This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Some days ago, Mark Zuckerberg made a video specifically to say that the Quest 3 is better than the Vision Pro. It’s been literally my highlight of the week: Zuck trying to make an objective review and concluding that his own product is better… literally makes no sense. It’s like me making a video tomorrow and saying that our social VR space VRROOM is better than Horizon Worlds because, well, it’s my product… and also because we have legs.
GDC returns to the Moscone Center in San Francisco this March. Attend GDC for a week of unparalleled access to the global game development community and insight into the latest innovations and techniques. This post appeared first on AR Insider.
Today, on the one year anniversary of the release of PSVR 2, Sony announced it’s testing PC VR compatibility for PSVR 2, with plans to release some form of PC support for the headset this year. In a blog post commemorating the one year anniversary of PSVR 2 , Sony highlighted upcoming content soon to launch on the headset. But hidden away in that post was a statement we weren’t expecting: “Also, we’re pleased to share that we are currently testing the ability for PSVR 2 players
Continuing the large wave of announcements and highlights from the Mobile World Congress (MWC) 2024 conference in Barcelona, Spain, HTC VIVE also introduced new enterprise immersive services for its XR Elite Bussiness Edition product. The new business features from HTC VIVE include a revamped VIVERSE platform ready for productivity and remote collaboration use cases, with new AI assistant features.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The total land area on OpenSim’s public grids reached the equivalent of 131,880 standard regions this month, an all-time high, with an increase of 369 standard regions compared to last month. Meanwhile, the total number of registered users went up by more than 2,100 and the number of active users rose by over 2,200. I’m now tracking a total of 2,653 public grids, of which 316 were active, and 251 published their statistics this month.
The total land area on OpenSim’s public grids reached the equivalent of 131,880 standard regions this month, an all-time high, with an increase of 369 standard regions compared to last month. Meanwhile, the total number of registered users went up by more than 2,100 and the number of active users rose by over 2,200. I’m now tracking a total of 2,653 public grids, of which 316 were active, and 251 published their statistics this month.
My feed on social media is full of posts about the Apple Vision Pro, which has just been released a few days ago. So, as you can expect, a big part of this newsletter will be about Apple’s device, but actually there are also a few interesting pieces of news that regard other products and other companies. As usual, I did my best not to miss any important thing that happened in the XR space, and I hope you will appreciate this Top news of the week (Image by Apple) Apple has released the Vision Pro
Vision Pro's killer apps will be developed and determined in time. But there are already signs that it could revolutionize productivity. We examine the evidence. This post appeared first on AR Insider.
Over the last three weeks I’ve had the chance to spend significant time in Apple Vision Pro. While my full review is still marinating, I want to share some early thoughts I’ve had while using the headset and what it means overall for the XR industry. It has to be said that anyone who doesn’t recognize how consequential the launch of Vision Pro is fundamentally doesn’t understand the XR industry.
The Metropolitan Government of Tokyo has introduced a virtual Tokyo Metaverse on Roblox to promote the city as a tourist destination. Gamefam Explores Roblox Concerts for Next-Level Experiences Meta Makes Roblox Available on Its Quest VR Headsets Roblox Opens Immersive Ad Partner Programme at Cannes Lions The interactive portal, “HELLO! TOKYO FRIENDS”, uses AR photography within the leading immersive platform Roblox to provide users with a lifelike sightseeing experience of Tokyo.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
OpenAI can now remember conversations and persomal details. It also introduced Sora, a text to video upgrade of Dall-E that can generate one minute videos.
Maria Korolov at the Apple store in Holyoke, Massachusetts. This past weekend, I went to the local Apple store and got a demo of the new Apple Vision Pro headset — the one where you’ll spend a minimum of $3,500 and more likely $4,000 if you buy it. A few years ago, I traded my iPhone for an Android because Samsung released the Gear VR headset and Apple didn’t have anything similar in the pipeline.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. One of the things that are talked about the most about the Vision Pro is the fact that it features no controllers and the interface works only with the eyes and the hands.
Meta famously doesn’t provide VR unit sales figures, which leaves us to extrapolate various clues. Developer Davien Bigelow just stumbled on a big clue which guest author Mat Pawluczuk breaks down for us. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The developer leading the push to make PSVR 2 compatible with PC VR games says they’re working on a SteamVR driver that aims to bring unofficial SteamVR support to Vision Pro, controllers and all. You may have heard earlier this week that independent programmer Zhuowei Zhang had installed a modified version of Wi-Fi PC streaming app ALVR on Vision Pro, which gave users the first look at SteamVR compatibility.
In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. According to the report, the Kentucky Department of Education – under the leadership of Dr Shannon Putman, PhD – deployed roughly 2,450 Meta Quest 2 VR headsets across the region’s learning institutions.
Apple Vision Pro. (Image courtesy Apple.) I recently read a CNN article on Tim Cook and the risk he’s taking with Apple Vision Pro. The gist of it is this: The Vision Pro will be Apple’s riskiest launch in years and could end up being the product that defines Tim Cook’s legacy. What struck me is the point of view. The main concern is the fate of one person, Tim Cook.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
In this crazy rollercoaster that is life, a new week has started, and it is so time for me to write my roundup of the best news of the week. Since we are still in the hype phase for the Vision Pro, this roundup will still be centered a lot on Apple’s device, simply because almost all the VR magazine articles, the Tweets, and whatever people in XR are saying, at this moment is always about the Vision Pro.
We hear a lot about the benefits of AR product try-ons. But what are the options for brands to get into the game. We break down flavors & formats. and pros & cons of each. This post appeared first on AR Insider.
Yu-Gi-Oh! doesn’t have an official VR game yet, but after demoing a VR proof-of-concept of the card battler at the franchise’s 25th anniversary event in Tokyo, Japan, Konami says we may see more in the future. Last weekend at the Tokyo Dome, Konami held an event that, in addition showing off all things dedicated to the ’90s show and continued trading card franchise, unveiled a VR demo called ‘ Yu-Gi-Oh!
Research published in the British Medical Journal has found that over 50 percent of palliative care patients have seen improvements to symptoms of pain and depression through the use of virtual reality technology. Start-up Launches XR Wearable Surgical Displays Is AI/AR a Paradigm-Shift for Patients? VR Shows ‘Optimal’ Results to Treat Eye Patients Patients saw the benefits immediately after just 20 minutes of VR therapy, although for some there were no noticeable changes and others felt unwell
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
LG just officially announced an XR "strategic collaboration" with Meta. Earlier today, Mark Zuckerberg met with LG CEO William Cho and the president of LG's Home Entertainment division Park Hyoung-sei at LG's headquarters in Seoul to finalize the details of the partnership. This is Zuckerberg's first publicly-known trip to South Korea since 2014, when he visited Samsung to finalize the Gear VR smartphone-holder headset partnership.
Glad to have you here again. For whatever reason you may be reading this article, I wish you a lot of happiness. And now let’s dig into the most relevant pieces of XR news of the week! Top news of the week (Image by Apple) Many people are analyzing the Apple Vision Pro… including the ones at Meta Here you are with the usual huge roundup of news about the Apple Vision Pro (a roundup in a roundup).
Just days after the Mac's 40th anniversary. Apple Vision Pro is available in stores and shipped pre-orders. Away from the hot takes and haters, where does it fit in Apple's master plan? We take a long view. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content