This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Following its lens campaign, Killabears is out with an interactive AR game that fills players' space with attacking bears they can shoot down to stay alive and gain points. We break down gameplay and strategic implications. This post appeared first on AR Insider.
This week has been quite cool for me. One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! And after a little celebration with you, my amazing readers, it is time for me to start telling you more about the most important XR news of the week!
Google and Magic Leap today announced a “strategic technology partnership.” The move shows Google seeking to gain ground to keep up with the likes of Meta, Apple, and others in a race to control the AR headset market. While consume VR headsets have been around for years now, none of the world’s major technology companies have launched consumer-focused AR glasses.
VR meetings have grown increasingly popular in recent years as companies look for ways to bridge the gaps between hybrid workers and enhance team productivity through immersion. Although a virtual reality meeting may not be the same as collaborating with a colleague in person, VR can bring a unique sense of “presence” to conversations between staff.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
5thScape , a recently launched virtual reality project has garnered the attention of global investors and enthusiasts after raising $6 million in its pre-sale. The presale currently in its 5th round, offers participants the opportunity to get involved in the project at a very discounted price. The Growth of Virtual Reality Industry As the world of virtual reality continues to evolve, revolutionary products such as the 5th Scape are created to cater to the ever-changing needs of users.
5thScape , a recently launched virtual reality project has garnered the attention of global investors and enthusiasts after raising $6 million in its pre-sale. The presale currently in its 5th round, offers participants the opportunity to get involved in the project at a very discounted price. The Growth of Virtual Reality Industry As the world of virtual reality continues to evolve, revolutionary products such as the 5th Scape are created to cater to the ever-changing needs of users.
Until fairly recently, developments in AR and AI have largely been two separate conversations. They continue to converge to streamline AR creation workflows and engender conversational interfaces, among other things. This post appeared first on AR Insider.
Today I’ve tried the free demo of COLD VR, the VR game that is the opposite of Superhot VR (hence the joke of the name). I think this game is fun and has a lot of potential, but it needs a bit more of polish to become a true hit when the full version will be released. Discover why in this review of the free preview demo that is available on Steam.
The PC VR population has been growing ever so steadily over the last four years. Meanwhile, the MacOS population has shrunk and been overtaken by VR. If you were just looking at the percent of the Steam population with monthly-connected VR headsets, you’d probably conclude that VR on the platform has shrunk slightly over the last four years. Here’s a look at the trend of the percent of the VR population on Steam: But the total population of Steam itself has been growing at a steady
The Liverpool City Region Combined Authority recently outlined a plan to introduce the new Liverpool Baltic Merseyrail station, ready for use in 2027. The Metro Mayor Steve Rotheram introduced the project in 2022, aiming to boost public transportation accessibility in the area. The project marks a huge investment in the region. Currently, forecasts estimate the project to cost roughly £100 million.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The total land area in OpenSim fell this month by over 3,000 standard region equivalents, the total number of registered users fell by just over 1,000, and the number of active monthly users dropped by 425 compared to this time last month. The region loss was due to the fact that Discovery Grid did not report its region totals this month. In April, the grid reported 5,178 standard region equivalents.
The prestigious Cannes Film Festival is featuring extended reality, XR (VR, AR and other variations of spatial computing), as an official category and competition. We take a look at all the finalists. This post appeared first on AR Insider.
Recently I had fun doing some experiments in mixed reality, showing a door to another world, or my balcony having a view to a virtual reality place. Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Sony said earlier this year it was bringing PC VR support to PSVR 2 , and while we still don’t know when that’s set to arrive, it appears the company is nearing the final steps thanks to a certification with the competent certifying authority in South Korea. As reported by tech analyst and YouTuber Brad ‘SadlyItsBradley’ Lynch, Sony has certified the ‘PlayStation VR2 PC Adapter’ with South Korea’s National Radio Research Agency, which is tasked with cer
Recently, Network Rail officially taught more than 1,000 students at the Trinity Academy in Thorne, Doncaster, a landmark number for immersive training programmes. Industry professionals at Network Rail’s Community Safety team and the British Transport Police hosted five railway safety sessions at the Doncaster school, showcasing the dangers of trespassing on railways.
I have a new OpenSim grid stats report coming out tomorrow, so I’ve been surfing OpenSim grid websites these last couple of days, looking for errant stats pages. And that means that I’ve been looking at a lot of grid home pages. And there are some really pretty ones out there! And some grids truly use their websites to show off what they’ve got to offer.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
If virtual reality is the empathy machine, SXSW 2024 was the empathy festival. AR Insider Editor-at-Large Emily Olman reports about her emotive experiences on the ground with immersive works. This post appeared first on AR Insider.
A few days ago, I was reading an interesting article by (the always great) Scott Hayden on Road To VR. He claimed that the announcement of “Alien: Rogue Incursion”, the first big-budget VR game that is compatible only with Quest 3 , marks the beginning of the end for Quest 2 and Quest Pro. I’ve found the statement correct, but the article let me also think about when and how this transition will happen.
Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to reach such parameters, making it a potential shortcut to bringing holographic displays to XR headsets.
Apple Vision Pro Facetime is one of the first features most people experimented with when they finally received their spatial computing headset. While initially, the number of apps available on the Vision Pro was limited, Apple did ensure users could dive straight into an immersive experience with updated versions of the popular features you’d usually find on your iPhone.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Today was the last day of 3rd Rock Grid, one of the oldest grids in OpenSim. Empty welcome region on 3rd Rock Grid. (Snapshot by Maria Korolov.) The grid announced that it was closing back in March , and, since then, many of the former residents have found their way to other grids, with ZetaWorlds being a popular destination. Start at Sirocco, which is slated to by the administrative hub of the new 3rd Rock Grid expat community once its done.
How will AI elevate VR. Guest author Unborn Tech examine 10 ways these two technologies have the potential to unlock each other – from intelligent and reactive UX to streamlining experience creation. This post appeared first on AR Insider.
This is a period with many tech announcements: we had Meta telling about its Horizon OS, yesterday OpenAI unveiled the new GPT-4o, and today Google will hopefully unveil its Android XR operating system. What a time to be alive! Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content