April, 2024

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Matt Miesnieks is back with ‘Dejavu’

AR Insider

It's dejavu for Matt Miesnieks who's back with a freshly minted company that launched at GDC 2024 as part of a16z‘s prestigious Speedrun accelerator cohort. AR Insider Editor at Large Emily Olman goes one-on-one with Miesnieks. This post appeared first on AR Insider.

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Analysis: Meta opens up its walled garden to become the Android of XR

The Ghost Howls

Today a (positive) earthquake hit the virtual reality ecosystem: Meta has just opened up its walled garden, as a strategic move to expand its business in the virtual reality market. It has just authorized other VR OEMs to use its Quest operating system and blurred the lines between the Meta Quest Store and App Lab. Let me tell you everything about this massive news and also analyze with you why this has been a very good idea.

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Meta is Opening Quest’s Operating System to Third-party Headsets, Marking a Massive Shift in Strategy

Road to VR

Today Meta made what is likely to be an industry-altering announcement: it plans to open up the Quest operating system to third-party device makers. Asus, Lenovo, and Xbox have been tapped to create new headsets built on the operating system which is being branded ‘Meta Horizon OS’ Meta has just made its biggest strategic move in the XR space since betting the farm on standalone headsets over PC VR.

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Glue Collaboration to Shut Down, Operating Firm Declares Bankruptcy

XR Today - Virtual Reality

As of April 8 2024, the company operating virtual reality immersive collaboration platform provider Glue declared bankruptcy under a decision by the District Court of Helsinki. The operating firm is selling assets, including the Glue platform. Unless a new company purchases the platform and continues its operation, Glue may shut down for good – “despite our best efforts to prevent this outcome, we were unable to find a timely solution,” the firm noted.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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OpenSim hits new land, user highs

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 138,831 standard regions this month, an all-time high — and the fourth month in a row that OpenSim land area has broken this record. That’s an increase of more than 5,000 regions since last month. The biggest gainer in terms of land area was OSgrid, which gained 2,655 new regions, taking the top slot back from Wolf Territories Grid.

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Behind the Camera: Big Tech’s Silent War Over Spatial Computing

AR Insider

Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.

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EXCLUSIVE: First details about Valve Deckard have been leaked

The Ghost Howls

In the last weeks, I’ve been able to speak with two Valve employees who revealed to me some important details about the upcoming standalone headset by Valve, codenamed Deckard. These employees spoke under the promise of anonymity (you can imagine why) and were able to tell me juicy details about the development of the headset. And wow, there are a few pieces of information that are really cool… I’ve got to know that the development of Deckard has been a bit troubled because the

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Hands-on: Apple Upgrades Personas for True Face-to-face Chats on Vision Pro

Road to VR

Apple today released ‘Spatial Personas’ in public beta on Vision Pro. The newly upgraded avatar system can now bring people right into your room. We got an early look. Much has been said about Apple’s Persona avatar system for Vision Pro. Whether you find them uncanney or passable, one thing is certain: it’s the most photorealistic real-time avatar system built into any headset available today.

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Haptic Solution to Support XR Accessibility for the Visually Impaired

XR Today - Virtual Reality

This week, HaptX gained a Phase 1 Small Business Technology Transfer program grant from the U.S. Department of Health and Human Services, National Institutes of Health, and National Eye Institute to advance research into using haptic solutions to provide accessible XR applications for visually impaired groups. HaptX Founder and CEO Jake Rubin added: Our research team will explore solutions that can significantly improve digital experiences for visually impaired people.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta Releases Free AI Chatbot, Adobe Adds Sora To Premiere

Charlie Fink

Meta AI with Llama 3 is integrated in Instagram, WhatsApp, Messenger and the Facebook Newsfeed.

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Meta Rebranding Quest Software Horizon OS, Will Run On New Headsets From ASUS, Lenovo, More

Upload VR

Meta is rebranding its Quest software platform to Meta Horizon OS, and opening it up to third-party headset makers. Headsets running the platform will feature a "Built with Meta Horizon OS" sticker on the box. They'll have access to the same core software and platform services as Meta Quest headsets, including Meta's tracking and mixed reality technology and store.

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Apple Vision Pro: a Lesson in Customer Lifetime Value

AR Insider

Among all of the things that Apple Vision Pro is doing and demonstrating, a seldom-discussed matter of its customer support was revealed by AR Insider Editor-at-Large, Emily Olman. She unravels the tale. This post appeared first on AR Insider.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: So tasty… The video got some interest from the community and some people asked me how I did it. Since I’m always favorable about sharing knowledge, let me tell you the secrets behind this application, so that you can do your augmented virtuality application for your Quest, too!

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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ASUS, Lenovo & Xbox Are All Making XR Headsets Running Meta’s New Third-party Friendly Operating System

Road to VR

Meta today announced it’s opening its operating system to third-parties , and has named three heavy weights that have pledged support for its newly renamed Meta Horizon OS: Asus, Lenovo, and Microsoft’s Xbox. In a blog post , Meta says it’s tapped ASUS’s Republic of Gamers to develop an “all-new performance gaming headset,” Lenovo to “develop mixed reality devices for productivity, learning, and entertainment,” and Xbox to create its own limited-edition

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Will VR Help NASA Put Humans on Mars?

XR Today - Virtual Reality

Recently, an exciting new use case emerged from the XR space. NASA reports that its astronauts are leveraging virtual reality headsets to explore a digital twin of the space station they will soon occupy. Moreover, the firm will train astronauts on the space station’s workflows via VR and allow designers to refine the station, therefore laying the groundwork for putting a person on Mars.

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Udio AI Music Raises $10 Million, $6.5 Million For Spines AI, More Sora, Cinematic AI

Charlie Fink

Because they breached those firewalls, it’s hard to argue that OpenAI thought the content was free.

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Alien: Rogue Incursion Announced For Quest 3, PlayStation VR2, And PC VR

Upload VR

Alien: Rogue Incursion was just announced, a new made-for-VR game in the Alien franchise. The game is being developed by Survios in collaboration with 20th Century Games. Survios has been developing VR games for over 10 years now. It's the developer behind Raw Data, Battlewake, Electronauts, Sprint Vector, and Creed: Rise to Glory. Survios says Alien: Rogue Incursion will be "the biggest, most ambitious VR game we have developed in our decade-long history". 0:00 / 0:49 1× Here's how it describes

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Case Study: Can AR Boost New Product Awareness?

AR Insider

Swisscom wanted to promote the launch of its new “blue” line of consumer services, such as mobile data plans. So it turned to AR. What were the results and strategic takeaways for AR marketing best practices? This post appeared first on AR Insider.

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Environment understanding for mixed reality: why it is important and why it should improve

The Ghost Howls

These days I’m experimenting with the development of mixed reality applications , and on Quest I’ve so been playing around with environment understanding, seeing the good and the bad of Meta’s approach on this topic. In this article, I will explain to you where we are at, and what we have to change to make mixed reality truly useful.

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Oculus Founder Reacts to Horizon OS News: “Hopefully it isn’t too late”

Road to VR

Meta dropped a major announcement yesterday, saying it plans to allow select partners to build third-party headsets that will run Horizon OS (formerly Quest OS). The news is prompting significant discussion within the XR industry, including from Oculus founder Palmer Luckey. Here’s a quick primer for those of you who are newer to XR industry. What eventually became the ‘Quest’ headset and ‘Horizon OS’ platform from Meta started when the company bought a VR startup c

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#1387: Landscape of XR Ethics: A Retrospective Presentation by Kent Bye

Voices of VR

This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I’ve done on XR Ethics over the past ten years. There’s around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only […] This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Will An AI Movie Win An Oscar Within 7 Years?

Charlie Fink

Will Hollywood embrace AI, fight it, or ignore it? The academy award as a proxy for acceptance.

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Vision Pro 2 Reportedly Set For Late 2026 As Apple Struggling To Make Cheaper Headset First

Upload VR

Vision Pro 2 is set for late 2026 and Apple is struggling to make a cheaper headset first, Bloomberg's Mark Gurman reports. Gurman has a strong track record of reporting on Apple's future plans. He reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple. In his latest newsletter , Gurman writes that Apple's roadmap "doesn’t currently call for a second-generation model until the end of 2026, though the company is trying to figure out a

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What’s Vision Pro’s Enterprise Play? Part II

AR Insider

Though Apple Vision Pro's polished marketing emphasizes consumer use cases – mostly immersive entertainment – practical adoption in early days is enterprise-weighted. We examine the evidence. This post appeared first on AR Insider.

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XPANCEO takes us inside its lab where it makes smart contact lenses

The Ghost Howls

You know that I’m a big fan of AR contact lenses: while making AR glasses is already incredibly complex, some amazing innovators are betting on the impossible battle to miniaturize all that is needed to do AR into small lenses. And the cool thing is that they are even managing to produce some prototypes. XPANCEO is one of these few companies betting on this futuristic technology.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly