March, 2024

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The Short History and Long Future of Smart Glasses

AR Insider

Though there's still a ways to go, the past six months have seen a noticeable inflection in the smart glasses category. We look back at the category's history and forward to its potential impact. This post appeared first on AR Insider.

AR 439
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Trends and predictions for XR in 2024

The Ghost Howls

We are at the beginning of March and I just realized that I haven’t written yet a post with my predictions for augmented and virtual reality for this year. So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. (Some of them have been brainstormed with Lorenzo Cappannari with whom I wrote an article a few months ago and who I thank for the collaboration ).

Trends 422
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PSVR 2 Firmware Update Points to Wired PC VR Support, Potentially Freeing Users From PlayStation 5

Road to VR

Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy. According to the latest PS5 firmware update , PSVR 2 now works without needing Extended Display Identification Data (EDID) and DisplayPort Compression (DSC), two things which were b

Sony 363
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HoloLight Co-founder Speaks on NVIDIA Omniverse and OpenUSD Integration

XR Today - Virtual Reality

Cloud-based XR streaming is a big story to come out of NVIDIA GTC 2024. To empower workers with Omniverse digital twin creation and immersive collaboration, NVIDIA is introducing CloudXR APIs and Graphics Delivery Network (GDN) frameworks to democratise XR content creation for use cases such as warehouse and automotive design and notably allowing headsets such as the Apple Vision Pro to run the service.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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3rd Rock, OpenSim’s second-oldest grid, is shutting down

Hypergrid Business

HG Safari at the JFK Dallas build on 3rd Rock Grid. (Image courtesy HG Safari.) 3rd Rock Grid , the second-oldest grid in OpenSim, will be shutting down soon. “We have to shut down the grid due to a few circumstances that have technical consequences, making it impossible to further manage the grid,” said 3rd Rock Grid board member Florin Spanachi, who is also known as Eldovar Lamilton in-world.

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Style & Focus, Part III: 7 Smartglasses to Watch

AR Insider

Among all the trends in spatial computing – including Apple Vision Pro and the ongoing convergence with AI – accelerated innovation in smart glasses sticks out. We look at exemplars. This post appeared first on AR Insider.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

These days I’m carrying on some experiments with XR and other technologies. I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. My early start with MR As you may know, I got started with passthrough mixed reality in 2019, far before Quest enabled the use of passthrough.

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Apple is Adding Support for Vision Pro’s Input System to WebXR

Road to VR

Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision Pro is its input system which eschews motion controllers in favor of a ‘look and pinch’ system which combines eye-tracking with a pinch gesture.

Apple 362
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Meta Remains Committed to Enterprise Metaverse

XR Today - Virtual Reality

Meta set itself a high benchmark when it first unveiled the Horizon Worlds platform and the Metaverse concept. The firm promised large-scale hopes in a short period. While Meta’s expectations and marketing predicted quick adoption, the firm’s Metaverse ambitions fell dormant. A recent post by the Menlo Park-based firm noted that while the hype cycle dwindled, with many eyes turning towards the genAI booms, including Meta’s, the firm remains “committed to both.” Me

Wearables 273
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VWBPE 2024 Conference Mythic Origins starts this Thursday

Hypergrid Business

Screenshot from VWBPE 2023 spotlight presentation. The seventeenth annual Virtual Worlds Best Practices in Education Conference , beginning on Thursday, March 14, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

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Flat2VR Studios Is Creating Licensed VR Ports Of Flatscreen Games

Upload VR

Flat2VR Studios is a new gaming studio developing officially licensed VR ports of flatscreen games. Formed by VR publisher and marketing group Impact Reality, Flat2VR Studios aims to bridge the gap between traditional video games and VR experiences. Created from the Flat2VR community, it's partnering with established VR modders like Team Beef ( Doom , Quake 3 Arena ), Cabalistic ( Half-Life 2 VR ), Raicuparta ( Outer Wilds , Firewatch ) and more.

Gaming 145
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How Much is Spent on AR Commerce Enablement?

AR Insider

How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons, and other 3D visualization? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.

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JEDEC Publishes GDDR7 Memory Spec: Next-Gen Graphics Memory Adds Faster PAM3 Signaling & On-Die ECC

Anand Tech

JEDEC on Tuesday published the official specifications for GDDR7 DRAM, the latest iteration of the long-standing memory standard for graphics cards and other GPU-powered devices. The newest generation of GDDR brings a combination of memory capacity and memory bandwidth gains, with the later being driven primarily by the switch to PAM3 signaling on the memory bus.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta Announces “multi-million dollar” XR Development Fund to Boost Newly Formed Studios

Road to VR

Meta this week announced Oculus Publishing Ignition, a “multi-million dollar” fund aimed at newly formed XR studios. The company is offering money for VR and MR prototypes, with the potential for follow-on funding to turn those prototypes into full titles. Seemingly wanting to tap into the unfortunate number of recently laid off game developers, Meta’s new Oculus Publishing Ignition fund is specifically looking for XR studios that were formed on or after April 2023.

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Could Spatial Computing Help Detect Early Alzheimer’s Symptoms?

XR Today - Virtual Reality

This week, Cambridge researchers may have discovered an incredibly valuable medical innovation suggesting that VR could detect early Alzheimer’s symptoms in patients. Research conducted by experts at the University of Cambridge asked volunteers to navigate a spatial/immersive environment, which in turn helps researchers detect impairments in spatial understanding – an early Alzheimer’s warning sign.

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OpenSim area continues growth streak

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 132,969 standard regions this month, an all-time high — and the third month in a row that OpenSim land area has broken records. There was an increase of 1,089 standard region equivalents compared to last month. Meanwhile, the total number of registered users went up by more than 1,338.

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Quest 3 Has Higher Retention Than Previous Headsets, Meta Confirms

Upload VR

Meta confirmed that Quest 3 owners have higher retention than owners of its previous headsets. Industry speculation and analysis often focuses on headset unit sales, but what really matters to both Meta and developers is how many buyers actually regularly use the headset instead of leaving it on a shelf or in a drawer. By March 2023 Meta had sold nearly 20 million Quest headsets, and in October 2022 6.37 million owners reportedly actually used their headset that month.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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5 Ways XR Elevates Medical Training

AR Insider

Interactive 3D models don't just have applicability in product marketing. They're finding a home in medical training. How is this coming together and how could it transform anatomical education? This post appeared first on AR Insider.

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NVIDIA Blackwell Architecture and B200/B100 Accelerators Announced: Going Bigger With Smaller Data

Anand Tech

Already solidly in the driver’s seat of the generative AI accelerator market at this time, NVIDIA has long made it clear that the company isn’t about to slow down and check out the view. Instead, NVIDIA intends to continue iterating along its multi-generational product roadmap for GPUs and accelerators, to leverage its early advantage and stay ahead of its ever-growing coterie of competitors in the accelerator market.

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New VR Publisher Unveils ‘VRIDER’ Superbike Racing Game, Coming to Quest and PC VR

Road to VR

VRAL Games, the publisher behind the SBK superbike mobile franchise, announced it’s publishing its first VR motorcycle racing game, coming to Quest and SteamVR headsets later this year. Called VRIDER, the multiplayer game is set to be the official title of the Superbike World Championship , bringing 12 licensed circuits, 23 official riders, and five official superbikes model: Ducati Panigale V4 R, BMW S100RR, Kawasaki Ninja ZX 10RR, Honda CBR1000RR, and Yamaha YZF R1.

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This Chinese VR Headset Vendor is Entering North American Markets

XR Today - Virtual Reality

DPVR, a Chinese VR hardware and software education solution provider, is entering a strategic partnership with ASI Corporation to expand its global market reach to the United States and Canadian regions. DPVR looks to expand its headset portfolio into the western amusements, enterprise, education, and consumer sectors. The firm is already present in these Western markets; however, the ASI partnership will help boost this goal.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Hollywood’s Sora Freakout Continues

Charlie Fink

Tyler Perry says he’s suspending expansion of his Atlanta studio because of the threat Sora represents.

Atlanta 147
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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

Virtual Desktop's latest update lets you use Quest 3's Inside-Out Body Tracking and Generative Legs to emulate worn Vive Trackers for SteamVR body tracking. Vive Trackers are mainly used by VRChat users to track body parts such as their torso, elbows, legs, and feet to drive their avatar in real-time. But this incurs a significant added cost. The traditional Vive Trackers cost $130 each and require SteamVR Tracking base stations ($150 each) while the inside-out Vive Ultimate Trackers cost $200 e

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Lessons From Developing a Vision Pro App

AR Insider

What are early lessons in Vision Pro app design as the playbook is still being written? Ludenso breaks down its biggest learnings and insights from its educational AVP app. This post appeared first on AR Insider.

Education 415
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Micron Samples 256 GB DDR5-8800 MCR DIMMs: Massive Modules for Massive Servers

Anand Tech

Micron this week announced that it had begun sampling of its 256 GB multiplexer combined (MCR) DIMMs, the company's highest-capacity memory modules to date. These brand-new DDR5-based MCRDIMMs are aimed at next-generation servers, particularly those powered by Intel's Xeon Scalable 'Granite Rapids' processors that are set to support 12 or 24 memory slots per socket.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly