March, 2024

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The Short History and Long Future of Smart Glasses

AR Insider

Though there's still a ways to go, the past six months have seen a noticeable inflection in the smart glasses category. We look back at the category's history and forward to its potential impact. This post appeared first on AR Insider.

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Trends and predictions for XR in 2024

The Ghost Howls

We are at the beginning of March and I just realized that I haven’t written yet a post with my predictions for augmented and virtual reality for this year. So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. (Some of them have been brainstormed with Lorenzo Cappannari with whom I wrote an article a few months ago and who I thank for the collaboration ).

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PSVR 2 Firmware Update Points to Wired PC VR Support, Potentially Freeing Users From PlayStation 5

Road to VR

Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy. According to the latest PS5 firmware update , PSVR 2 now works without needing Extended Display Identification Data (EDID) and DisplayPort Compression (DSC), two things which were b

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HoloLight Co-founder Speaks on NVIDIA Omniverse and OpenUSD Integration

XR Today - Virtual Reality

Cloud-based XR streaming is a big story to come out of NVIDIA GTC 2024. To empower workers with Omniverse digital twin creation and immersive collaboration, NVIDIA is introducing CloudXR APIs and Graphics Delivery Network (GDN) frameworks to democratise XR content creation for use cases such as warehouse and automotive design and notably allowing headsets such as the Apple Vision Pro to run the service.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Saudis To Bet Forty Billion On AI, Nvidia’s Nerd Woodstock, State Of Unreal

Charlie Fink

It was a week of dueling conferences and big, big money.

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How Much is Spent on AR Commerce Enablement?

AR Insider

How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons, and other 3D visualization? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

These days I’m carrying on some experiments with XR and other technologies. I had some wonderful ideas of Mixed Reality applications I would like to prototype, but most of them are impossible to do in this moment because of a decision that almost all VR/MR headset manufacturers have taken: preventing developers from accessing camera data. My early start with MR As you may know, I got started with passthrough mixed reality in 2019, far before Quest enabled the use of passthrough.

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Apple is Adding Support for Vision Pro’s Input System to WebXR

Road to VR

Apple is adding support for Vision Pro’s unique input system to WebXR, the web standard which allows XR experiences to run right from a web browser. One of the most unique things about Apple Vision Pro is its input system which eschews motion controllers in favor of a ‘look and pinch’ system which combines eye-tracking with a pinch gesture.

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Immersive Spaces: Expert Roundtable

XR Today - Virtual Reality

Increasingly, the earth’s population is occupying immersive and virtual spaces. Ever since the mid-20th century debut of video games, generations of gamers have immersed themselves in exciting digital spaces. Now, in 2024, with the rise of XR and spatial computing technology, new types of end-users are leveraging digital spaces for emerging use cases outside of the gaming sector.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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SXSW 2024: XR That Makes You Go "Wow"

Charlie Fink

AI Was The Winner of the XR Exhibition

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VWBPE 2024 Conference Mythic Origins starts this Thursday

Hypergrid Business

Screenshot from VWBPE 2023 spotlight presentation. The seventeenth annual Virtual Worlds Best Practices in Education Conference , beginning on Thursday, March 14, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

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5 Ways XR Elevates Medical Training

AR Insider

Interactive 3D models don't just have applicability in product marketing. They're finding a home in medical training. How is this coming together and how could it transform anatomical education? This post appeared first on AR Insider.

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Quest 2 Is Now Just $200 Everywhere, And Walmart Is Including $50 Store Credit

Upload VR

Meta just officially cut Quest 2's price to $200 for the 128GB model, the only model remaining. It comes just one month after the 256GB model went out of stock across the Meta Store and retailers, and it remains unavailable. When bought from Walmart , the headset also comes with $50 Quest Store credit, effectively valuing it at $150 if you plan to buy standalone games.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta Announces “multi-million dollar” XR Development Fund to Boost Newly Formed Studios

Road to VR

Meta this week announced Oculus Publishing Ignition, a “multi-million dollar” fund aimed at newly formed XR studios. The company is offering money for VR and MR prototypes, with the potential for follow-on funding to turn those prototypes into full titles. Seemingly wanting to tap into the unfortunate number of recently laid off game developers, Meta’s new Oculus Publishing Ignition fund is specifically looking for XR studios that were formed on or after April 2023.

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LG Launches Business Metaverse

XR Today - Virtual Reality

Following its recent partnership with Meta, LG Electronics is launching its first enterprise-ready Metaverse platform for HVAC installers and professionals. According to the firm, its “LG Air Solution Village” Metaverse offers HVAC professionals an immersive space for several use cases, including virtual showrooms and functional installation simulation.

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Amazon Adds $2.75 Billion To Anthropic Investment, Sora Goes To Hollywood

Charlie Fink

Anthropic’s Claude-3 outperformed ChatGPT- 4 in recent tests. Neuralink patient plays chess.

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OpenSim area continues growth streak

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 132,969 standard regions this month, an all-time high — and the third month in a row that OpenSim land area has broken records. There was an increase of 1,089 standard region equivalents compared to last month. Meanwhile, the total number of registered users went up by more than 1,338.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Lessons From Developing a Vision Pro App

AR Insider

What are early lessons in Vision Pro app design as the playbook is still being written? Ludenso breaks down its biggest learnings and insights from its educational AVP app. This post appeared first on AR Insider.

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Meta's Servers Malfunctioned, Rendering All Quest Headsets Temporarily Unusable

Upload VR

UPDATE: The issue was resolved around 8:40am PT. This article has been updated to reflect this. Meta's servers weren't working correctly earlier today, and the issue temporarily rendered all Quest headsets unusable. Facebook, Instagram, Threads, and the Quest platform were inaccessible from roughly 7:30am PT. Trying to access them resulted in a login error.

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New VR Publisher Unveils ‘VRIDER’ Superbike Racing Game, Coming to Quest and PC VR

Road to VR

VRAL Games, the publisher behind the SBK superbike mobile franchise, announced it’s publishing its first VR motorcycle racing game, coming to Quest and SteamVR headsets later this year. Called VRIDER, the multiplayer game is set to be the official title of the Superbike World Championship , bringing 12 licensed circuits, 23 official riders, and five official superbikes model: Ducati Panigale V4 R, BMW S100RR, Kawasaki Ninja ZX 10RR, Honda CBR1000RR, and Yamaha YZF R1.

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Could Spatial Computing Help Detect Early Alzheimer’s Symptoms?

XR Today - Virtual Reality

This week, Cambridge researchers may have discovered an incredibly valuable medical innovation suggesting that VR could detect early Alzheimer’s symptoms in patients. Research conducted by experts at the University of Cambridge asked volunteers to navigate a spatial/immersive environment, which in turn helps researchers detect impairments in spatial understanding – an early Alzheimer’s warning sign.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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$675 Million For Humanoid ChatGPT Robot, Ideogram Gen AI Raises $80 Million

Charlie Fink

AI and XR dominated tech news this week.

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My keynote talk about ChatGPT

Hypergrid Business

So, I’m back home — after flying to Lima, Peru for an AI conference last week. I was there to give a keynote speech about AI. The whole flight over I was worried that Nvidia or OpenAI or someone else would announce news of such major importance that I’d have to scrap my entire presentation and start over — fortunately, while there was, in fact, some news, I didn’t have to do any major revisions.

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Style & Focus, Part III: 7 Smartglasses to Watch

AR Insider

Among all the trends in spatial computing – including Apple Vision Pro and the ongoing convergence with AI – accelerated innovation in smart glasses sticks out. We look at exemplars. This post appeared first on AR Insider.

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Flat2VR Studios Is Creating Licensed VR Ports Of Flatscreen Games

Upload VR

Flat2VR Studios is a new gaming studio developing officially licensed VR ports of flatscreen games. Formed by VR publisher and marketing group Impact Reality, Flat2VR Studios aims to bridge the gap between traditional video games and VR experiences. Created from the Flat2VR community, it's partnering with established VR modders like Team Beef ( Doom , Quake 3 Arena ), Cabalistic ( Half-Life 2 VR ), Raicuparta ( Outer Wilds , Firewatch ) and more.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly