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VR’s killer app just got a major update. It was six months ago when Google launched a VR version of Google Earth for the HTC Vive. And still to this day, Google Earth VR remains one of the best, if not the best, app experiences available in VR. An app with such a mass appeal like Google’s Tilt Brush, Earth VR lets you visit locations around the world in 3D.
7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. The device, which will go on sale initially as a development kit in China this month, uses a series of IR LEDs and a near-eye camera to track the player’s eyes in real-time, enabling a range of potential benefits for VR.
The Disney Research Lab is using projector-based illumination to paint actors' faces during live performances. You know what that means? Disney just took Halloween to a whole new level.Here's how they did it: The actors move on stage, sans makeup, while the AR light follows them to give them one monstrous appearance after another. The technology is called Makeup Lamps, which is fitting for the way the actors appear as if they are covered in a thick cake of clown makeup.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The camera brings multiple perspectives to live videos. Just over one year ago, Facebook unveiled their $30k Surround 360 camera that could capture footage in 3D and render it all out through the company’s software. The flying saucer shaped camera never actually went on sale, but instead was used as a reference design for others to create their own version.
This post is part of an ongoing series about writing, storytelling, and critique in VR, in partnership with Galatea , a writing and narrative design management tool for immersive stories. Storytelling in VR: the elusive holy grail. Everyone is trying to discover the “way to go”— that project or handbook that comes along and instantly enlightens us all on how to tell stories in this wonderful medium they way they’re meant to be told.
This post is part of an ongoing series about writing, storytelling, and critique in VR, in partnership with Galatea , a writing and narrative design management tool for immersive stories. Storytelling in VR: the elusive holy grail. Everyone is trying to discover the “way to go”— that project or handbook that comes along and instantly enlightens us all on how to tell stories in this wonderful medium they way they’re meant to be told.
During Facebook’s annual F8 developer conference , Head of Social VR Rachel Franklin took the stage to show off the company’s latest efforts to make VR more social. Now Facebook friends can join you in VR in the Rift with Facebook Spaces. The new VR app takes some of the best social features of Facebook and brings them into your VR space, letting you spend time with friends and family like you’re really there.
Who said VR was just for gamers? From Sephora’s latest AR app update , a VR perfume commercial starring the one and only Kate Moss, to a HoloLens powered dressing room –the fashion industry has proven that VR and AR is en vogue through a range of experiences over the years. Here’s a roundup of some of VR’s more glamorous moments: Kate Moss Stars in the First Ever VR Perfume Ad.
This is that time of the year when millions of high school seniors sprint home after school hoping to find a super thick envelope stuffed into the mailbox from the dream college that they’ve applied to, or in some cases, ANY college they’ve applied to. This year, students who applied and have been accepted by Skidmore College, a small liberal arts college located in Upstate NY, will find something slightly different in their mailbox.
The Yi Halo has 17 lenses and costs $17,000. Google has officially unveiled their next generation Jump camera — the Yi Halo. Announced at the NAB conference in Las Vegas Monday, the Xiaomi-backed Yi has partnered with Google to bring a new professional camera to the market with some much needed improvements. The Yi Halo is a $16,999 17-camera rig capable of shooting stereoscopic video in 8K resolution at 30 frames per second, or 5.8K at 60 frames per second.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Vive is turning one today — marking a year since those giant black and teal boxes began showing up at doors across the globe. And to celebrate HTC Vive’s first birthday, HTC has launched their first, and likely industry first, VR app subscription service. Viveport Subscription comes at a time when VR app libraries continue to grow, making it more challenging to decide on what you should or should not purchase.
Walking through the packed floor of VRLA this past weekend, I was overwhelmed with high-tech gadgets and the ways we can now propel ourselves into immersive worlds. We can teleport to other time periods , fight dozens of robots (while also being a robot) and collect holographic easter eggs. Yet, as we augment our senses, just what are we subtracting?
The Smithsonian launched its first virtual reality attraction at The National Air and Space Museum in Washington D.C. on Wednesday. The four-person ride, called the “VR Transporter,” tests if you have what it takes to be an astronaut. “Most of us can only dream about being in space, but now Smithsonian visitors can have the sensation of actually going there,” said Zarth Bertsch, theaters and entertainment director at The Smithsonian, in a press release.
Netflix and disruption go together like Oculus and Rift. Never one to rest on its laurels, the company is continually looking for ways to shake things up. So it shouldn’t come as a surprise that the streaming service is toying with the idea of breaking away from narrative norms by experimenting with ‘interactive storytelling’. The idea of interactive storytelling, although dismissed by some cynics as a clunky moving-image version of childhood choose-your-own-adventure books , is something that f
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The latest Within original blows away Tribeca audiences with exciting new light-field technology. One of my favorite things to do while rocking a VR headset is binge watch various 360-degree videos from platforms such as YouTube, Jaunt or Within. They’re simple to access, easy to watch and plentiful. As entertaining as they can be however, most examples of the still-budding medium lack many of the features that add the extra level of immersion shown by more advanced VR experiences.
With a new technique, Adobe wants to turn normal monoscopic 360-degree video into a more immersive 3D experience, complete with a level of depth information that promises to give the user the ability to shift their physical vantage point in a way currently only possible with special volumetric cameras—and all with your off-the-shelf 360 camera rig. Announced by Adobe’s head of research Gavin Miller at National Association of Broadcasters Show (NAB) in Las Vegas this week and originally re
Outside of a few demonstrations at tradeshows, Meta has only give glimpses of the content on its impressive AR headset dev kit in short clips. During a recent visit to the company’s Silicon Valley headquarters to catch the latest improvements to the headset, I got to see a selection of demo content which Meta has allowed Road to VR to capture and share in full for the first time.
Google today announced what the company is calling the “next-generation” of its ‘ Jump ‘ 3D 360 camera initiative. In partnership with Google, Yi Technology has created the Yi Halo , a 17-camera clock-synchronized array that is designed to be optimized for Google’s automated Jump stitching process which creates impressively seamless 3D 360 output.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Hallelujah is a new experience by VR film studio Within that’s captured using Lytro’s latest Immerge light-field camera which captures volumetric footage that makes for a much more immersive experience than traditional 360 video. Hallelujah is a performance of Leonard Cohen’s 1984 song of the same name, and mixes the latest in VR film capture technology with superb spatial audio to form a stunning experience.
Oculus has provided an unreleased build of the Quill VR paint app to an artist to experiment with animation features. Released earlier this year, Quill allows users to create still 3D drawings in VR. Using the new animation tools artist Goro Fujita shows what the app’s animation tools can do. Oculus Story Studio, the company’s VR film division, built Quill initially as an internal tool for creating the VR film Dear Angelica.
Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979) , Blade Runner (1982) , Gladiator (2000) , Black Hawk Down (2001) , and more throughout his career as a director now going on 40 years.
At present, modern VR is largely unsupported on Apple computers, largely because many of the company’s systems do not meet the recommended hardware specifications. Apple may rarely hint at it, but the company is thinking about VR… and so are its customers. Recently the company has admitted that the current Mac Pro isn’t standing up to the needs of some of its customers, and VR is one reason why.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
TPCAST , makers of a 60GHz wireless VR add-on for the HTC Vive, have announced a Business Edition version of the device which is said to allow up to six of the units to work in one local space without interference. Tpcast—which is part of HTC’s Vive X accelerator program—has begun shipping what they’re calling the consumer edition of their wireless product in China, which aims to eliminate the cord that connects from the Vive headset to the PC.
While most of us are used to dealing with resolution figures that describe pixel count (ie: a 1920×1080 monitor), pixel density stated as pixels per degree is a much more useful figure, especially when dealing with AR and VR headsets. Achieving ‘Retinal resolution’ is the ultimate goal for headsets, where at a certain pixel density, even people with perfect vision can’t discern any additional detail.
What do you do when you want to push VR racing simulation to the limit of immersion? This. Played with just a headset and a controller, Dirt Rally in VR is a pretty awesome experience. But if you veer off of down the path of Sim Racing at the corner where it intersects with VR, you’ll end up being able to push the envelope significantly further with the help of some accessories.
Canadian technology company Globacore have created an AR homage to video game classic Lemmings (1991), now for Microsoft HoloLens. HoloLems , which is free on the Microsoft Store , uses HoloLens’ spatial mapping technology to generate an obstacle course from the player’s real environment. This gameplay video (heading this article) shows Globacore have managed to reproduce the basics of Lemmings within a real environment—one of the more impressive examples of HoloLens technology being applied to
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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