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This artist is showing us the future of creativity with virtual sculpting. When we first tried Oculus’ new tool Medium at Connect last Fall, we were blown away by how intuitive and natural sculpting in VR could be. The sculpting system uses the company’s Touch hand controllers, giving you full control to create whatever you can dream up of. And its amazing.
NVIDIA Research has demonstrated a new method of foveated rendering which the company says is nearly invisible to users. Researchers behind the new approach say the method can drastically reduce rendering workload, allowing for more detailed virtual reality scenes. The human eye only really detects significant detail in a tiny area at the center of our field of vision, thanks to a small pit in the back of the retina called the fovea.
Walk the streets of River Round in the skin of an authentic news camera. Make your story, records and first-person survives with Susan and Dan to unexpected dangers that await in this short virtual adventures. WP-Appbox: Recorder VR (0,99 €, Google Play) →.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
2 Spooky 4 Me. I was skeptical. I had heard incredible things about The Void , a custom ‘hyper reality’ experience that takes VR to the next level by incorporating real-life objects to interact with in-game. But would this temporary New York City version be just a cheesy-knockoff of the real facility in Utah? Just a lame marketing ploy to get people excited for the Ghostbusters reboot?
This latest consumer survey reveals positive feelings for VR among users and non-users alike, suggesting a powerful opportunity for marketers and other content creators. Greenlight VR has released their latest virtual reality consumer research, survey almost 1,300 U.S. consumers, ages 18-60. Among respondents, 71 percent agree that a brand that sponsors VR is forward-thinking and modern, while 52 percent would like to be associated with that brand.
This latest consumer survey reveals positive feelings for VR among users and non-users alike, suggesting a powerful opportunity for marketers and other content creators. Greenlight VR has released their latest virtual reality consumer research, survey almost 1,300 U.S. consumers, ages 18-60. Among respondents, 71 percent agree that a brand that sponsors VR is forward-thinking and modern, while 52 percent would like to be associated with that brand.
Lay back and enter the nightmare world of American Horror Story in virtual reality. Among the highly anticipated VR experiences making their debut at San Diego Comic-Con this year like Mr. Robot and Suicide Squad , we still had one more at the top of our list we needed to check off before the four-day convention came to an end. Debuting publicly for the first time just outside the convention center at the Hilton Bayfront Park, FX built an immersive American Horror Story VR experience for fans in
You can now watch world-class soccer live in virtual reality with NextVR. Soccer fans, rejoice. NextVR and Relevant Sports are broadcasting the 2016 International Champions Cup (ICC), a preseason tournament between some of Europe’s top clubs. Using the NextVR app you get to watch the best players in the world from the stands, on the field, and behind the goal without leaving your house or paying a dime. 2016 ICC Live VR Schedule.
San Diego Comic-Con kicked off Thursday, bringing with it a fair share of virtual reality activations from some of the biggest entertainment brands present at the four day conference. Day one saw USA Networks partner up with Within to premiere an exclusive Mr. Robot VR simulcast video at Petco Park, where hundreds of fans all took their seats and donned custom cardboard headsets to watch the experience together with cast members.
The limited-time VR experience came and went — but don’t worry it’s coming back soon. The first day of Comic-Con kicked off in San Diego and USA Networks made quite a spectacle of their self-destructing Mr. Robot VR experience premiere. Announced on Tuesday , the television network partnered up with Chris Milk’s VR studio Within to create a virtual reality experience for the Emmy-nominated show that was being billed as “the first nationally simulcast virtual reality experience.”.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
USA Networks is bringing a virtual reality experience for the Emmy-nominated show Mr. Robot to Comic-Con and any VR headset this Thursday. Announced Tuesday, the Mr. Robot VR experience premiere is staying in line with the theme of the series and staying mysterious and ephemeral. The VR release will be streamed on the Within VR app at 10:45 am PT this coming Thursday — and promptly disappear from the app after the conclusion of the broadcast.
One of the biggest problems that all virtual reality (VR) developers currently face is movement within virtual reality and the potential of motion sickness. Generally speaking, this problem can be broken down into three components: hardware, software, and each individual’s own perception. In this post we’ll discuss current solutions to specific problems when it comes to motion sickness and the challenges that developers face.
Welcome to the latest installment of our LA Creator series where we take you inside the up and coming VR startups in Los Angeles. This time we took a trip downtown to get a peek inside Stress Level Zero , developers of the HTC Vive multi-player shooter, Hover Junkers. Welcome to the Broasis. You might walk into Stress Level Zero headquarters and think to yourself, dudes work here.
In March, VICE announced their partnership with Samsung to co-produce a documentary series that follows VR creators as they take on various projects within the new immersive medium. These documentaries will be distributed not only on VICE and Samsung’s platforms but will also air primetime on VICELAND TV, VICE’s 24-hour television network. Now VICELAND and Samsung are giving us a look at their first episode in the series.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
These iconic DreamWorks characters will be coming to a VR headset near you. Thanks to a partnership announced Tuesday, DreamWorks Animation is teaming up with Digital Domain to produce virtual reality content and experiences for the family entertainment company’s most iconic and legendary characters. The partnership will begin with the worlds of Shrek and Kung Fu Panda in VR, with other franchises planned in the coming months.
And I think I liked it. I pushed my way through the main hall entrance doors and began walking up aisles of vendors showcasing the latest in merchandise straight from Japan. Breezing past booth after booth selling anime, cosplay goods and fashion items – something caught my eye and I stopped dead in my tracks. I stood in front of a booth designed to look like the inside of a traditional Japanese style tatami room.
Interact with Conan Pop! Vinyl figures in virtual reality all while wearing this on your head. TBS and Conan were back at it again for Comic-Con International in San Diego with a slew of 360-degree VR activations that were a pleasant change from all the other horror and action packed experiences we had already seen. Building on the success of CONAN360 VR at Comic-Con 2015, Team CoCo brought even more 360-degree camera angles to their Comic-Con shows, letting fans at home take the best seats in t
VR exposure therapy can help inspire children to learn how to swim. When it comes to life skills, swimming can be one of the most important life saving skills to learn. With one in five Swedish children unable to swim, one European energy company is hoping to change that statistic with the help of virtual reality. Energy company E.ON, the Swedish Swimming Federation and M&C Saatchi Stockholm have partnered up to launch a campaign that uses VR to encourage nervous children into the water.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
NVIDIA recently took the wraps off of Simultaneous Multi-projection, a new rendering technology built into the company’s latest series of ‘Pascal’ GPUs which is designed to enhance VR rendering performance. Nvidia says the tech is soon to come to Unreal Engine and Unity. As Nvidia recently explained, ‘Simultaneous Multi-projection’ (hereafter ‘SMP’) allows Pascal-based GPUs to render multiple views from the same origin point with just one geometry pass; rendering multiple views
This ride can fit up to 58 VR users in a suspended railway carriage. Magician Derren Brown has been hard at work to create a new attraction with Thorpe Park Resort that combines virtual reality, live actors and some of his trademark illusions. The ride experience, called Ghost Train , is now open at the UK theme park and is designed to make you question your reality, all while sitting in what appears to be a suspended 20ft Victorian Carriage.
Last week during Comic-Con International, we popped into a bar converted into a high security prison where Warner Bros. and Samsung showed off their latest Suicide Squad VR experience. Winding through long halls of barbed wire and prison cells in this recreated Belle Reve penitentiary space, we got our first look at the 360° video on Gear VR headsets while sitting on swivel chairs strapped with SupPac haptic vests.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive headset is approaching the 100,000 sales mark. Having launched just about three months ago on April 5th, the HTC Vive is the flagship headset of Steam, through which Valve is the main distributor of games for the headset. And while the Steam Hardware & Software Survey gives relative percentages of headsets used with Steam, we need to turn to other means to find acc
I’m not going to lie to you: there aren’t any huge, earth-shattering releases this week. The post New HTC Vive Releases for the Week of 06/26/16 appeared first on UploadVR.
Standing in the lobby for thirty minutes, watching the crowd lumber by in the distinctive mode of Times Square tourists, overlain with the Ghostbusters theme (endlessly looped), I thought, without any special vigor, about where I was, and why I was there. I wondered: what justification does The VOID have for coining the term ‘hyper-reality’, and why has their platform been deployed in Madame Tussaud’s, a venue known for it’s life-like wax replicas of celebrities?
A new Swedish initiative hopes to encourage the countries children, one fifth of which cannot swim, some suffering anxiety and fear of water, to take the plunge using a 360 VR video experience. One fifth of children in Sweden are unable to swim, according to a new initiative launched by the Swedish Swimming Federation, a significant number considering that the country’s beautiful landscape is littered with lakes and bordered by the Baltic sea.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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