The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. There are some important pieces of news to know about and you are in the right place to read them! Top news of the week (Image by Unity) Unity’s new pricing model faces a huge backlash With an unexpected move, Unity has changed its pricing model for all its users, migrating from
Since launching Effects House, TikTok's AR efforts have been fairly quiet, but gaining steam in the background. This is evident in the figures it released when coming out of beta last week. We dive into the figures. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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