February, 2024

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The point that Zuck is missing when he says that Quest 3 is better than the Vision Pro

The Ghost Howls

Some days ago, Mark Zuckerberg made a video specifically to say that the Quest 3 is better than the Vision Pro. It’s been literally my highlight of the week: Zuck trying to make an objective review and concluding that his own product is better… literally makes no sense. It’s like me making a video tomorrow and saying that our social VR space VRROOM is better than Horizon Worlds because, well, it’s my product… and also because we have legs.

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Can Apple Put the Pro in Productivity?

AR Insider

Vision Pro's killer apps will be developed and determined in time. But there are already signs that it could revolutionize productivity. We examine the evidence. This post appeared first on AR Insider.

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Sony Plans PC Compatibility for PSVR 2 Later This Year, Acknowledging a Weak Game Library

Road to VR

Today, on the one year anniversary of the release of PSVR 2, Sony announced it’s testing PC VR compatibility for PSVR 2, with plans to release some form of PC support for the headset this year. In a blog post commemorating the one year anniversary of PSVR 2 , Sony highlighted upcoming content soon to launch on the headset. But hidden away in that post was a statement we weren’t expecting: “Also, we’re pleased to share that we are currently testing the ability for PSVR 2 players

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HTC VIVE XR Elite Business Edition Gains AI, Productivity Features – MWC 2024

XR Today - Virtual Reality

Continuing the large wave of announcements and highlights from the Mobile World Congress (MWC) 2024 conference in Barcelona, Spain, HTC VIVE also introduced new enterprise immersive services for its XR Elite Bussiness Edition product. The new business features from HTC VIVE include a revamped VIVERSE platform ready for productivity and remote collaboration use cases, with new AI assistant features.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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OpenSim area hits new high as usage grows

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 131,880 standard regions this month, an all-time high, with an increase of 369 standard regions compared to last month. Meanwhile, the total number of registered users went up by more than 2,100 and the number of active users rose by over 2,200. I’m now tracking a total of 2,653 public grids, of which 316 were active, and 251 published their statistics this month.

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The XR Week Peek (2024.02.06): Apple ships the Vision Pro, Meta had record revenues, and more!

The Ghost Howls

My feed on social media is full of posts about the Apple Vision Pro, which has just been released a few days ago. So, as you can expect, a big part of this newsletter will be about Apple’s device, but actually there are also a few interesting pieces of news that regard other products and other companies. As usual, I did my best not to miss any important thing that happened in the XR space, and I hope you will appreciate this Top news of the week (Image by Apple) Apple has released the Vision Pro

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Join Us Next Month at GDC

AR Insider

GDC returns to the Moscone Center in San Francisco this March. Attend GDC for a week of unparalleled access to the global game development community and insight into the latest innovations and techniques. This post appeared first on AR Insider.

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Vision Pro Preview: Early Thoughts on My Time Inside Apple’s First Headset

Road to VR

Over the last three weeks I’ve had the chance to spend significant time in Apple Vision Pro. While my full review is still marinating, I want to share some early thoughts I’ve had while using the headset and what it means overall for the XR industry. It has to be said that anyone who doesn’t recognize how consequential the launch of Vision Pro is fundamentally doesn’t understand the XR industry.

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Tokyo’s Government Launches Promo Metaverse on Roblox

XR Today - Virtual Reality

The Metropolitan Government of Tokyo has introduced a virtual Tokyo Metaverse on Roblox to promote the city as a tourist destination. Gamefam Explores Roblox Concerts for Next-Level Experiences Meta Makes Roblox Available on Its Quest VR Headsets Roblox Opens Immersive Ad Partner Programme at Cannes Lions The interactive portal, “HELLO! TOKYO FRIENDS”, uses AR photography within the leading immersive platform Roblox to provide users with a lifelike sightseeing experience of Tokyo.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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I tried the Apple Vision Pro and saw the future, but don’t buy it yet

Hypergrid Business

Maria Korolov at the Apple store in Holyoke, Massachusetts. This past weekend, I went to the local Apple store and got a demo of the new Apple Vision Pro headset — the one where you’ll spend a minimum of $3,500 and more likely $4,000 if you buy it. A few years ago, I traded my iPhone for an Android because Samsung released the Gear VR headset and Apple didn’t have anything similar in the pipeline.

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Meta & LG Officially Confirm Partnership, Including "Next-Gen XR Device Development"

Upload VR

LG just officially announced an XR "strategic collaboration" with Meta. Earlier today, Mark Zuckerberg met with LG CEO William Cho and the president of LG's Home Entertainment division Park Hyoung-sei at LG's headquarters in Seoul to finalize the details of the partnership. This is Zuckerberg's first publicly-known trip to South Korea since 2014, when he visited Samsung to finalize the Gear VR smartphone-holder headset partnership.

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#1348: The Journey from VRvana to Apple Vision Pro with co-founder Bert Nepveu

Voices of VR

Bert Nepveu is a co-founder of VRvana, which made a enterprise mixed reality headset that was acquired by Apple in 2017 and provided a number of key innovations that have now shipped with the Apple Vision Pro. I had a chance to sit down with Nepveu to capture a comprehensive founder’s journey from the beginning […] Bert Nepveu is a co-founder of VRvana, which made a enterprise mixed reality headset that was acquired by Apple in 2017 and provided a number of key innovations that have

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Has Meta Sold Half a Million Quest 3s?

AR Insider

Meta famously doesn’t provide VR unit sales figures, which leaves us to extrapolate various clues. Developer Davien Bigelow just stumbled on a big clue which guest author Mat Pawluczuk breaks down for us. This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SteamVR Driver for Vision Pro Now in Development, Including VR Controller Support

Road to VR

The developer leading the push to make PSVR 2 compatible with PC VR games says they’re working on a SteamVR driver that aims to bring unofficial SteamVR support to Vision Pro, controllers and all. You may have heard earlier this week that independent programmer Zhuowei Zhang had installed a modified version of Wi-Fi PC streaming app ALVR on Vision Pro, which gave users the first look at SteamVR compatibility.

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Over 2,000 Meta Quest Headsets Deployed in Kentucky Schools

XR Today - Virtual Reality

In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. According to the report, the Kentucky Department of Education – under the leadership of Dr Shannon Putman, PhD – deployed roughly 2,450 Meta Quest 2 VR headsets across the region’s learning institutions.

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Apple and the bane of VR gentrification

Hypergrid Business

Apple Vision Pro. (Image courtesy Apple.) I recently read a CNN article on Tim Cook and the risk he’s taking with Apple Vision Pro. The gist of it is this: The Vision Pro will be Apple’s riskiest launch in years and could end up being the product that defines Tim Cook’s legacy. What struck me is the point of view. The main concern is the fate of one person, Tim Cook.

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LG-Made Quest Pro 2 Will Reportedly Ship In The First Half Of 2025

Upload VR

A South Korean news outlet reports that the next Quest Pro, made in partnership with LG, will ship early next year. The Korea Economic Daily cites "industry sources" as saying that Mark Zuckerberg will meet with the CEO of LG Electronics on Wednesday to finalize the details of the partnership. This will be Zuckerberg's publicly-known trip to South Korea since 2014, when he visited Samsung to finalise the Gear VR smartphone headset partnership.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Samsung Enters XR Device Marketplace, MWC 2024

XR Today - Mixed Reality tag

Today at MWC 2024, Samsung unveiled an upcoming XR headset the firm created alongside partners Google and Qualcomm, with a scheduled release window coming in 2025. At the event, Samsung unveiled several innovative tech products, including the immersive device, a smart ring, and an assistive mobility robotics device. The device is currently early in its lifespan.

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The Formats & Flavors of AR Virtual Try-Ons

AR Insider

We hear a lot about the benefits of AR product try-ons. But what are the options for brands to get into the game. We break down flavors & formats. and pros & cons of each. This post appeared first on AR Insider.

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Unofficial SteamVR Driver for PSVR 2 to Release Soon as Sony Plans its Own PC VR Support

Road to VR

Sony says it’s bringing some form of PC VR support to PSVR 2 at some point this year, although it’s not clear when, or even how the company will go about letting users play games like Half-Life: Alyx (2020) or popular social VR platforms equally missing from the headset’s game catalogue. But some won’t have to wait: iVRy , an unofficial project dedicated to the task, is bringing it long-awaited SteamVR driver to PSVR 2 sometime next month.

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‘VR Reduces Pain and Depression for Palliative Care Patients’

XR Today - Virtual Reality

Research published in the British Medical Journal has found that over 50 percent of palliative care patients have seen improvements to symptoms of pain and depression through the use of virtual reality technology. Start-up Launches XR Wearable Surgical Displays Is AI/AR a Paradigm-Shift for Patients? VR Shows ‘Optimal’ Results to Treat Eye Patients Patients saw the benefits immediately after just 20 minutes of VR therapy, although for some there were no noticeable changes and others felt unwell

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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GlobalFoundries: Clients Are Migrating to Sub-10nm Faster Than Expected

Anand Tech

When GlobalFoundries abandoned development of its 7 nm-class process technology in 2018 and refocused on specialty process technologies, it ceased pathfinding, research, and development of all technologies related to bleeding-edge sub-10nm nodes. At the time, this was the correct (and arguably only ) move for the company, which was bleeding money and trailing behind both TSMC and Samsung in the bleeding-edge node race.

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Sony Is Working On Official PC Support For PlayStation VR2

Upload VR

Sony is working on PC support for PSVR 2, it announced today. Here's exactly what Sony said today in a blog post announcing upcoming PlayStation VR2 games: "Also, we’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5.

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Dor Brothers Rock Cinematic AI

Charlie Fink

The Dor Brothers are among the most prolific producers of AI in the world.

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Vision Pro Ships Today with Glimpses of Tomorrow

AR Insider

Just days after the Mac's 40th anniversary. Apple Vision Pro is available in stores and shipped pre-orders. Away from the hot takes and haters, where does it fit in Apple's master plan? We take a long view. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly